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MiG-35 Fulcrum F
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Kaiser1, in Thirdwire: Strike Fighters 1 Series - File Announcements
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By JamesWilson
Hi everyone,
i've been playing SF2 for years now on my GTX 1050Ti 16 GB RAM i7 8750H Win 10 gaming laptop at medium graphical settings, getting always very high framerate with basically no drops whatsoever.
Now i've moved to a new high-end laptop with GTX 4060 32 GB RAM i7 13650HX Win 11 and i've finally set my graphical settings to unlimited.
I get fps locked at 60 most of the times (it's locked at 60 by default, and i don't know why and how to change it, even if that's not a problem) (i remember it used to be unlocked on my previous laptop and i ranged from 50/60 up to 130 with medium settings), but sometimes it drops for an instant (it's shown in "lowest fps" when i turn on parameters) and some other times (like with smoke or very dense models like carriers and terrains like "Italy" or when i move quickly my sight) it drops and stays there until i look away and not too fast.
I tried at high settings and the difference is i gain 5/6 fps more when a drop happens.
This problem, even if not game breaking, it may sometimes be annoying and disturbing.
I'm actually surprised this happens, since i tried MSFS 2020 and i get 50+ fps at ultra, 80+ fps at high and 120+ fps at medium.
I finally tried to set my SF2 settings to low, and the lowest fps it goes is 50.
Is it because my laptop is not powerful enough (sounds very unlikely to me but i may be wrong) to run SF2 at unlimited and high settings? Or is that SF2 shows its age with newer systems with high-end specs so that's why it tends to lag more than more modern and demanding games?
Thanks for the help and suggestions
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By burner
Hi I am looking for someone who can make Indian air force addons - aircrafts which none has made yet such as:
An32
aloutte 3
aloutte 2
ALH
LCH
Mig 21 Bison
DHC 2 otter
Hawk long nose
Folland Gnat Ajeet Trainer
Hawker Hunter Trainer
Kiran trainer similar to BAC Jet provost
caribou
c295
P8 Poseidon
Marut
Westland Wapiti if someone's kind enough
Folland Gnat with working airbrakes -still cant see marcfighters airbrakes and the pipper is inaccurate.
Tejas MK2 Tejas Naval Version
Ladakh terrain with hills and mountains to land on....
Somewhat accurate cockpits
and no i do not wish to interact with CPL engineering dude as he is a big old fart!
I can pay per model 50-70 USD.
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By Menrva
View File Wings Over World Menu Screens
Wings Over World Menu Screens
January 13th, 2019 (1st Release)
by Menrva
>For Strike Fighters 2 games
This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios.
Here below a quick summary of enhancements and additions:
-All the music tracks from the SF games have been included; now there's a unique track for each screen.
-Hangar Screen has got the hangar noise sounds which were present in the SF1 games.
-Option to turn Lens Flare off as in the SF1 games is back.
-Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games.
-Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since ThirdWire's removal of the FAC mission type).
-Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen).
-Added Launch/Fly button in the Briefing, Loadout, Flight Roster and Planning Map screens.
-Added the missing PILOTPIC25 bitmap which is available in the SF1 games.
-Loading Screen shows a generic runway and a new, longer loading sound is used.
-Mission Editor DLC is supported with a new screen in the same style of the other screens.
-Campaign Customizer DLC is supported with a new screen in the same style of the other screens.
-Disabled unnecessary functions of the the System Menu, such as accessing ThirdWire's online site for viewing the game manual.
As a bonus, the package includes 42 single missions taking place across all theatres of the SF2 series; most of them have been made by ThirdWire and released in their SF1 games. Five single missions are Instant Action scenarios of Strike Fighters 2, which I converted to be choosable and playable in the Single Missions Screen. Additional missions include historical scenarios created by guyran for the Israel theater. I renamed all single missions to use a nicer naming convention. Needless to say, all SF2 titles must be installed to be able to play all the missions.
In addition, I have tweaked some Flight folder files to improve the realism of the game's HUD and in-game map. Since users may not like such changes, those files are not included by default, they must be installed manually. They can be found inside the "(Additional Tweaks)" folder. Here below a quick summary of changes they bring:
-Disabled all the unuseful Labels when viewing the in-game map.
-Disabled the arcade cones; lock your target and press F4 to visually track it.
-Tweaked icons' colours so that they match the text's colours.
-The in-game text background is less noticeable.
-Text's font is now different, it is generally smaller and less obtrusive.
-No more red and blue arcade squares when locking objects on; a faint yellow square is now used.
-The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white.
-Disabled the radar box display; check the radar of your plane's cockpit, instead.
>Credits (in no particular order):
-ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game.
-kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod.
-Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked.
-HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package.
-Viper63a, for the Loading sound, which I got from one of his menu mods.
-paulopanz, for collecting and updating guyran's WOI custom missions properly to SF2 standards.
