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Su 27 "The Ultimate Argument" Campaign

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"Su-27 - The Ultimate Argument" Campaign is available!

The Fighter Collection and Eagle Dynamics are pleased to announce that first payware DCS campaign: Su-27 - The Ultimate Argument is now available for download via ingame Model Manager and as separate module from the DCS E-Shop

“Su-27 - The Ultimate Argument” is the storyline campaign for the Russian Air Force pilot flying the Su-27 aircraft for the Digital Combat Simulator. The campaign is based on a fictional Caucasus conflict scenario, into which border states of the region got involved. Throughout 20 missions you will have to put up intense air combat, to escort and protect your aircraft, combat air patrols, ground strikes, search for enemy in mountains and gorges, fly day and night.

 

 

 

Features of the campaign “Su-27 - The Ultimate Argument”:

  • 20 storyline missions for a single player.
  • More than 300 triggers for interactive environment.
  • 126 voice-overs.
  • Briefing’s art with maps.
  • Russian and English localizations. Voice-overs are recorded in Russian. In the English localization the voices are provided with English subtitles.

The DCS: Flaming Cliffs 3 or DCS: Su-27 modules are required to be installed and activated into the DCS World for the campaign.

 

 

 

 

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    • By zachtan
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      Once upon a time in a galaxy far, far away……….it would appear that games developers started projects based on what they could achieve rather than what time and money constrained them to achieving!
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      Totally new Allied Force campaigns - joy!
       
      New additions & changes to BMS 4.33
       
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      Artificial Intelligence (AI)
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      Note on the last paragraph, which provides a happy medium between the full talk down and the emergency landing…………the full talk down is still fantastic in pea soup weather where there is no ILS at the air base.
       
       
       
      So, there you have it, still an addictive pleasure that will lead you into a false sense of security before kicking your A!
       
      Well, it’s just really hard to do. Looking back on it, I think the only reason we took on what we did is because we were too inexperienced to know better. Knowing what I do now, even given my experience on Falcon, the cost to develop such an engine would be substantial. Since flight sims don’t bring in that kind of revenue companies look at it from a cost to benefit standpoint and Dynamic Campaigns score pretty low in that regard. There is also the argument that scripted missions are more interesting which has some merit. I think if I were to do it over I would do a mix of scripted/generated missions, so that the player still feels like they’re involved in the world, but there is also some variety thrown in to keep things interesting.
      Kevin Klemmick 2012

       
      Disclaimer - this article may contain Star Wars quotes.
       
       
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