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Flying the F-5 Tiger II

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tiger1.jpg

 

About the Author

 

Paco Chierici is a retired Naval Aviator. Paco accumulated 3,000 hours and nearly 400 traps flying the A-6 Intruder and F-14 Tomcat on active duty for ten years, and the F-5 as a Navy Adversary pilot for the subsequent ten years in the Navy Reserves. Paco is the Creator and Producer of the award winning Naval aviation adventure-documentary Speed and Angels. Paco flies for a major airline and is type rated in the Boeing 757/767 and the Airbus 330. After leaving military aviation, Paco discovered pistons and props and he now flies his family around in a Mooney and borrows friends Yak-50s for weekend warrior dogfighting. 

 

 

 

 

 

 

I was a reservist in this squadron and thus had the benefit of perspective, having already given up flying a magnificent flying machine, the F-14 Tomcat. I knew that every flight was a gift, every dogfight a treasure, every merge one step closer to the day when Peter Pan would have to leave and grow up.

With just a few years remaining for me to fly the F-5, I realized that I wanted to preserve the moment for as long as possible, to distill it as I was experiencing it so that I could dip into it in the years of ordinary life and take a sip. I decided that I wanted tell the story of this world in a visual way.

I enlisted a spectacular director, wrangled some cash from enterprising investors, and the result, three years later, was an award-winning documentary about the spirit and adventure of Naval Aviation, Speed and Angels. It is an unvarnished, full-throttle, pulse-pounding peek into the heart of flying fighters for the U.S. Navy told through the eyes of two young aviators. But the genesis of the film had always been the concentrated passion for air combat that we enjoyed flying F-5s in Fallon.

The F-5 is a peculiar bird (VFC-13 currently flies F-5Ns, most of which were procured after 2006 from Switzerland). It is tiny for a fighter, especially one with two engines. It has no modern systems, unless you consider hydraulics to be modern. No Anti-Skid. No INS nor GPS. No HUD. Just a simple old-fashioned pulse radar and a basic gunsight.

It has no defensive systems, no RWR nor expendable countermeasures, other than the fact that when pointed nose-on to an adversary it completely disappears, like a cloaking device being activated. There is no sophisticated technology required to enable the disappearing act, just the fact the pilot sits in a cramped little cockpit on the head of a needle with tiny, razor-thin wings behind him.

And when that needle is nose on to a student pilot who has lost radar lock or situational awareness, that pilot’s skin will crawl and the hairs on the back of his neck will bristle, because he knows the very next time he is sure of where the bandit is will likely be when he hears the dreaded, “Trigger down, tracking, tracking…”

It is a plane perfectly suited to the role of adversary; fast, simple, nimble, eminently beatable by a competently flown front-line fighter; but capable of pouncing on an error and creating a learning point in the form of a simulated kill. If you lose to the F-5, you have something to learn, and that’s the way it should be.

It’s often mentioned that the F-5 is used as an adversary because it is a perfect simulator for the Mig-21, and it’s true: the V-n diagrams superimposed show almost identical maneuvering performance characteristics. That is a great serendipity, but in truth, it would have been a perfect adversary platform regardless.

VFC-13 models its presentations to what is known as the ‘percentage threat’, the most likely global scenario for our fighters to face in combat. Think North Korea. Lots and lots of small, fast, simple enemy fighters swarming the technologically superior but numerically challenged Navy forces.

Topgun, which is across the street on NAS Fallon at the Naval Strike and Air Warfare Center, specializes in teaching the skills needed to defeat the more modern threat aircraft. To this end, Topgun flies the F-16 and F/A-18. Fantastic, superior platforms that can superbly simulate MiG-29s and Su-27s.

Instead, VFC-13, known as The Saints, specializes in the Stalinist principle of ‘Quantity has a Quality all its Own’. North Korea operates over 400 Third Generation fighters and only 35 Mig-29s. Before any U.S. Navy pilots would get to test themselves against those Fulcrums, they would have to cut a swath through a cloud of Mig-21 and 23s.


