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SF2_F-22A_New_Avionics_10


HUD and Radar update for Julhelm's F-22 cockpit which can be found here:

http://combatace.com/files/file/12851-f-22-cockpit/

 

- New HUD which looks more like a F-22 HUD

- Improved radar, only fast scanning TWS, close combat Vertical Scan and Ground Map now

 

Not fully finished yet, still like to further improve a few things some day.

 

Version 1.0


 

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Very good! Thanks a lot!!!

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    • By Eagle114th


      View File SF2 Avionics Community Pack (SF2: ACP) - Beta
      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
      ----------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into next level with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar, RWR, and another avionic equipment
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      - Improved night lights inside cockpits
      - Tweaks to the view angle around cockpit
      NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  

      ----------------------------------------------------------
      ----------------- HISTORICAL VS FICTIONAL ----------------
      ----------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ----------------------------------------------------------
      ---------------------- INSTALLATION ----------------------
      ----------------------------------------------------------
      There are readme inside each aircraft folder, please read the instruction to install the mods.
      NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture.  If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder.
      ----------------------------------------------------------
      ------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
      ----------------------------------------------------------
      The new version of SF - CAP now have new gun system (texture and MILs)
      From now on, all guns have texture of 512 x 512, which is 150 MILs.
      In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
      When I created the optical sights, I measured the MILs of gunsight by pixels
      For example
      512 pixel width is 150 MILs
      For example:
      For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels

      ----------------------------------------------------------
      ------------------- TEMPLATES SITUATION ------------------
      ----------------------------------------------------------
      Due to steer size of projects, I am more focused on creating texturs for avionics overhaul.  It is taking a lot of my time and I rather to focus and finish the projects in time.
      Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
      However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce.
      I can clean up the mess in the templates and send it to you to use for modding SF2.
      ----------------------------------------------------------
      ----------------------- CHANGE LOGS ----------------------
      ----------------------------------------------------------
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      v0.03 - MAJOR updates, 
          > gunsight and radar are now in higher resolution.
          > Tweaked cockpit panning angles
          > Tweaked night lights for night mission
          > New texture to add 'Old CRT' effect to early cold war aircraft's DTV
      v0.04 - MAJOR UPDATES
          > New gunsight / optical sight system (texture and MILs)
          > Changed the orginzation of files structures
          > SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
          
      ----------------------------------------------------------
      ----------------- CURRENT / FUTURE PLANS -----------------
      ----------------------------------------------------------
      I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
      f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      -----------------------------------------------------------------------------
      ----------------------------- FREEWARE LICENSING ----------------------------
      -----------------------------------------------------------------------------
      The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders 
      from the CombatAce community, alongside the contributions of my works. This mod is strictly 
      FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of 
      this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites 
      without explicit permission.
      ----------------------------------------------------------
      ------------------------ CREDITS ------------------------
      ----------------------------------------------------------
      I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck.  I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
      Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
      I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
      Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
      To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
      Submitter Eagle114th Submitted 11/14/2024 Category Avionics  
    • By Eagle114th
      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
      ----------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into next level with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar, RWR, and another avionic equipment
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      - Improved night lights inside cockpits
      - Tweaks to the view angle around cockpit
      NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  

      ----------------------------------------------------------
      ----------------- HISTORICAL VS FICTIONAL ----------------
      ----------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ----------------------------------------------------------
      ---------------------- INSTALLATION ----------------------
      ----------------------------------------------------------
      There are readme inside each aircraft folder, please read the instruction to install the mods.
      NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture.  If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder.
      ----------------------------------------------------------
      ------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
      ----------------------------------------------------------
      The new version of SF - CAP now have new gun system (texture and MILs)
      From now on, all guns have texture of 512 x 512, which is 150 MILs.
      In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
      When I created the optical sights, I measured the MILs of gunsight by pixels
      For example
      512 pixel width is 150 MILs
      For example:
      For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels

