amariani Posted December 20, 2016 Posted December 20, 2016 Is there a way to add decals over clear parts (canopies, windows, etc.). Quote
+yakarov79 Posted December 20, 2016 Posted December 20, 2016 well i thought its still possible.. I got tac numbers on side door glass of French gazelles from Operation Daguet and here.. nose and front glass.. 3 Quote
amariani Posted December 20, 2016 Author Posted December 20, 2016 well i thought its still possible.. I got tac numbers on side door glass of French gazelles from Operation Daguet and here.. nose and front glass.. img00003.jpg How? Quote
+Wrench Posted December 20, 2016 Posted December 20, 2016 indeed! Give us the secret!!! we'd had several other mods that used that, and they came up "broken" when transfered from SF1 to SF2 Quote
+yakarov79 Posted December 20, 2016 Posted December 20, 2016 I just set decal on "glass" part as on any other... I tought (seriously) its normal ...considering my old pc setup i didn't expect to have someting "more" and extra this Loacho is not converted from sf1. It is exported straight to sf2 using sf2 exporter. Or it might have something to do with material asigned to node ? here on rear door glass, tac number. Just another decal.. 2 Quote
amariani Posted December 21, 2016 Author Posted December 21, 2016 I just set decal on "glass" part as on any other... I tought (seriously) its normal ...considering my old pc setup i didn't expect to have someting "more" and extra this Loacho is not converted from sf1. It is exported straight to sf2 using sf2 exporter. Or it might have something to do with material asigned to node ? here on rear door glass, tac number. Just another decal.. monthly_10_2015.jpg Can you post your decal.ini? Quote
charlielima Posted December 21, 2016 Posted December 21, 2016 well i thought its still possible.. I got tac numbers on side door glass of French gazelles from Operation Daguet and here.. nose and front glass.. img00003.jpg That makes me want to listen to Hall of the Mountain kings, Flight of the Valkyries, and Dance of the Hungarian Kings. Cl Quote
+yakarov79 Posted December 21, 2016 Posted December 21, 2016 [Decal001] MeshName=Fuselage_Belly DecalLevel=2 DecalFacing=Left FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/UsSerial Position=0.72,-0.32 Scale=0.2 DecalMaxLOD=3 [Decal002] MeshName=Rotor_Head DecalLevel=2 DecalFacing=Right FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/No Position=-0.855,1.32 Scale=0.62 DecalMaxLOD=3 [Decal003] MeshName=Rotor_Head DecalLevel=2 DecalFacing=Left FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/No Position=-0.855,1.32 Scale=0.62 DecalMaxLOD=3 [Decal004] MeshName=EngineDoors_R DecalLevel=2 DecalFacing=Right FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/Art_R Position=-1.3,0.14 Scale=0.85 DecalMaxLOD=3 [Decal005] MeshName=EngineDoors_L DecalLevel=2 DecalFacing=Left FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/Art_L Position=-1.3,0.14 Scale=0.85 DecalMaxLOD=3 [Decal006] MeshName=Glass_Front DecalLevel=2 DecalFacing=Front FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/1-9Cav Position=-0.0,0.0 Scale=0.50 DecalMaxLOD=3 [Decal007] MeshName=Nose DecalLevel=2 DecalFacing=Front FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/1-9Cav Position=-0.0,0.0 Scale=0.50 DecalMaxLOD=3 [Decal008] MeshName=Fuselage DecalLevel=2 DecalFacing=Right FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/Art2_ Position=-0.7,0.6 Scale=0.64 DecalMaxLOD=3 [Decal009] MeshName=Fuselage DecalLevel=2 DecalFacing=Left FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/Art2_ Position=-0.7,0.6 Scale=0.64 DecalMaxLOD=3 [Decal010] MeshName=Fuselage_Belly DecalLevel=2 DecalFacing=Bottom FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/Mouth Position=0.0,1.295 Scale=1.15 DecalMaxLOD=3 [Decal011] MeshName=Fuselage_Belly2 DecalLevel=2 DecalFacing=Bottom FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/Mouth Position=0.0,1.295 Scale=1.15 DecalMaxLOD=3 [Decal012] MeshName=Gunner DecalLevel=2 DecalFacing=Front FilenameFormat=OH-6A_LOACH/C-1-9CAV/D/helmet Position=0.552,0.787 Scale=0.189 DecalMaxLOD=3 and from gaz... [Decal001] MeshName=LeftDoor DecalLevel=2 DecalFacing=LEFT FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/Code Position=2.085,-0.35 Rotation=0 Scale=0.6 DecalMaxLOD=3 [Decal002] MeshName=RightDoor DecalLevel=2 DecalFacing=Right FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/Code Position=2.085,-0.35 Rotation=0 Scale=0.6 DecalMaxLOD=3 [Decal003] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/Code Position=2.085,-0.35 Rotation=0 Scale=0.6 DecalMaxLOD=3 [Decal004] MeshName=Fuselage DecalLevel=2 DecalFacing=Right FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/Code Position=2.085,-0.35 Rotation=0 Scale=0.6 DecalMaxLOD=3 [Decal005] MeshName=LeftRear_Glass DecalLevel=2 DecalFacing=LEFT FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/TailNo Position=0.725,0.42 Rotation=0 Scale=0.6 DecalMaxLOD=3 [Decal006] MeshName=RightRear_Glass DecalLevel=2 DecalFacing=Right FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/TailNo Position=0.725,0.42 Rotation=0 Scale=0.6 DecalMaxLOD=3 [Decal007] MeshName=Nose DecalLevel=2 DecalFacing=Front FilenameFormat=SA341F_Gazelle-90/EHRAP_2-3/D/No Position=-0.0,0.27 Rotation=0 Scale=0.2 DecalMaxLOD=3 also Royal Navy gaz and some Cobra got this in some parts...for sure Japanese Wakana Kisarazu special paint decal is on canopy glass. 1 Quote
amariani Posted December 21, 2016 Author Posted December 21, 2016 It might be something to do with the 3d model itself 'cause I'm doing the exact same thing and I'm not getting the same results. Quote
+Wrench Posted December 22, 2016 Posted December 22, 2016 I can almost bet (real) money it related to the applied material of the model Quote
+russouk2004 Posted December 22, 2016 Posted December 22, 2016 IIRC if glass isnt mapped on the tga then the dec wont show or will be messed up....I flatten windows on tga so it wont affect the shine etc....maybe thats why it wont show on some models....glass may just be assigned tga and the glass mesh is just a mess of polys... Quote
+yakarov79 Posted December 22, 2016 Posted December 22, 2016 might be im usually mapping glass parts like any other part of model... Quote
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