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Posted

Has anyone ever been able to modify the AI in SF2?

 

I know within the mission editor and in the completed mission, changes can be made to increase the experience and training of enemy pilots but what about the core AI structure?

 

I also just bought Track IR 5 and it works very well with SF2.

I disable the Z axis so objects appear at their true size and distance.

 

Many many thanks to all the modders here.

 

I'm currenlty flying the Israel extension pack and it is thrilling.

 

Brent

 

  • Like 1
Posted

you can tailor individual aircraft by adding certain line to it's data ini. For example, from the F-86 Sabres in the KAW pack..

 

 

[AIData]
MinAIQuality=Veteran
MaxAIQuality=Ace

 

 

[DogfightVeteran]
LookoutAngle=270
DefensiveAngle=120
ChanceDefensiveTurn=75
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=25
ChanceCheckNewTarget=50
ChanceUseVertical=100
FightWithoutAmmo=1
MaxCannonRange=800
OptimalCannonRange=300
MinCannonRange=50
;MaxRollForGunAttack=180
CannonBurstLengthShort=0.5
CannonBurstLengthLong=1.75
;MaxRudderForGunAttack=0.09
;MaxRudderForManeuver=0.25

 

[DogfightAce]
LookoutAngle=270
MaxCannonRange=800
OptimalCannonRange=300
MinCannonRange=50
;MaxRollForGunAttack=180
CannonBurstLengthShort=0.5
CannonBurstLengthLong=1.75
;MaxRudderForGunAttack=0.09
;MaxRudderForManeuver=0.25

 

but these adjusments must be made to ALL aircraft's data inis that you'd want to "adjust"

 

 

NOTE: edited to remove the F-86 specific flight values

Posted

Those values under "AIData", are specifically tailored for the F-86 flight models, to discourage the AI from pulling past the stall.  Using them, say, for an F-15, will hamper the AI's ability to use that model's higher AoA capabilities.

Posted

Many Thanks Wrench!!

 

I was thinking of trying them in WWII planes for your Battle of Britain Terrain and the planes during that time period.

 

Best Regards,

 

Brent

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