      ----------------------------------------------------------
      ------------------- TEMPLATES SITUATION ------------------
      ----------------------------------------------------------
      Due to steer size of projects, I am more focused on creating texturs for avionics overhaul.  It is taking a lot of my time and I rather to focus and finish the projects in time.
      Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
      However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce.
      I can clean up the mess in the templates and send it to you to use for modding SF2.
      ----------------------------------------------------------
      ----------------------- CHANGE LOGS ----------------------
      ----------------------------------------------------------
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      v0.03 - MAJOR updates, 
          > gunsight and radar are now in higher resolution.
          > Tweaked cockpit panning angles
          > Tweaked night lights for night mission
          > New texture to add 'Old CRT' effect to early cold war aircraft's DTV
      v0.04 - MAJOR UPDATES
          > New gunsight / optical sight system (texture and MILs)
          > Changed the orginzation of files structures
          > SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
          
      ----------------------------------------------------------
      ----------------- CURRENT / FUTURE PLANS -----------------
      ----------------------------------------------------------
      I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
      f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      -----------------------------------------------------------------------------
      ----------------------------- FREEWARE LICENSING ----------------------------
      -----------------------------------------------------------------------------
      The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders 
      from the CombatAce community, alongside the contributions of my works. This mod is strictly 
      FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of 
      this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites 
      without explicit permission.
      ----------------------------------------------------------
      ------------------------ CREDITS ------------------------
      ----------------------------------------------------------
      I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck.  I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
      Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
      I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
      Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
      To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
    • By Eagle114th
      Hello everyone,

      I am  re-creating the posts after hte ideas came up about the name of proejcts and what it is about.  This project is to be known as  SF2 Avionics Community Pack (SF2:ACP for short), because the purpose of this projects is to create the assets for anyone to usse  for our mods, as well for customizing our SF2 installation.  You will need to put them into aircraft folder and customize the .ini   files, in order, for them to appear in-game.

      This is what I find so enjoayble and I noticed that not many simulation does this.  This s project aims to bring the realistic, immersive expereicnes in cockpits with actual textures for radar scope, RWR, HUD, and any avionics that is currently moddable in SF2 and aircraft mods.

      I will exlpain the limitation of SF2 engine, so we can get better pictures of what we can and can't do for now.  I said "for now, is becauuse I have the hope htat someday, somehow, someone manage to make it possible to make avioincs further moddable in SF2.

      1) Texture issues:  What can be done is chan ging radar scope texture.  But the problem is that, the radar symbols / lines colors can not be changed.  We are stuck with default green SF2 radar symbosl /lines / circles.  And eve with new textures, the radar lines / symbols/ shapes will be applied on top of it.  So it mean, if you have 'black line' on top of radar scope like A-4s as an exampe, the radar still overlap it.  

      Another issues is that, most of SF2 default aircraft does not have texture-able radar scope for 'turned off' radar, so it seem strange how CRT (texture) would suddenly show up when turnig radar on. I wished that the radar scope woudl be texture-able, so that it seem taht only radar lines / symbols / shapes would appear, therefore preserving the immersive experiences.

      2) Lighting, after attempting to use the actual colors of radar scope based on the pictures, as an example,  they usually show upup too bright comnpared ot another instructments / avionics in cockpit. So they need to be darken, in order to blend naturall in cockpits.  And another issue is radar colors of green, it need to be readable, therefore further darken the texture.  So they might will appear  darker compared to the photo.  (I am currenlty wokring on this part on both F-89s and A-4s radar scope and RWR new textures).

      3) Avionics DLLs, there are only two DLLs I believe, that we can use either one of Avionics DLL for early and modern aircraft.  But I still have the hope.  The reason why I have hope is because, I am part of the community that is modding Jane's series simulation.  That simulation is almost 30 years old and people still mods it.  It amazes me, therefore gives me hopes.

      Besides the lmitation, it does not stop us from wanting to create the mods that would improve the experiences in avioincs.  What inspired me to do this, I was customizing SF2 installation for early cold war era (My favorite era), in Asia, midddle east, and other theatre, along with later cold war era, I noticed that there is always room of growth and improvement for cockpits.  That is when I came up the awy to improve F-89 series radar scope, as you can see it in another theatre abou Stary's F-89 cockpits.  Then here it is, SF2: Avionics Community Pack!

