+Stephen1918 1,474 Posted January 5, 2017 But is it not possible to simply replace these figures to other figures of poilus? I would have acted in that way. That will work too. 1 Share this post Link to post Share on other sites
+gterl 1,213 Posted January 5, 2017 Agreed this could be changed with according LODs. Share this post Link to post Share on other sites
Crawford 570 Posted January 5, 2017 Oh, I meant only mechanical replacement of certain figures on the other, more historical. For example - such as here. To do this, we do not need to build new LODs, isn't it? Share this post Link to post Share on other sites
+gterl 1,213 Posted January 5, 2017 Not sure, but I think you could create a new squad based on the above LOD. 1 Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted January 5, 2017 It would be easier to swap them in the types ini. In the terrain folder, open the Types.ini, find the entry for the French Squad (I think it's around TargetType065?) then change GroundObjectType= to the name of the new ground object. (the one you showed is - FrenchInfantry) 2 Share this post Link to post Share on other sites
Edward 11 Posted January 8, 2017 Le Grand C To fix the solid object .tga issue using FE2 go into the wwiVosges.data.ini file and replace the Solid Object Texture Material lines with this: [solidObjectTextureMaterial]DepthBufferCheck=TRUEDepthBufferWrite=TRUERenderedInOrder=TRUEAlphaTestEnabled=TRUECullMode=NO_CULLLightEnabled=TRUESpecularEnabled=FALSEEmissiveEnabled=FALSEFogEnabled=TRUEAmbientColor=1.000000,1.000000,1.000000,1.000000DiffuseColor=1.000000,1.000000,1.000000,1.000000ZBufferOffset=0.000000BlendOp=BLEND_SRC_ALPHANumTextureStages=1TextureStage[01].TextureName=TextureStage[01].MipMap=TRUETextureStage[01].FilterEnabled=TRUETextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSETextureStage[01].StageAlphaOp=TEXTURE Then all should work as advertised. gterl: Fantastic job on this terrain Really great work Edward 8 Share this post Link to post Share on other sites
+gterl 1,213 Posted February 12, 2017 New version (2.0) available. Check download section ..now with winter season 5 Share this post Link to post Share on other sites
+Gepard 11,315 Posted March 5, 2017 With a new computer now i had the chance to try out Vosges terrain.I must say, it has become a great terrain. Well done. Its a very welcome improvement of my old Vogesen terrain. Only one thing i would like to criticize.The terrain is called "Vosges, France".This is historically incorrect. From 1871 to 1918 the Vosges Mountains were part of the german Empire. It was part of the "Provinz Elsass/Lothringen", which belongs to the "Königreich Preussen", which was part of the "Deutsches Kaiserreich".So the terrain should be named "Vosges, Germany". 1 Share this post Link to post Share on other sites
vonOben 55 Posted March 8, 2017 Thanks for the update, much appreciated! Share this post Link to post Share on other sites