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Gocko

Several issues with mod folder

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I have few problems..i have SF2NA as latest installed..

 

i did make new icon and enter it to create automatically mod folder

 

i had to create my own weapons folder and stuff..no matter what ive tryed i didnt had missile on airplanes that i wanted to had

 

first i put those missiles in for example saved games/thirdblabla/SFNA2MOD/Weapons/ >> didnt worked out

 

then i put missiles in airplane folders like saved games/thirdblabla/sfna2mod/objects/aircrafts/mig29/R-27 or whatever.. didnt worked out

 

dunno what to do anymore im pissed..help appreciated..

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What plane, what weapon, what era?  Most likely the specific plane is not configured to carry the designated weapon.

 

Weapons indeed go the weapons folder. Planes to the Aircraft folder.

 

If you give more details I can help more

 

 

 

And please, ask SF2 NA questions  in the SF2 NA forum )

Edited by Snailman

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well for example k-100 missile on su27,su30 in latest era..latest year choosen i dont have it in loadout at all

mig 29 - R-27 , R-73 they dont even show up in loadout..and i have them in weapons folder latest era aswell

 

american planes f15 for example thers no amraam 120 at all in loadout and its in weapons folder..

 

im sorry cuz i missed forum :(

Edited by Gocko

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I'm just about to rework a lot of eastern plane's loadout, including the MiG-29 too. If I remember it has it's own weapons included with the package. I assume you got the Mirage factory addon 2.0

As for the F-15, I can't say, as I have no AMRAAM missile installed.

 

But generally, there are two files to determine if a weapon shows up in the list. In your case,  ..objects/aircraft/MiG-29/MiG-29_data.ini,  ..objects/weapons/AA-10A/AA-10A_data.ini

 

Data have to match:

AllowedWeapon type, Store type (nationality) and availability date in both file.

Weapon length, diameter and weight limits if any. within the plane data.ini.

StationSpecific codes IF present, must be the same in both files. (it is a limitation for some weapons not be loaded elsewhere)

 

Weapon must be in the weapons folder,  the folder name must match the weapon.ini file.   For example,  AA-10C  for AA-10C.ini

In the weapon.ini, the line should point at the correct data.ini
ObjectDataFile=AA-10С_data.INI

It should be different, but in the ini it should be written correctly.

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