Tiger2.jpg

 

 

As a reservist who flew no more than 120 hours per year, .8 at a time, the F-5 was a dream. It is inexpensive to operate, therefore plentiful, and painfully simple, thus always mission ready. We flew as much as we could stand, often against each other to maintain tactical proficiency and to sharpen the dogfighting skills which we held in such high regard. One of the most dramatic differences between fleet pilots and VFC-13 pilots is the amount of time devoted to BFM, both in the air and in the briefing room. Coming from the F-14 community, I felt I had a pretty good grasp of BFM fundamentals; but, a Bandit pilot lives and breathes air combat. There are none of the distractions that a fleet pilot must deal with, like air-to-ground, CAS, LATT, SES and much more. It is pure air-to-air, with an emphasis on close-in maneuvering. New adversary pilots, many with 1,500 hours or more, are greeted with a demanding syllabus in graduate-level air combat that takes at least a year to complete, despite having fewer than 20 graded hops. The meticulousness, precision and professionalism required to represent the squadron as a fully qualified Bandit means that there will be many a re-fly. Often one particularly onerous event can be re-flown a number of times before the aspiring Bandit meets the standards required to move to the next sortie. It’s a humbling and sometimes frustrating year. But coming out the other side is a finely honed, meat-eating BFM machine–a Shaolin monk of aerial hand-to-hand combat, broken down and rebuilt without the distractions of advanced radars and electronic crutches When you are one of the Saints, you use all of your senses to build situational awareness, you use the earth and the sun as your allies, you use the simple tools at your disposal to maximum effect. And when you have completed your task, you have sacrificed yourself for the good of your student, imparting as much of your wisdom as possible through lessons of quiet victory. When it comes to aerial presentations, the Saints give their students two basic types: long range BVR scenarios with multiple groups of bandits that challenge the Fighter’s ability to effectively target and maneuver as a team, and BFM. BFM is the fighter pilot’s staple, the skills required to maneuver against and destroy a bandit in the visual arena. It is a skill that has been kicked to the curb by aircraft designers and war planners since the conclusion of WW II, yet grudgingly refuses to die in the real world of aerial warfare.

 

There are a variety of reasons why a modern fighter, bristling with data links, AESA radar, active missiles and JHMCS will find itself pulling max G and dumping flares against an actual enemy fighter across the turn circle. Sophisticated jamming systems are relatively inexpensive and surprisingly capable, ROE frequently demand the Blue Fighter must put itself inside the ranges of IR missiles to confirm the identity of a bogey, and most likely, in the era of Self-Escort strikers, there is a very real chance that they will have to fight their way out of country with a limited Air-to-Air load because their hardpoints were laden with ordnance designed to move dirt and pulverize concrete. In any event, despite the belief to the contrary, it is highly likely that a Blue Fighter will find itself turning in the visual arena in any future conflict.

 

 

Tiger3.jpg

 

 

 

An F-5 against an F/A-18 is not a fair fight. The Hornet has a spectacular radar with extremely capable ACM modes. At “Fight’s On,” a pilot has just to flick on his VACQ, select AMRAAM, put lift-vector on and pull until he gets a SHOOT cue. “Kill…Knock it off.”

 

The Super Hornet (Boeing F/A-18E/F)has an even more capable ACM suite when the JHMCS is paired with the amazing AIM-9X. The ability to slew the AIM-9’s seeker head to the pilot’s line of sight at ridiculous off-boresight angles is an inescapably lethal combination. By comparison, the F-5 has no radar missile. The Saints use only an IR seeker head and a restrictive envelope from the 1970s limited to a few degrees off boresight.

And the dreaded guns.

There is no known countermeasure that can distract 30mm rounds. To build a fighter plane without a gun is as foolhardy as sending an infantry soldier into battle without a knife. The only time he will miss it is when he desperately needs it. The Navy version of the Vietnam-era F-4 didn’t have a gun, and it was sorely lacking. Ignoring the wisdom that “past is prologue,” the Navy variant of the F-35 again will not have an internal gun.