      What would be great help if we can share the pictures and information on the avioinics for various planes, so we can get busy with the  avioniocs improvement.  

      If anyoneo have the requests for radar scope, or any avioinics improvement, it would be great help if the resources can be provided too.

      The next posts will cover what I am doing with both F-89s and A-4s  gunsights, radar scope, and rwr, along with F-89's radar scope.

      ------------------------------------------------------------------------------------------------------------------

      DOWNLAOD: SF2 ACP v0.2


      ------------------------------------------------------------------------------------------------------------------

      Cheers!
    • By Menrva


      View File F-22A Raptor Skin Pack
      F-22A Raptor Skin Pack
      October 13th, 2021 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This is an extra skin pack for the high quality F-22A Raptor aircraft add-on. Most skins are based on ideas and depictions from other videogames. Here below a list of the included ones:
      -YF-22 Paint Scheme (inspired by the real YF-22 prototype)
      -Sea Raptor Livery (inspired by the F-22N Sea Raptor concept)
      -Saudi Grey Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
      -Egyptian Woodland Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
      -USAF Pac West Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
      -Desert Lightning Camouflage (as depicted in NovaLogic's F-22 Lightning 3)
      -Phoenix Livery (from Namco Hometek's Air Combat, as depicted in Ace Combat 7: Skies Unknown)
      -Phoenix Livery, Dark (as depicted in Project Aces' Ace Combat Infinity)
      -Scarface One Livery (as depicted in Namco Hometek's Ace Combat 2)
      -Z.O.E., Red Livery (from Namco Hometek's Ace Combat 2, as depicted in Project Aces' Ace Combat Infinity)
      -Mobius One, ISAF Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
      -Abell, Black Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
      -Razgriz Livery (from Project Aces' Ace Combat 5: The Unsung War, as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
      -Pegas, 3-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
      -Indigo Wing Livery (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
      -Gryphus One Livery (from Access Games' Ace Combat X: Skies of Deception, as depicted in Project Aces' Ace Combat Infinity)
      -Warwolf Livery (as depicted in Project Aces' Ace Combat: Assault Horizon)
      -Mobius One, IUN Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
      -Trigger Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
      -JASDF 2-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
      As a bonus, different aircraft configuration files are included in the "(Alternative Data)" folder. You'll be able to choose between realistic loadouts (default configuration of the aircraft add-on package) and what-if loadouts inspired by the mentioned F-22 videogames of the late 90s, namely weapons included in F-22 Lightning 3. Both configurations are also available with the addition of invisible skids; those will allow you to perform belly landings, which are a feature of good old F-22 Total Air War.
      Notes:
      -The B61 tactical nuclear bomb is a retarded version, but drop it safely from high altitude at high speed. Take note that it does not damage the stock Runway object, due to the armor values of it. The B61 is meant to be used against naval fleets you may encounter on some custom terrains.
      -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.

      >Credits (in no particular order):
      -yakarov79, for his high quality templates which allowed me to easily put some new paint on the aircraft.
      -ravenclaw_007, for sharing some of his latest weapon 3d models for the bonus what-if loadouts.
      -Astore, for providing me with better Ace Combat themed emblems, and for being one of the few Italian Ace Combat fans like me.
      -godrugalultimate, from DeviantArt, for making incredibly detailed Ace Combat themed decals.
      -RythusOmega, for providing all Ace Combat 7 emblems and whose skins have been used as reference for the Phoenix liveries.
      -Lanzerince, whose Ace Combat 7 skins have been used as reference for the Scarface livery.
      -mue, for his LOD Viewer which helped immensely in the making of the skins.
      -Blade, for sharing info about the purpose of the game's decal levels.
      -My girlfriend, for supporting me in all of my endeavors.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.
      Submitter Menrva Submitted 10/13/2021 Category F-22  
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