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P.S. Unfortunately, all that I have said applies only to the first Gladiator. Sadly, but FEG does not see the Mk.2 :dntknw:

A fly in the ointment. :cry:

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P.S. Unfortunately, all that I have said applies only to the first Gladiator. Sadly, but FEG does not see the Mk.2 :dntknw:

A fly in the ointment. :cry:

 

Try saving the .ini files as Ansi, not Unicode.

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Try saving the .ini files as Ansi, not Unicode.

No, that's not the point. The .ini files are ANSI by default, not Unicode. The game "sees" Gladiator_Mk2, but the screen is empty. I have found other way. So far as these models externally do not differ, I simply have transferred four GladMK1_LOD files into a folder of the Mk.2. Then has renamed them as GladMK2_LODs. Thus, the plane has appeared on the screen, but as albino. Further I has renamed textures of wings and fuselage in RAF 4-color folder. Instead of MK2_ I have designated them as MK1_.

After that all has earned well.

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No, that's not the point. The .ini files are ANSI by default, not Unicode. The game "sees" Gladiator_Mk2, but the screen is empty. I have found other way. So far as these models externally do not differ, I simply have transferred four GladMK1_LOD files into a folder of the Mk.2. Then has renamed them as GladMK2_LODs. Thus, the plane has appeared on the screen, but as albino. Further I has renamed textures of wings and fuselage in RAF 4-color folder. Instead of MK2_ I have designated them as MK1_.

After that all has earned well.

 

You seem to have a unique problem.  The Gladiator models were tested by four other guys and no one reported your problems.

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You seem to have a unique problem. The Gladiator models were tested by four other guys and no one reported your problems.

I don't know. :dntknw:  Perhaps you know best about that. Probably I need to download the Mk2 archive once again.

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as has been said before, and we'll keep repeating it till the point is made:

 

NO FIRST GENERATION GAME (FE/FEG/SF/Wo*) CAN SEE A LOD THAT IS EXPORTED FROM A MODERN VERSION OF MAX -- THESE LODS ARE IN UNICODE. ONLY THE 2nd SERIES (SF2/FE2) CAN READ THE UNICODE LODS. What format the inis are in is of no consequence.

 

Your descriptions fits exactly the what happens when one tries to do so -- seeing (or NOT seeing) the external model.

 

There is only one cure - evolve to FE2/SF2.

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Yes, I know. All about what you say, I have understood a very long ago. If I had such opportunity, I'd evolve to the 2nd series. But now it is useless for me to attempt to find FE2/SF2.

In the present case it seemed strange that my "obsolete" version of the game sees and displays the external model of MK1, but does not display the external model of MK2. Does it mean that the Mk1 model was created in the old version of Max, while the Mk2 is exported from a modern version of Max? Maybe it's really my unique problem.

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As I have said, of these 'trio' of the Gladiators only the Mk1 can be integrated into FEG without any problems. So, if it is designed specifically for FE1/FEG. At the same time, the other two aircraft have problems. But I have a good news for users of early versions of the game. Mk2 and Sea Gladiator can be flyable in our obsolete version of the game too. To achieve this, you should use the way, open by Stephen1918 for the CR.42. :good:

you can make a backup of the ini file, then delete all the LODs except the first one and run the game. The plane should show up. Then try adding the LODs back in, one at a time until it stops working. Then adjust the distances in the ini file.
 

In the file named Gladiator_MK2.ini change the distance in LOD001 to 7000:

 

[LOD001]
Filename= GladMK2_LOD1.lod
Distance=7000

 

Then delete LOD002, through LOD004.

The same applies to the .ini file of the Sea Gladiator.

