+Veltro2k Posted January 26, 2016 Posted January 26, 2016 1. How to set them up to drop or launch in a certain order. 2. also if they share the same bay, by this I mean for some missions only rockets other only bombs. How is this set up, and how to make the rocket rails disappear when its loaded with bombs create two bays in the INI ? and if so the rocket bay is empty when bombs are loaded and the other way around Quote
Wrench Posted January 26, 2016 Posted January 26, 2016 yes, all taken care of in the data ini (cloned/duplicated bay) and the loadout ini -- Attack mission statement with rockets only [Attack] Loadout[01].WeaponType=HVAR Loadout[01].Quantity=8 at least, that's how I tested it. unless of course, just having the mount on the same "locations", and the rocket stubs hidden under the bombs when they're loaded. (normal statement) [bombBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,180.0 LoadLimit=5000 AllowedWeaponClass=BOMB,RCKT AttachmentType=USAF NumWeapons=8 AttachmentPosition001=0.503,4.921,-3.563 AttachmentPosition002=-0.494,4.921,-3.563 AttachmentPosition003=-0.002,3.059,-3.57 AttachmentPosition004=-0.494,3.059,-3.57 AttachmentPosition005=0.503,3.059,-3.57 AttachmentPosition006=-0.002,1.212,-3.549 AttachmentPosition007=0.503,1.212,-3.549 AttachmentPosition008=-0.494,1.212,-3.549 this will really mess with people's heads, huh, Ed? !!! LOL!! Quote
+Crusader Posted January 26, 2016 Posted January 26, 2016 Release order for bombbay and bombracks, , the sequence goes from the highest to the lowest number. I.e. taking the example above, Position 8 is released first, #1 last. Quote
+KJakker Posted January 26, 2016 Posted January 26, 2016 Veltro2k, this reminds me, I did an overhaul of the data file for your B-47B_v2k that among other things fixed the bomb release sequence so that bombs were no longer falling through one another. I have been meaning to send the modified files to you and Wrench to have a look at but it keeps slipping my mind. Let me know if you want them. 1 Quote
Wrench Posted January 26, 2016 Posted January 26, 2016 yes, indeed! I trust your work!! :) If it fixed, just upload the data ini, saying it's a replacement Quote
+Geezer Posted January 27, 2016 Posted January 27, 2016 (edited) ...among other things fixed the bomb release sequence so that bombs were no longer falling through one another. Has anyone ever fooled around with vertical bomb stowage? At a minimum, it looks like a new animation would be required? Any other observations, or speculation on how to set up the bomb files? Edited January 27, 2016 by Geezer Quote
+Crusader Posted January 27, 2016 Posted January 27, 2016 yup bombs rotate nose down right after release Quote
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