Jump to content

Recommended Posts

Posted (edited)

Deleted some bits and added others to creat all in one canopy...glass looks odd...any ideas?...

it seems to be the areas ive removed and remade..

 

my other f4`s use double sided ok  so its not that...

post-1981-0-15761900-1421793090.jpg

post-1981-0-76140500-1421793094.jpg

post-1981-0-12618300-1421793099.jpg

Edited by russouk2004
Posted

If there's no extra faces in there then I'm usually left with only one option:

 

1. Create a new mesh (simple box or something like that)

2. Attach the old canopy glass to it.

3. Delete the verticies or faces of the box you made leaving the canopy glass behind.

4. Move the pivot to where you want it.

5. Re-link the object to the right place in the heirarchy.

6. Assign the canopy glass texure to it.

7. Re-map if required.

 

It's a bit long-winded but it saves building the mesh from scratch again.

 

Dels

Posted

Your using double sided correct? Wild thought, turn it off, strip mapping. Reset XForm, check poly facing. Then remap. That is if you haven't tried it already.

Posted

Just had another thought. If your using a single pixel tga. And the the added sections are mapped different, the texture stretch will be lighter or darker depending on the amount of stretching of the tga. I'm Not 100% on this. The only way I fixed it was to remove the texture from the mesh and the texture library, Max will inport textures with imported meshes. That's why some of Geo's ground objects are missing textures. Their textured in max, but not textured with the same "Library" texture when exported. I ran into it doing the Hurricane's swapping meshes with the same texture names. I hope this makes sense.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..