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Hello

 

I'd like to delete some nodes (cockpit frames) from the cockpit :

index.php?app=gallery&module=images&sect

 

I checked on Mue tool the name of the nodes :

index.php?app=gallery&module=images&sect

 

But I haven't found how to modify the ckcpit.ini file

 

Using a search on this seminar, I found this :

http://combatace.com/topic/86287-how-to-remove-cockpit-frame/?hl=%2Bhide+%2Bnode+%2Bcockpit&do=findComment&comment=701566

 

So I did this in my cockpit.ini :

Instrument[081]=ThreatAAAALight
Instrument[082]=ThreatAILight
Instrument[083]=Hideleft
Instrument[084]=Hideright

 

 

...

 

[Hideleft]
Type=Inactive
NodeName=Cylinder52


[Hideright]
Type=Inactive
NodeName=Cylinder26

 

But it does not work

 

What is the correct syntax ?

 

Thank you in advance

 

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In the past (referring back to SFP1 times), parts of the cockpit that needed to be made invisible were moved out of sight rather than completely hidden.

Here is how Fubar512 did it with the F-4E cockpit trying to make it similar to a MiG-29 cockpit:

 

===========

Instrument[069]=MoveCanopyStrut

===========

 

[MoveCanopyStrut]
Type=AIRSPEED_INDICATOR
NodeName=FrontFrame
MovementType=POSITION_Y
Set[01].Position=-100
Set[01].Value=0.0
Set[02].Position=-99
Set[02].Value=1.0
 
Hope that helps!

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Thank you

 

What shall I put as "Type" in mycase ?

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I guess you could keep AIRSPEED_INDICATOR as the type refers to a movable type of part in the cockpit and the NodeName directs to the exact part of the 3d model.

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I need to recheck, it does not seem to work :(

 

Thank you anyway

 

Here is what I wrote :

[Hideleft]
Type=AIRSPEED_INDICATOR
NodeName=Cylinder52
MovementType=POSITION_Y
Set[01].Position=-100
Set[01].Value=0.0
Set[02].Position=-99
Set[02].Value=1.0


[Hideright]
Type=AIRSPEED_INDICATOR
NodeName=Cylinder26
MovementType=POSITION_Y
Set[01].Position=-100
Set[01].Value=0.0
Set[02].Position=-99
Set[02].Value=1.0
 

Edited by jeanba

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it should. make sure the instrument listing are named the same, and numbered correctly. 

Otherwise, that is the correct "move" command (excepitng you should use the "Z" or verticle axis movement)

 

below from the A-20, using the Beaufighter pit (just one example)

 

[MoveWindowOpener01]
Type=AIRSPEED_INDICATOR
NodeName=WindowOpener01
MovementType=POSITION_Z
Set[01].Position=-100
Set[01].Value=0.0
Set[02].Position=-99
Set[02].Value=1.0

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The airspeed indicator trick is how I got the canopy parts out of the way to give the F-106 a Project Six Shooter canopy. The thread I posted on it and the cockpit mod are both linked below for you to take a look at.

 

Link to thread: F-106 Cockpit Frame Removed! Via Cockpit.INI edit work around.

 

Link to Mod: F-106_Project_Six_Shooter_Canopy 1.0

Edited by KJakker

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Thank you

 

I found my problem :

I was checking the wrong load.ini

 

Unfortunatly, the right .ini is f105d_66.lod, which is crypted, so I cannot get the name of the frames :(

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Thank you

 

I found my problem :

I was checking the wrong load.ini

 

Unfortunatly, the right .ini is f105d_66.lod, which is crypted, so I cannot get the name of the frames :(

 

use LOD-Viewer :)

 

in case you want to use LOD-viewer for a cockpit:

 

just make a copy from a random planes data.ini and change the lod-callout to the pit you need.

 

an example (the red part should be renamed to your pits name (found in the planes cockpit.ini), the orange-part should match the folder name you create for that "cockpit-plane"):

 

[AircraftData]

AircraftFullName=_A-10A_cockpit

AircraftShortName=A-4

AircraftDataFile=A-4G_data.ini

LoadoutFile=A-4G_loadout.ini

CockpitDataFile=TA-4J_cockpit.ini

LoadoutImage=A-4G_loadout.tga

UserList=A-4G_UserList.ini

HangarScreen=A-4G_hangar.jpg

LoadingScreen=A-4G_Loading.bmp

AvionicsDLL=Avionics60.dll

AvionicsDataFilename=A-4G_avionics.ini

 

[LOD001]

Filename=A-10A_78_pit.lod

Distance=100

 

[shadow]

CastShadow=TRUE

ShadowCastDist=10000

MaxVisibleDistance=800

 

[DamageTexture]

DamagedPostFix=_Holes.DDS

 

 

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use LOD-Viewer :)

 

 

 

I cannot extract the F105_66 lod, so I cannot use Lod Viewer :(

Unless I missed something ?

 

Is what you show a workaround to get it ?

Edited by jeanba

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you don't need the lod. in lod-viewer in the menus...extras-->settings youtell lod-viewer where your sf2 installation-folder is. if you did this, you can load any stock aircraft.ini for the model to show.

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you don't need the lod. in lod-viewer in the menus...extras-->settings youtell lod-viewer where your sf2 installation-folder is. if you did this, you can load any stock aircraft.ini for the model to show.

Thank you, it works very well

 

Unfortunatly, I cannot separate the vertical frames from the global one :

index.php?app=gallery&module=images&sect

 

Anyway, I am happy I have learnt how to do it :)

Edited by jeanba
  • Like 2

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