+Veltro2k Posted September 1, 2015 Posted September 1, 2015 where do I enter the parked aircraft animation ? Quote
+NIELS Posted September 1, 2015 Posted September 1, 2015 (edited) Located in the terrain folder airfield ini's. Parking & LargeParking catagories. ParkingChance=60ParkingMaxSpan=18.0Parking[01].Heading=180Parking[01].Offset=333,-122Parking[02].Heading=180Parking[02].Offset=375,-122 LargeParkingChance=25LargeParkingMaxSpan=48.0LargeParking[01].Heading=217LargeParking[01].Offset=353,368LargeParking[02].Heading=217LargeParking[02].Offset=395,337 Hope this helps NIELS Edited September 1, 2015 by NIELS Quote
+Veltro2k Posted September 1, 2015 Author Posted September 1, 2015 I meant to show aircraft with Door or canopy open when parked there is for carriers CarrierParkAnimationID=9 is there a vesion for air bases ? Quote
+yakarov79 Posted September 1, 2015 Posted September 1, 2015 (edited) [Pilot]SystemType=PILOT_COCKPITPilotModelName=usnpilot02SeatID=1Position=0.56,5.0,0.83CanopyNodeName=CanopyAnimationID=8 <------HEREHasArmor=TRUEArmorMaterial=STEELArmor[FRONT].Thickness=0Armor .Thickness=0 Armor .Thickness=0 Armor[REAR].Thickness=0Armor[TOP].Thickness=0Armor[bOTTOM].Thickness=3 edit. Also you can have few not like on aircraft carriers just one. Seperate for co pilot etc. You can create fake position with fake pilot also and add another animation there. Edited September 1, 2015 by yakarov79 1 Quote
Snailman Posted September 1, 2015 Posted September 1, 2015 Just wanted to say the same)))) Yes, CanopyAnimation Quote
+Wrench Posted September 1, 2015 Posted September 1, 2015 It goes in the aircraft's data ini, in the top section this below is form the C-54, and when parked the cargo door is open and loading ramp deployed [MissionData]NationName=USAFServiceStartDate=06/1942ServiceEndYear=1959AircraftRole=TRANSPORTAircraftCapability=DAY_AND_NIGHTAvailability=COMMONExported=TRUEExportStartYear=1943ExportEndYear=1977ExportAvailability=COMMONPrimaryRoles=TRANSPORTSecondaryRoles=NormalMissionRadius=1564.9MaxMissionRadius=2490.9Ceiling=6500MinBaseSize=MEDIUMParkAnimationID=8 must match the animiation ID of the item to be open Quote
Gatling20 Posted September 1, 2015 Posted September 1, 2015 I don't see any parameter called ParkAnimationID= in the SF2 AircraftObject.DLL file, which is whereCarrierParkAnimationID= comes from. But if it works in the C-54 then it must work. Wrench: why did you delete my previous post about this topic and replace it with your own? Quote
Gatling20 Posted September 1, 2015 Posted September 1, 2015 Just checked the C-54, and it shows up as a parked aircraft with the cargo bay doors open, whether the line ParkAnimationID=8 is there or not. So that is not the answer. There is no parameter called ParkAnimationID= in the sim. In the C-54 I see that the cargo bay doors are set to AnimationID=8, and under [Pilot] the CanopyAnimationID= is also set to 8, so maybe the sim just automatically opens the canopy when the aircraft is parked. Quote
+Wrench Posted September 1, 2015 Posted September 1, 2015 yes, it does, but still need the statement and, no I didn't!!! Quote
Gatling20 Posted September 1, 2015 Posted September 1, 2015 (edited) Thanks Wrench. It is a mystery then, what happened to my previous post. Gremlins, I guess. BTW good luck with the operation, I hope it goes well. Edited September 1, 2015 by Gatling20 Quote
Gatling20 Posted September 1, 2015 Posted September 1, 2015 Veltro: I found some code in one of your other aircraft, the Me-323 Gigant, which makes the cargo doors open when the aircraft is parked. This seems to work fine. The code is: [CargoDoors]SystemType=HIGHLIFT_DEVICEDeploymentMethod=AUTOMATIC_SPEEDSetting[1].Angle=30.0Setting[1].DeployValue=7.20Setting[1].RetractValue=7.71MaxDeflection=30.0MinDeflection=0.0ControlRate=0.5AnimationID=4 Quote
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