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Posted

As in

ShowAnyWeapon=TRUE

entry for the avionics ini.

It is a modifier for the LCOS and CCIP symbol types.

 

A HUD section can be added to the avionics ini with just the

LCOS (for NAV and AA mode)

and

CCIP (for AG mode) symbols.

With ShowAnyWeapon=TRUE added the aircraft has a CCIP (rolltabs if not set to hide on AG) in AG mode

with the sight displayed for all other AG weapon types as well.

When the last rocket or bomb is released the sight resets to 0 elevation (doesnt go poof as with a default CCIP)

And a complete LCOS sight with rangebar and rolltabs is displayed for all AA weapons in AA mode.

 

Example file using the F-4E_78 F-4E_78_AVIONICS.zip

 

Updates for the TMF F-4E ARN-101 aircraft (which should use exactly this sight setup) come next.

 

  • Like 4
Posted

Crusader you are my hero!!!! I have tried to crack this one for ever! I am putting it straight to use in ODS on the F-4E_86 dropping CBU-87 on AAA and SAM sites!

Posted

The example F-4E_78 is stock.

Its usable for all aircraft which need (or the player wants to have) a CCIP while keeping a functional

A/A gunsight for all weapons.

 

Thus for a USN F-4, the setup is the same since the HUD LCOS symbol for the simple sight

must be forced to be displayed with A/A missiles

Posted

This is all very interesting, especially as it will allow the enhanced AG capabilities of ac like the F-4E as referred to by RL veterans like Ed Rasmussen.

 

But I have a question. Is there a way to limit the CCIP graphic to appear only within the actual HUD? I'm finding that application of this mod has the CCIP wandering all over the instrument panel in a wholly unrealistic way..

 

Mike

  • 1 month later...
Posted

ShowAnyWeapon also makes it possible to do this (pic of a quick test)

It displays all gunsight textures, range scales and the missile acquisition and lock textures

More possibilities not just for the F1 but for other HUDs as well

img00034.JPG

  • Like 5
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