Edited by Crawford
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Geezer, your GladiatorMkI runs very nicely on SFP2. No bugs reports so far. Is there any way to close the canopy? I did some small tweaks for them as follow:

 

1-For Cockpit

 Position=0.0,-1.50,0.861

 

2-For DATA

[MissionData]
NationName=RAF
ServiceStartDate=1937
ServiceEndDate=1941
AircraftRole=FIGHTER
AircraftCapability=DAY
Availability=VERY_COMMON
Exported=FALSE
ExportStartDate=
ExportAvailability=RARE
PrimaryRoles=SWEEP,ESCORT,CAP,INTERCEPT
SecondaryRoles=ARMED_RECON,CAS,SEAD
NormalMissionRadius=350
MaxMissionRadius=350
Ceiling=10000
MinBaseSize=SMALL

 

3-And for plane´s INI

 

[AircraftData]
AircraftFullName=Gladiator Mk.I
AircraftShortName=Gladiator
AircraftDataFile=Gladiator_MK1_DATA.ini
CockpitDataFile=Gladiator_MK1_cockpit.ini
LoadoutFile=Gladiator_MK1_Loadout.ini
HangarScreen=Gladiator_MK1_Hangar.JPG
LoadoutImage=Gladiator_MK1_Loadout.bmp
LoadingScreen=Gladiator_MK1_Loading.JPG

 

[LOD001]
Filename=GladMK1_LOD1.LOD
Distance=200

[LOD002]
Filename=GladMK1_LOD2.LOD
Distance=800

[LOD003]
Filename=GladMK1_LOD3.LOD
Distance=2000

[LOD004]
Filename=GladMK1_LOD3.LOD
Distance=9000

 

 

It´s all for SFP2 users.  Hope you aprove that. Thanks!

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Geezer, your GladiatorMkI runs very nicely on SFP2. No bugs reports so far. Is there any way to close the canopy? I did some small tweaks for them as follow:

 

1-For Cockpit

 Position=0.0,-1.50,0.861

 

2-For DATA

[MissionData]

NationName=RAF

ServiceStartDate=1937

ServiceEndDate=1941

AircraftRole=FIGHTER

AircraftCapability=DAY

Availability=VERY_COMMON

Exported=FALSE

ExportStartDate=

ExportAvailability=RARE

PrimaryRoles=SWEEP,ESCORT,CAP,INTERCEPT

SecondaryRoles=ARMED_RECON,CAS,SEAD

NormalMissionRadius=350

MaxMissionRadius=350

Ceiling=10000

MinBaseSize=SMALL

 

3-And for plane´s INI

 

[AircraftData]

AircraftFullName=Gladiator Mk.I

AircraftShortName=Gladiator

AircraftDataFile=Gladiator_MK1_DATA.ini

CockpitDataFile=Gladiator_MK1_cockpit.ini

LoadoutFile=Gladiator_MK1_Loadout.ini

HangarScreen=Gladiator_MK1_Hangar.JPG

LoadoutImage=Gladiator_MK1_Loadout.bmp

LoadingScreen=Gladiator_MK1_Loading.JPG

 

[LOD001]

Filename=GladMK1_LOD1.LOD

Distance=200

[LOD002]

Filename=GladMK1_LOD2.LOD

Distance=800

[LOD003]

Filename=GladMK1_LOD3.LOD

Distance=2000

[LOD004]

Filename=GladMK1_LOD3.LOD

Distance=9000

 

 

It´s all for SFP2 users.  Hope you aprove that. Thanks!

 

If it works and benefits the community, of course!  Feel free to post this where the SF guys may see it.

 

Baffmeister and LloydNB are tinkering with some Gladiator releases for SF2, but they are discovering it is a huge amount of "extra" work.

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Thanks Geezer. I´m my oppinion, for SFP2, for the graphics at least, only the addition of closing canopy, flaps down and hook movement and animation ID is to go. The canopy itself should be leave as closed and opens by speed. The flight model looks ok to me. :biggrin:

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Be advised that I am no longer involved Gladiator development - I'm fed up with file bashing.  LloydNB and Baffmeister have very graciously agreed to continue development of the SF2 versions. 

 

Speaking for myself, I will continue modeling and skinning - because that is what I enjoy - but I will only do production stuff on an occasional basis.

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That´s OK, Geezer. I know what´s like. I did a lot of modeling in a past for EAW and I almost loose my wife. Sometimes some people here makes a lot of pressure to release this or that. Don´t take it hard. I remember that I got every day something like 20 or 30 e-mails per day on EAW time just asking to do a new cockpit. I had no problem with that. Relax and enjoy your life! Cheers!! :bowdown2:  :drinks:

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