+dtmdragon Posted March 25, 2016 Posted March 25, 2016 (edited) Hay guys. I am trying to make an Op Telic era F.3 with the towed decoy pod (modified BOZ pod) and phimat pod on outer wing stations (like the GR.4 etc). Obviously the 3D model for the Tornado ADV doesn't have the outer wing pylons so I am using pylons set up as empty countermeasure pods on a station specific station. Problem is to get them to move when the wings swing you have to assign a node to them. I have tried assigning the inner wing pylons as the node as well as the wings themselves but the pylons will not move to the correct position when the wings are unswept. They move but only half way. Has anyone had this problem before and know of a work around? Cheers Dan Edited March 25, 2016 by dtmdragon Quote
+russouk2004 Posted March 27, 2016 Posted March 27, 2016 Set the pylons as a weapon like kyghtfall did with his A4 pylons he added....then they should move with the wing and proper statements in the data.ini ? Quote
Nyghtfall Posted March 27, 2016 Posted March 27, 2016 I did some tests...seems like you have to set up a node for them to move at all. The problem then is, that you don't have something in the right place to get the exact movement. You can only use the inner pylons as node, but the distance the inner pylons moves is rather small...I think that's the reason why the outer pylons move only about half the distance they should (look at the picture). You would need something near the new outer pylons, to use as node. Try "SlatR" and "SlatL" for example....the center of gravity of them is farther outside and you get some more movement, yet still not enough. Quote
+dtmdragon Posted March 27, 2016 Author Posted March 27, 2016 Cheers guys I don't think it is possible unfortunately Quote
Gunrunner Posted March 31, 2016 Posted March 31, 2016 Disclaimer, I don't know how moving pylons work and have not yet investigated them, however, a suggestion... Are your moving "pylons" a system attached to the Wing or the OuterWing ? Because it might be that movement is restricted relative to the bounding box of the parent component, if your parent component is the "inner" wing movement range will indeed be more limited. This may not work as I described, but that's how I'd have coded it, it might be worth checking if making your pylons a system [Left|Right]OuterWing and attaching them to Wing[R|L]Out changes anything (and yes, doing both, if only so that they detach when the outerwing is damaged/destroyed but not the inner part). Quote
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