Wrench Posted January 8, 2017 Posted January 8, 2017 no, use "direct call" for them. You'll need to list them in the _types ini, and hand place at whatever target location is required. 1 Quote
Stratos Posted January 8, 2017 Author Posted January 8, 2017 (edited) no, use "direct call" for them. You'll need to list them in the _types ini, and hand place at whatever target location is required. Thanks! Now I only need to find a Soviet MANPAD that actually shoot at enemy aircrafts! And some of this buggers will be amazing! Edited January 8, 2017 by Stratos Quote
Stratos Posted January 13, 2017 Author Posted January 13, 2017 Anyone know where the "WALL" is? Quote
+CrazyhorseB34 Posted January 13, 2017 Posted January 13, 2017 I am interested in a new mod of the old stock Israel terrain that addresses the modern reality of the region. So any work in this direction is needed and I will help in any way! Quote
krfrge Posted January 13, 2017 Posted January 13, 2017 Stratos, I believe the wall on that map is 80Km's from the edge of the map. 1 Quote
Wrench Posted January 14, 2017 Posted January 14, 2017 the wall on ALL maps is 80km in from the edges Jamie, you haven't see my IME rebuild?? While not fully modern ... it address a lot of stuff TK left out... http://combatace.com/files/file/15546-sf2i-israelme-terrain-remod/ 1 Quote
Stratos Posted January 14, 2017 Author Posted January 14, 2017 the wall on ALL maps is 80km in from the edges Jamie, you haven't see my IME rebuild?? While not fully modern ... it address a lot of stuff TK left out... http://combatace.com/files/file/15546-sf2i-israelme-terrain-remod/ And is there any way to know where are those 80 km? Quote
Wrench Posted January 14, 2017 Posted January 14, 2017 yes again, one must know to work with layers.... generate, or use the planning map from (in this case Anotolia) I use the planning map 3, the biggest. Then, take the largest IME planning map (the 2048x one), drop it over the Anotolia map - it now becomes layer 1, and fade the opacity so you can see "through" it. super easy 1 Quote
Major Bloodnok Posted January 14, 2017 Posted January 14, 2017 The north wall: I couldn't access targets north of this line. So, the same distance from the edge are the other sides of the wall. Quote
Stratos Posted January 14, 2017 Author Posted January 14, 2017 Thanks Major Bloodnok! Shame we can't acces that area right? Quote
Major Bloodnok Posted January 14, 2017 Posted January 14, 2017 Nevermind, there are still plenty of other possibilities.. Quote
Stratos Posted January 14, 2017 Author Posted January 14, 2017 Nevermind, there are still plenty of other possibilities.. There's Black Sea from Pfunk, shame I can't make Stary Europe terrain to work. Quote
+allenjb42 Posted January 15, 2017 Posted January 15, 2017 Stratos I know you're concentrating on Syria, but could you maybe make Gaza and the West Bank enemy territories and include some targets for Israeli jets or gunships to hit? I'm thinking headquarters or comms buildings, artillery or katyusha sites, an airport and port facilities if possible. Then we could recreate some of the recent missions/campaigns and explore future scenarios. Thanks. Quote
Stratos Posted January 15, 2017 Author Posted January 15, 2017 Stratos I know you're concentrating on Syria, but could you maybe make Gaza and the West Bank enemy territories and include some targets for Israeli jets or gunships to hit? I'm thinking headquarters or comms buildings, artillery or katyusha sites, an airport and port facilities if possible. Then we could recreate some of the recent missions/campaigns and explore future scenarios. Thanks. I have no idea of where to start, don't know target possibilities for that area. Quote
Wrench Posted January 16, 2017 Posted January 16, 2017 due to their historical nature, from the original release of SFP1, combuildings* are a REQUIRED item in every target area (the Old Hands will get the joke!!!) (* = hereinafter forever known as "evildamncombuilding" 1 Quote
Stratos Posted January 16, 2017 Author Posted January 16, 2017 Is the first thing I add as a target :D Quote
Stratos Posted March 9, 2018 Author Posted March 9, 2018 I had serious problems targeting the terrain. The target areas refuse to appear as selectable, terrain tiles are finished, but the targets are not on place. Sorry but I have no idea of how to resolve the issue and cannot finish the terrain. Quote
MrArty Posted March 10, 2018 Posted March 10, 2018 (edited) Maybe, Wrench can help to solve this problem? Or other modder, who skilled in the development of terrains? Edited March 10, 2018 by MrArty Mistake Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.