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Posted (edited)

Working with Wrench, Quack, Gterl, and Stephen, I'm developing a range of more realistic looking ground objects.  Shots below are WIPs, and will eventually include ships and waterfront objects.  While intended for WW1, they can also be used for most other eras - 1930s, WW2, and even the Cold War.

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The Forts are dinosaurs from a bygone age, and are BIG muthers!

 

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Edited by Geezer
  • Like 4
Posted (edited)

This stuff is awesome. The terrain Types.INI are going to be very, very long with all of Geezers' and Stephen1918's new ground objects. I feel like I need to totally redo the Verdun terrain! But I wont:) I'll save this stuff for another terrain upgrade. They would look great in any terrain.

Edited by quack74
Posted

The terrain Types.INI are going to be very, very long with all of Geezers' and Stephen1918's new ground objects.

 

As we discussed, I can make many of these as clusters.  BIG clusters will cover a lot of ground and - somewhat - reduce the amount of files in the Types.INI.

Posted (edited)

Speaking of "someday" terrain, I've also been fooling around with Storm Over The Sahara.  Wrench's North Africa map runs well in FE2, so I dropped in some hi-res ground textures from Eritrea and it looked pretty good.  :biggrin:

 

Edit: just checked and the 1024x1024 ground textures were from the HiRes Desert pack, not Eritrea.

 

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Edited by Geezer
  • Like 1
Posted

Thanks.  Because many of these new objects will be HUGE - such as the maritime harbors - I'm experimenting with damage versions.  Two test shots below.

 

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  • Like 1
Posted (edited)

Alpine fort overlooking valley with some buildings to give sense of scale.  Might stick some trees on the fort?

 

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Edited by Geezer
Posted

How cool would those forts and towns look in the Alps!

 

Also gonna make some dedicated Alpine houses/buildings.  They will have deep foundations - like the Alpine fort - so they can be placed on irregular terrain.

  • Like 1
Posted

Shot below shows some samples being tested.  They are MUCH larger than normal ground objects, so the map makers have been asked to test them and see if they work OK.

 

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  • Like 2

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