In any event, because of this advantage in armament and capability, the majority of engagements end quickly with a decisive victory for the Hornet, especially after the first or second engagement once the rust and jitters have been shaken off. But with a few real-world limitations put on a Hornet to limit his first-shot kill ability, the fight becomes far more balanced.

Scenarios in which the fighter is placed in a defensive perch, or is limited to an off-target weapons load, force the Hornet pilot to consider follow-on engaged maneuvering. The longer an F/A-18 is tied up in a dogfight with an F-5, the higher the chances that he will lose sight or commit a BFM error, and when either of those occur, the advantage tilts rapidly in favor of the Bandit.

The real-world corollary is the off target strike-fighter, momentarily blind to the Air-to-Air picture after the drop, caught unawares by a Mig-21. Suddenly defensive, turning for his life and scrambling to take advantage of his superior platform, with every second that he delays in splashing the MiG, or bugging out, his risks increase exponentially.

There was a huge amount of satisfaction derived from providing the students with valuable, challenging, realistic training. But as fun as the engagements themselves were, they were always tainted. Either the Blue fighter was sufficiently skilled that the engagements were clinical and perfunctory, or the students made enough errors to lose, and that wasn’t the goal. The supreme pleasure was in fighting in-house.

 

Tiger4.jpg

 

 

An in-house BFM sortie between two seasoned pilots would consist of a short brief, a quick candy bar and a walk from the Ready Room 20 to 30 minutes before takeoff. Once airborne off of Runway 31, it was a quick right 90 degree turn, a push into combat spread and a climb. Two or three minutes later, after crossing over high terrain into Dixie Valley, there would be a G-warm, “Vipers ninety left…resume…Viper One FENCEd.” A quick TAC left and a short climb up to 16K’ and it was time for Fight’s On.

 

With two skilled pilots the engagements would last two, three, sometimes four minutes if taken all the way to a kill, an eternity for a dogfight in the jet age. But the dance is nuanced at this level, even more so with the limitations of the basic weapons systems. In fact, during the in-house events, most of the best pilots would limit themselves to what we referred to as a knife fight, guns kills only. There is no arguing the victor when one plane is saddled behind the other with his pipper on the cockpit.

I flew hundreds, if not thousands of these engagements in the years I spent in Fallon, and I remember them all fondly. Even the ones where I was stuck looking over my shoulder like a PEZ dispenser, which happened more often than I would have liked. Most in-house hops consisted of three, or rarely four, intense high-aspect abeam or butterfly starts. Once BINGO was reached and the bandits FENCEd out, it was a quick RTB for the 600 knot carrier break, the most intense, action-packed .7 you could ever put into your log book.

I was fortunate enough to fly with some truly amazing aviators. And now, long after the fact, I still have detailed memories of some of the fights as if they happened just hours ago. I can still see Bat Masterson’s jet gaining 10 to 15 degrees on me with each merge, and feel the wonder and frustration of flying the machine as best I could, yet realizing that in a matter of two or three more merges I was going to be practicing my Last Ditch Guns-D.

 

Bat, a small man with a large mustache, taught me one of my most enduring BFM lessons. In the debrief, I petitioned his expertise. “How the hell did you do that every engagement? I was fighting as hard as I could!” A man of few words, he answered simply, “When you’re fast, be fast. When you’re slow, be slow.” Believe it or not, that bit of wisdom taught me more about fighting the F-5 than the countless losses I had suffered through previously.

I can close my eyes and picture chasing Kemo Percival through a very offensive Rolling Scissors, only to have him execute the most perfect Pirouette and pass me 180 out, neutralized, with my jaw hanging open. If this had happened just once, I would have chalked it up to an accident of aerodynamics. But time and again I watched as a rare offensive position was eliminated by this impossible escape. When flying by myself, I would practice over and over: 45-60 degrees nose high, 220-180 knots, full aileron deflection, full opposite rudder, stick first full aft then quickly to full forward.

