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Thank you Very much WhiteboySamurai.....One More Time...!!!!!!!!!!!

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....ok i finish some work for the La Combattante.......class.....

Soon i will finish all .....mistakes....decals...etc.....

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Getting better, but please find and fix those shadow problems before anything else.

 

1) Select a component in Max

2) Add the "STL Check" modifier

3) Check the "Check" box

4) In the "Errors" section, try selecting each of the settings (Multiple Edge, Spike, Double Face, Open Edge)

5) Open Edges are usually fine. But if STL Check shows errors with Multiple Edges, Spikes, or Double Faces, it will cause those nasty shadow issues in the game.

6) Once you find which component is at fault, you'll need to rebuild some or all of it. Use simpler shapes and more precise measuring.

7) Repeat this for each component in your model until all errors are corrected.

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Thank you one more time ......!!!!!!!!!!

Sory ....when i test it  the model in my Game ....does NOT appear this .....shadow....problem's....!!!!!1

I don't know ...why.....!!!!1

Any help...please....alll......?????

Is from the terrrain......setting's.......?????

Shadow.....from the ini........???? 

...etc....?????

p.s Thank you alll in advance.....special WhiteBoySamurai.

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The shadow problems have nothing to do with the terrain. They are caused by errors in your model.

 

Here is an explanation of the STL check modifier:

http://www.3dmax-tutorials.com/STL_Check_Modifier.html

 

The major causes of the stretchy shadows are these three errors--

Double Faces: These are faces that "overlap" one or more other faces. Imagine two walls that take up the exact same space. In reality, this is impossible. And in a game, it will cause graphical errors. You must delete one or more of the overlapping polygons.
 
Spikes: These are faces that only share 1 edge with the main object. Imagine a box, but one triangle is sticking out of the top of the box. These almost always cause shadow issues, and they must be deleted.
 
Multiple Edges:  These are edges that "overlap" one or more other edges. For example, imagine two boxes that are connected by one edge. You need to separate and fix components if they have this problem.
 

 

All these errors are extremely common for free downloaded models, which I recommend you do not use, except as reference material.  (The people who make those free models don't care about quality or game performance.) Whether the parts are downloaded, or made by you, you should learn how to fix them.

 

Here is a video tutorial about it.

https://www.youtube.com/watch?v=eoPPlxQAKBw

 

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The shadow problems have nothing to do with the terrain. They are caused by errors in your model.

http://www.3dmax-tutorials.com/STL_Check_Modifier.html

https://www.youtube.com/watch?v=eoPPlxQAKBw

 

What can I say.......

I did find it.       You are wright one more time .

One more time .....Thank you very much. Ok I figure out what i must to do. Was a very help full answer in did.

I try to find out why i make those mistakes. So i think is because i make ......new vertex.........some times ....in my model's......and that's why was sometime ...black in one side ....ans i was must reverse them...... and now i have 2Faces......etc....!

Was a big help. I hope was also help full and to some other's.!!

Ace

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...because i don't have ...free time...i give some ...of my ....any ....model's...that ....i make ...long time ago.....and will be usefull for the ww ii.....game...!!

They are 3d model....in modder's section......!They are 90%....finish.

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Thank you ,......very much   Stary

Please some more explaine...please......

Can I do something with this boat please?

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it's stored in the modder's depository. if aces' doesn't send you the max files via pm, I'll be GLAD too!  (they'd look good on several of my ww2 maps!)

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actually i was talking about the Foudre class LSD..... sadly I don't have access to the modder's depository :(

Edited by colmack

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:biggrin:

but I do....

 

pm aces and see if he'll send it to you. if not, I will.

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ATC.......in viet...

The Tangos, also known as Armoured Troop Carriers (ATC),

were LCM-6 landing crafts modified for riverine patrol missions

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Edited by acesfakia
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I have reach my quota of positive vote for the day so ... My hat off Ace nice work :biggrin:

Edited by Eole

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ATC.......in viet...

The Tangos, also known as Armoured Troop Carriers (ATC),

were LCM-6 landing crafts modified for riverine patrol missions

 

More Brown Water Navy please.

Another step forward to Wings Over Mekong Delta / Game Warden.

CL

Edited by charlielima
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More Brown Water Navy please.

Another step forward to Wings Over Mekong Delta / Game Warden.

CL

and Broncos

..and Sea Wolves..

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More Brown Water Navy please.

Another step forward to Wings Over Mekong Delta / Game Warden.

CL

Is better to be without engine...in a place....of a river.....to LAND...and take OFF....as a Base.  Dificult...to land ...in ...a...speed of 8 knots....in a small....place....

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Edited by acesfakia
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And LST / AGPs, PBRs, and Monitors to please.

CL

...

.......YOU mean PIBBER......MK I

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Edited by acesfakia
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;-) Ive landed already on that ATC with Loacho.

Difficult but possible...very difficult.

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The Pibbers will need tenders.

These might be more Helo Friendly too.

 

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Who wouldn't want a Zippo boat.

 

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CL

 

 

 

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Hello to All 

after long time i am back to finish my Model's....French and Russia.

I just up load minutes ago my new sub type-206...

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