Jump to content
  • Announcements

    • Erik

      26 September - Maintenance Notification   09/21/2024

      CombatACE.com will be offline this upcoming Thursday morning, September 26, 2024. The duration of this event will be 4-5 hours. Our website will be unavailable and return an error during that time. Maintenance of our equipment is unavoidable, and this downtime will allow the opportunity to replace worn and damaged fans, power supply units, and thermal paste throughout all our equipment. Thank you for reading our maintenance advisory.
dtmdragon

Close call with 20 MIGS as F-106's fly EC-121 escort during USS Pueblo incident

Recommended Posts

Close call with 20 MIGS as F-106's fly EC-121 escort during USS Puablo incident 94th FIS deployed to Osan AB, Korea.

By Bruce Gordon F-106 pilot 94th FIS.

The tactics they would have used with the F-106 in the last page are fascinating. I've always thought of the F-106 in its context as a bomber interceptor not as a fighter on CAP engaging other fighters! Remember this is pre project 'Six shooter' so these F-106 have no gun and only two shots of missiles each as the F-106 fired two of its four Falcon missiles with each shot- it could not fire missiles singularly excpt for the nuclear AIR-2 Genie rocket.

Screenshot_20171118-094823.thumb.png.cea281dca753fff086c9e147f24d9384.png

Screenshot_20171118-094853.thumb.png.6f024d4e73eb50395b323b81b590c681.png

Screenshot_20171118-094944.thumb.png.8762a01a39e4d45ecb26028a0457799c.png

Edited by dtmdragon
  • Like 2

Share this post


Link to post
Share on other sites

I have cheers, that's what led my to find this written account. His witten one has a few more details in it including the tactics they would have used on the day had they engaged.

Edited by dtmdragon

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By 76.IAP-Blackbird
      Dev Blog №1

      Well — here it is, this moment. We announce to you, dear friends, our new project and our new game world — "Korea. IL-2 Series." From now on and until the release of the game, we plan to publish developer diaries regularly and quite often, in which we will tell you in detail about most aspects of the new flight simulator. In this, the first, introductory entry, we will "go over the top" and outline the main features of the new project.
        What is it about?
        "Korea. IL-2" immerses the player in a virtual world that recreates the air battles in the skies over the Korean Peninsula from April 1951 to July 1953. Military operations during this time were concentrated in the northern part of the peninsula, and much was decided in the air. These events became a landmark in the history of aviation and military affairs: it was the swan song of propeller aviation (which played a very important role in the Korean War) and the rise of jet aviation. By the time of release, it is planned to recreate no less than 8 player-controlled aircraft — half of them will be jets and the other half will be piston-engined aircraft. The jets will be represented not only by the first "pioneers" of the new era, in which designers and pilots for the first time faced unknown challenges to their skills, but also by the powerful and efficient second-generation F-86A Sabre and MiG-15bis. Piston-engined aircraft will be the quintessence of the era — in the skies of Korea piston aviation enthusiasts will be able to fly the most powerful and efficient machines of this type in history: the F-51D Mustang and F4U Corsair and their Soviet opponents. One of them will be the Il-10 attack plane — where else but in a flight simulator about the Korean War could we pay tribute to the last attack plane of the famous Il-2 series? With improved aerodynamic contours, a more powerful engine, improved flight characteristics, still powerfully armed, and having an armored fuselage — in the hands of an experienced pilot it was a powerful machine.
        Who is it about?
        In the new project we are recreating the air forces of those countries whose pilots were most involved in the aerial battles: the USA, North Korea, the USSR and China. It is interesting that both the Soviet pilots and the Chinese People’s Volunteers participated under the legend that they were all flying North Korean planes — the identification marks of the USSR and China were painted over by the marks of the North Korean Air Force. In fact, there were air regiments in the command structure of the Soviet and Chinese armies, which will be reflected in the uniforms and equipment of the pilots and the language of radio communication. In the main game mode, the player will no longer be an ordinary pilot, concerned only with individual success in a series of combat missions — now the player will be a commander of an entire unit, and on his shoulders will rest not only the management of personnel, but also the planning of combat missions based on the situation and the management of the unit’s resources — the personnel and aircraft.
        What's new?
        The new game engine is even more different from Great Battles than Great Battles was from Rise of Flight. DirectX 12, Physically Based Rendering (PBR) technologies, new visualization systems for atmosphere, vegetation, graphical effects, integration of a new version of the sound API, a new GUI engine and design, an evolution of the aircraft simulation physics engine, including a new aerodynamics, systems operation and damage model, a new damage model for ground objects and ships, a new system of decision making and giving orders to AI pilots, a new radio communication system, and, of course, a new qualitative evolution of the main game mode — all this together makes a qualitative leap, not just an evolutionary step. It required a huge investment of effort and resources from us, because for the new technologies all models, effects, sounds, graphical interface — all this had to be created from scratch. In other words — this is not just "a new version of IL-2," no. "Korea. IL-2 Series" is a completely new version of the engine and has completely new content.   What's next?   Actually, we started the development of "Korea" in parallel with the development of "Great Battles" back in the summer of 2022, and most of the work has already been done. Now we are actively developing the graphical interface and game modes: the development of aircraft has already moved to the stage of creating cockpit models, while the map of Korea is in its final shape and we are already filling it with cities and airfields. The development of dozens of types of ground and sea objects is nearing completion, and the new technological base — engine and tools — is already ready. Most of the development path has been completed, all the parameters of the new project have been defined, and that’s why we can finally announce it with peace of mind and tell you about its features without making promises we weren’t sure we could keep. Thanks for your patience! We will try to keep you updated on what we have already created and how we are progressing during the development cycle until the release.  

      Dev Blog №1 (il2-korea.com)
    • By ProblemChild
      I am new to this game but I am loving it and the dynamic campaign is amazing. my only and only problem is that planes just dissapear in the distance, literally just dissapear a short distance a way, around 200 - 500 meters away? not too sure but its very off putting and its clearly an issue for gameplay.
      I am using Patch July 2013 
      Wings over Korea mod
      I play on 3840x2160 4K resolution (I'd prefer playing on that) I have extracted the flightengine ini into SF2 Filght folder as well as to the korea folder and made some changes like turned off fade away and increased mesh values, but still to no avail? Anyway to fix this? Its literally the only thing destroying the fun I have with this game.
    • By kosmo92
      Hello 
      I have little problem in SF2 North Atlantic in single mission when I select  Korea v3 and Cuba Otc terrains I can't change mission year before 1970, is there any fix for that problem? 
    • By Lacsap
      Bonjour a tous . J'ai réalisé de nouvelles textures 1024x1024 pour le superbe terrain Korea Mig-alley de Gepard mais comment peut-on augmenter la distance d'apparition des arbres ? merci pour vos futures réponses !
      Hello everyone . I created new 1024x1024 textures for Gepard's superb Korea Mig-alley terrain, but how can we increase the distance at which the trees appear? Thanks for your future responses!    
    • By ariel38


      View File SF2 MiG-31BM enhanced avionics
      Enhanced avionics for the MiG-31BM. The update makes it possible to attack simultaneous targets using active homing missiles.
      Backup, and replace the ini files.
       
      Thanks!!!
      Submitter ariel38 Submitted 01/02/2024 Category Avionics  
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..