+Crusader 2,078 Posted August 4, 2017 As in ShowAnyWeapon=TRUE entry for the avionics ini. It is a modifier for the LCOS and CCIP symbol types. A HUD section can be added to the avionics ini with just the LCOS (for NAV and AA mode) and CCIP (for AG mode) symbols. With ShowAnyWeapon=TRUE added the aircraft has a CCIP (rolltabs if not set to hide on AG) in AG mode with the sight displayed for all other AG weapon types as well. When the last rocket or bomb is released the sight resets to 0 elevation (doesnt go poof as with a default CCIP) And a complete LCOS sight with rangebar and rolltabs is displayed for all AA weapons in AA mode. Example file using the F-4E_78 F-4E_78_AVIONICS.zip Updates for the TMF F-4E ARN-101 aircraft (which should use exactly this sight setup) come next. 4 Share this post Link to post Share on other sites
+dtmdragon 2,684 Posted August 4, 2017 Crusader you are my hero!!!! I have tried to crack this one for ever! I am putting it straight to use in ODS on the F-4E_86 dropping CBU-87 on AAA and SAM sites! Share this post Link to post Share on other sites
Wrench 9,728 Posted August 5, 2017 is that statement also usable on the stock 3W Phantoms??? Share this post Link to post Share on other sites
+Crusader 2,078 Posted August 5, 2017 The example F-4E_78 is stock. Its usable for all aircraft which need (or the player wants to have) a CCIP while keeping a functional A/A gunsight for all weapons. Thus for a USN F-4, the setup is the same since the HUD LCOS symbol for the simple sight must be forced to be displayed with A/A missiles Share this post Link to post Share on other sites
Stratos 3,181 Posted August 5, 2017 Pretty interesting, once I can sleep will give it a try. Share this post Link to post Share on other sites
Wrench 9,728 Posted August 5, 2017 Thank Otto! Jordi, sleep is overrated!! 1 Share this post Link to post Share on other sites
Stratos 3,181 Posted August 5, 2017 Thank Otto! Jordi, sleep is overrated!! Had to work last night, still not slept after that :D Share this post Link to post Share on other sites
Mike Dora 171 Posted August 7, 2017 This is all very interesting, especially as it will allow the enhanced AG capabilities of ac like the F-4E as referred to by RL veterans like Ed Rasmussen. But I have a question. Is there a way to limit the CCIP graphic to appear only within the actual HUD? I'm finding that application of this mod has the CCIP wandering all over the instrument panel in a wholly unrealistic way.. Mike Share this post Link to post Share on other sites
+dtmdragon 2,684 Posted August 7, 2017 No, unfortunately that is the way the game is built and can't be changed. Share this post Link to post Share on other sites
+Crusader 2,078 Posted August 7, 2017 It can be limited to the HUD/sight combiner glass area http://combatace.com/files/file/10826-better-ccip-mod-v11/ But has some pros and cons since its messing with the fx shaders Share this post Link to post Share on other sites
+dtmdragon 2,684 Posted August 7, 2017 I stand corrected Share this post Link to post Share on other sites
+Crusader 2,078 Posted September 21, 2017 ShowAnyWeapon also makes it possible to do this (pic of a quick test) It displays all gunsight textures, range scales and the missile acquisition and lock textures More possibilities not just for the F1 but for other HUDs as well 5 1 Share this post Link to post Share on other sites
Stratos 3,181 Posted September 22, 2017 Can you care to elaborate please? I know nothing about avionics for Sf Share this post Link to post Share on other sites
+Crusader 2,078 Posted September 22, 2017 The SHOOT cue in the center and the rangebar of the gunsight as well, with AIM-7 selected Share this post Link to post Share on other sites
Stratos 3,181 Posted September 24, 2017 Ah I got it now!! Thanks for clarification! Share this post Link to post Share on other sites