-guyran, for the original custom missions he created for Wings Over Israel.
-KJakker, for his interest and welcome support.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This mod may NOT in any way, shape or form be used in any payware additions.
Submitter Menrva Submitted 01/13/2019 Category Menus
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By Menrva
Wings Over World Menu Screens
January 13th, 2019 (1st Release)
by Menrva
>For Strike Fighters 2 games
This package is my personal conversion of the beautiful Strike Fighters: Project One menu screens, with a number of enhancements for use in Strike Fighters 2. The main menu screen is a reworked version of the NACA Main Screen released by Camouflage (Checksix-fr.com). The title I chose for the main menu screen is "Strike Fighters: Wings Over World", in honor of the old WOE/WOV/WOI series of SF1 games. I find this name suitable for those who have a large mod folder spanning different world scenarios.
Here below a quick summary of enhancements and additions:
-All the music tracks from the SF games have been included; now there's a unique track for each screen.
-Hangar Screen has got the hangar noise sounds which were present in the SF1 games.
-Option to turn Lens Flare off as in the SF1 games is back.
-Opportunity to change pilot at the Campaign Screen is reintroduced, as in the SF1 games.
-Briefing Screen has been reintroduced for eye-candy (it has a small string "bug" with certain missions, since ThirdWire's removal of the FAC mission type).
-Added generic _briefing.ini files for all the stock SF2 terrains (terrains without a _briefing.ini file might cause CTDs when accessing the Briefing Screen).
-Added Launch/Fly button in the Briefing, Loadout, Flight Roster and Planning Map screens.
-Added the missing PILOTPIC25 bitmap which is available in the SF1 games.
-Loading Screen shows a generic runway and a new, longer loading sound is used.
-Mission Editor DLC is supported with a new screen in the same style of the other screens.
-Campaign Customizer DLC is supported with a new screen in the same style of the other screens.
-Disabled unnecessary functions of the the System Menu, such as accessing ThirdWire's online site for viewing the game manual.
As a bonus, the package includes 42 single missions taking place across all theatres of the SF2 series; most of them have been made by ThirdWire and released in their SF1 games. Five single missions are Instant Action scenarios of Strike Fighters 2, which I converted to be choosable and playable in the Single Missions Screen. Additional missions include historical scenarios created by guyran for the Israel theater. I renamed all single missions to use a nicer naming convention. Needless to say, all SF2 titles must be installed to be able to play all the missions.
In addition, I have tweaked some Flight folder files to improve the realism of the game's HUD and in-game map. Since users may not like such changes, those files are not included by default, they must be installed manually. They can be found inside the "(Additional Tweaks)" folder. Here below a quick summary of changes they bring:
-Disabled all the unuseful Labels when viewing the in-game map.
-Disabled the arcade cones; lock your target and press F4 to visually track it.
-Tweaked icons' colours so that they match the text's colours.
-The in-game text background is less noticeable.
-Text's font is now different, it is generally smaller and less obtrusive.
-No more red and blue arcade squares when locking objects on; a faint yellow square is now used.
-The white triangle showing the next waypoint is now a faint yellow, unlike the default strong white.
-Disabled the radar box display; check the radar of your plane's cockpit, instead.
>Credits (in no particular order):
-ThirdWire, for the fantastic menu screens which are included in the stock SFP1 game.
-kout, for the System Menu icon I have taken from his SF1 Grey Main Menu Replacement mod.
-Camouflage, for the NACA Main Screen (still available at the archives of Checksix-fr.com), which I have reworked.
-HomeFries, for the planning map enhancements available in his Semi-Transparent Map Icons package.
-Viper63a, for the Loading sound, which I got from one of his menu mods.
-paulopanz, for collecting and updating guyran's WOI custom missions properly to SF2 standards.
-guyran, for the original custom missions he created for Wings Over Israel.
-KJakker, for his interest and welcome support.
>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This mod may NOT in any way, shape or form be used in any payware additions.
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By JamesWilson
Hi everyone,
I recently got into weapon modding and wanted to edit some missiles.
I went for the Weapons Folder with the Weapons Editor, and some weapons were missing, even tho i can see them and equip them in-game.
I wanted to edit the AA-2D Atoll for my Su-22M3, but there's no AA-2 folder inside Weapons folder, nor inside plane folder, even tho the missile is equippable and i can see it/use it in-game.
Since there's no Atoll folder, i have no idea how is it possible for me to have it in-game, and even less i know on how am i supposed to edit it through Weapons Editor, since i can't select the folder.
I thought it may be a sort of "built-in-game" missile and for this reason not showing in weapons folder (idk i just made an hypothesis).
So i tried using the CAT Extractor, but seems like not working... no matter which CAT file i select, it says "error opening this .CAT file, no files can be extracted", how's that? How do i fix it? Am i doing something wrong?
Thank you in advance for helping me fixing all these issues or helping me find what i'm doing wrong
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