 

When Kemo did it, his plane rotated horizontally, swapping ends in a blink while still maintaining enough energy to continue flying and fighting. When I tried it, following his recipe to the letter, I ended up either mushing through a reversal of direction but completely without airspeed, or rolling sideways and pulling through a slow speed wingover. No help at all.   And finally, I’ll never forget a late afternoon fight against Monty Montgomery in planes that were laden with external tanks. The positive was that we had 1,000 pounds of extra gas, which doubled our number of engagements. The negative was that the F-5 handled like a pig at high Alpha burdened by the effect of the 150 gallon tank.

 

 

We fought six times with the blood red Sierra Mountains as a backdrop, each a decisive victory, three of which were Monty’s. They were, each and every one of them, amazing duels filled with feigns and deception, flying at the very edge of the envelope, cautious and cunning. But neither pilot was to be satisfied with a neutral Lufbery on the deck. Chances were taken and BFM errors made, and each time an opening was given the opponent was able to capitalize.

This was one of the most pure and well flown hops I ever experienced. Two fairly matched pilots in like aircraft using every bit of experience and trickery at their disposal. The knowledge that it would take only one error to seal one’s fate, added to the challenge of flying at the maximum limits of performance with the additional load of an external tank, and the race to complete before sunset, added to the intensity.

 

 

 

Tiger5.jpg

 

 

 

The F-5 was the enabler of this amazing flying club. It was a link between the pure era of fighting machines to the modern age of digital combat. The plane was essentially a jet-powered P-51 Mustang, and those days if you flew it well, you were really flying well.

Cables linked the stick to the ailerons and elevator. Dancing on the pedals directly affected the movement of the rudders. When you flew it well you felt the plane speak to you through the whisper of the wind over the canopy and the Bernoullis nibbling at the wing. It was a plane with a reputation for biting the unwary, often with disastrous consequences. But if you respected it, and knew it well, and listened when it spoke, it was a plane that would reward the pilot by exceeding its expectations.

I once matched an F-14D through a double-Immelman, though at the top I was desperately stirring the pot clawing for purchase. But the Tomcat driver was so unnerved that he was off his game for the rest of the fight. It was in this way that the F-5 actualized its mission. It was a pilot’s machine that rewarded its devotees, and it was a perfect foil for testing the overconfidence of Blue pilots in their advanced platforms.

The F-5N carries forward that tradition today and for the foreseeable future with some significant enhancements. It sports RWR and chaff dispensers and it has the capability to carry a jamming pod.

But the newer lot Rhino is no Classic Hornet or Tomcat. The ability of the F-5 to continue to provide a credible opposition in the face of AESA and AIM-9X is diminishing. The challenge in the future for VFC-13 will be to match the evolving ‘Percentage Threat’ in the world.

Over 11,000 Mig-21s alone have been produced. There are three companies which specialize in upgrading the airframe to modern capabilities. A radar, HUD, data link, active-missiles, high off-boresight IR missiles and effective RWR can all be strapped into a Fishbed for a fraction of the cost of a new fighter and provide almost all of the capabilities. If the Saints hope to continue flying the F-5 and providing realistic training, efforts in this direction will have to be made.

As for me, I will always be grateful for my years as a member of the Bandits. They were (and are) a badass bunch of dogfighting ninjas. It was an honor to walk with them and learn from them, and to share a drink and a laugh.

Likewise, the F-5 will forever be under my skin, an integral part of the story of that time. It infected my dreams and dominated my imagination. I obsessed over perfecting it. Of absorbing from my peers how to cajole every last knot and degree-per-second. I will miss flying it, with them, every day, for as long as I live.

 

 

from http://fightersweep.com

 

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      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.
    • By daddyairplanes
      For the rest of August, lets post our Tigers here.
      Rules: name the unit, reason for the scheme (Tiger Meet, regular, RIAT etc) and rough timeline. aircraft ID optional
      - Can be a special, something not for public release, stock or WIP (fairly complete)
      - Have fun with it!
      -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      to kick off
       
      RAF 230 Sqn, Puma HC2, RIAT 2005

       
      53rd TFS,  F-15A, stock skin and patrol mission, very early 80's

       
      141st ARS, KC-135E, RIAT 97

       
       
       
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