Velo Posted December 9, 2014 Posted December 9, 2014 Hi,everyone I intall many mod objects these days, SF2 crashs from time to time. I `m not able to find which new object cause the game crashing. So, i think there should be a log file somewhere tell me why the game crash. Can someone tell me where is it ? Quote
Fubar512 Posted December 9, 2014 Posted December 9, 2014 (edited) No Thirdwire product has ever been coded to produce a crash log. If your install is crashing, you can post about it at the Technical Support boards at http://bbs.thirdwire.com/phpBB3w/index.php or, you can post your system specs here, and we can attempt to help you. We would need the following data: operating system, hardware specs, and what mods you may have added to the install. Edited December 9, 2014 by Fubar512 Quote
Velo Posted December 10, 2014 Author Posted December 10, 2014 Well.... Seems like Thirdwire doesn`t like modders do it in easy way . Anyway, Thanks my firend. Quote
+RAVEN Posted December 11, 2014 Posted December 11, 2014 If I rembrr right. Biggest cause is a missing or bad 'Ground Object' .lod file. Im not 100% on that, but it's a place to start. Quote
Velo Posted December 13, 2014 Author Posted December 13, 2014 If I rembrr right. Biggest cause is a missing or bad 'Ground Object' .lod file. Im not 100% on that, but it's a place to start. Exactlly. I bring new war shipps into SF2. After deleteing them, or setting the scenario year beyond these shipps Service Year, everything goes fine. I am curious to know why putting the "issue" ship into SF2 will cause the aircraft and weapon which works well before miss skin texture? I aready update the SF2 to Jul 2013. Quote
+RAVEN Posted December 13, 2014 Posted December 13, 2014 They might be referencing another .lod that's missing, like a damage.lod or a collision.lod. Check the _Data.ini. Just a thought. Quote
Wrench Posted December 13, 2014 Posted December 13, 2014 might help to know WHICH ships were added, as they may need "other parts" either not in your base install or ??? Quote
Velo Posted December 14, 2014 Author Posted December 14, 2014 (edited) I made some test, at lastest 2 shipps has problem ( maybe more ) I take one of them for example: Udaloy Ihttp://forum.combatace.com/index.php?app=downloads&showfile=10336 Udaloy IIhttp://forum.combatace.com/index.php?app=downloads&showfile=10330 After add Udaloy class destoryer into game, the F/A-18E and F miss their cockpit plate textures. The F-14 serials miss their cockpit plate textures too. Only blank white model can be seen. F/A-18 EF and TMF F-14 serials all work fine before adding Udaloy class destoryer. How does the Udaloy affect these aircraft ?? ------------------------------------------------------- The F/A-18E and F are made by EricJ Super Hornet Package for SF2 v3.1 3.1http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v31/ The F-14 serials is made by TMF TMF F-14 Tomcat Superpack v1.21 -------------------------------------------- PS: My SF is a merge game. It contains SF2 + SFE +SFV +SFI +SFNA. . Edited December 14, 2014 by Velo Quote
KJakker Posted December 14, 2014 Posted December 14, 2014 Those are the WO/SF1 variants of the Udaloy and do not have the correct data.ini structure for post SF2:NA installs, I would recommend removing them. Go to the SF2 download section and get the two downloads pertaining to the Udaloy class that I have linked below. http://combatace.com/files/file/12800-udaloy-class-upgrade-package/ http://combatace.com/files/file/14526-udaloy-i-ii-class-data-file-modupdate/ Quote
Velo Posted December 15, 2014 Author Posted December 15, 2014 Those are the WO/SF1 variants of the Udaloy and do not have the correct data.ini structure for post SF2:NA...... I download them from your links. This time I took TMF F-14D_06 into test. The resoult was same. The cockpit has no texture but blank white model. I think maybe there are some other reason for this. Quote
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