Jump to content

Recommended Posts

Posted

Ive added a\b effects and bump mapping to the S-5...

are the only differences to the 3d model of the

S1,S3 and S4   and the M2000-5F  ...just the antennaes and the pylon arrangements?....obviously the skins differ slightly but are all basically mapped the same..

if the 2 differences are just the antennaes and pylons then I can make the antennaes and remove the un needed pylons to export the model I have ,so I can add the effects to the S1,S3,AND S4 and the 5F 

cheers

 

post-1981-0-69276300-1449893154_thumb.jpg

post-1981-0-50023800-1449893163_thumb.jpg

post-1981-0-12366700-1449893170_thumb.jpg

post-1981-0-41981500-1449893188_thumb.jpg

post-1981-0-32422500-1449893196_thumb.jpg

  • Like 6
Posted

I assume you have the Max files?  Would it be possible that you just do all of the "variants" for all the users of the Mirage 2000?  This way, no need to use the "fake pilot method"

 

Thanks Russouk

Posted

Antennaes and the pylon arrangement and...

the end/rear of the fairing from wing to fuselage where the Spirale chaff dispensers are mounted on later variants

Theres also the Eclair chaff/flare dispenser box on the underside of the rear fuselage on the early variants

Posted (edited)

Im getting so many pm`s and other requests,im swamped....If im given the other models,I ll add the afterburner effect and the bump maps,and thats it....I cannot really devote time to all the demands,as ive my own stuff to complete when able,due to RL,sorry,....I will add though....dont take it the wrong way....we need people to do as I did....get 3ds max....fire it up and learn by trial and error....and asking for advice....and start making stuff...once you get into 3ds max....it gets easier....there are hundreds of things in the programme,but suprisingly few are needed to make a model for SF series....honestly...

I am more than willing to make "How to,in 3ds max" tutorial vids...  :biggrin:

Edited by russouk2004
  • Like 2
Posted (edited)

Bump maps are created easily with nvidia photoshop plugin...and spec maps are edited texturess,lighter the are ,the more "shiny" that area....darker areas are more matt...

https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

2 vids to show basics of normal map and spec map creation...

I always use a jpeg with the template and a uniform grey colour,with tha a\c details but minus shading,dirt and decals etc...as you dont need them to show in the bump maps and spec maps...only wear and tear,and rust and flaky paint and shiny ordull rivets etc are requiring the spec mapping

making the spec and bump maps.wmv

spec and bump maps in max.wmv

Edited by russouk2004
  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..