
Astore - UPEO SKIN PACK FOR STRIKE FIGHTERS 2
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Astore, in Thirdwire: Strike Fighters 2 Series - File Announcements
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By dtmdragon
F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1
In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
And so I give you the F-16E/F Block 62 Fighting Falcon.
The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).
Included in this mod are:
- F-16E (XL) Blk 62 Fighting Falcon
- F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
- F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
- 8 different USAF squadrons.
To Install simply un pack and drop into your mods folder.
Notes:
- The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
- The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
- There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
- Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
- Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
2.1 Changes:
- Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
2.0 Changes:
- F-16EV (XL) Blk 62 Fighting Falcon added.
- Loadout.ini and weapon station fixes.
- Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
- Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
- Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
- Semi- conformal AIM-120 station position and angles corrected.
- Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.
Released under the CA fair use agreement.
Credits:
The Viper Team
The Mudhen Maintenance Team 2016
Viper63a
USAFMTL
Dave
ravenclaw_007
Original Model by wpnssgt via Swede
Dels
moonjumper
Fubar512
creepin death
Mirage Factory
Enjoy,
Dan.
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By dtmdragon
View File F-16XL for SF2 – F-16E Blk 62 Fighting Falcon
F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1
In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E.
As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead?
And so I give you the F-16E/F Block 62 Fighting Falcon.
The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's).
Included in this mod are:
- F-16E (XL) Blk 62 Fighting Falcon
- F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods)
- F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade)
- 8 different USAF squadrons.
To Install simply un pack and drop into your mods folder.
Notes:
- The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen.
- The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc.
- There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor.
- Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130
- Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod
2.1 Changes:
- Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers.
2.0 Changes:
- F-16EV (XL) Blk 62 Fighting Falcon added.
- Loadout.ini and weapon station fixes.
- Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet.
- Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon.
- Canopy RCS reducing tinting added as per F-16C/CM Block 40/42.
- Semi- conformal AIM-120 station position and angles corrected.
- Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft.
Released under the CA fair use agreement.
Credits:
The Viper Team
The Mudhen Maintenance Team 2016
Viper63a
USAFMTL
Dave
ravenclaw_007
Original Model by wpnssgt via Swede
Dels
moonjumper
Fubar512
creepin death
Mirage Factory
Enjoy,
Dan.
Submitter dtmdragon Submitted 04/27/2016 Category What If Hangar
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By GKABS
View File Turkish Bayraktar TB2 UCAV
Hello, and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Bayraktar TB2 is a Turkish medium-altitude long-endurance (MALE) unmanned combat aerial vehicle (UCAV) model.
All my files should include the Strike Fighters 2 Series game file, (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to, use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Coupi for his early trying to work on the model and testing and for making the promo screenshots
compufat for working on all textures for the TB2 (except the Turkish one) and for making the decals and testing the model.
guuruu for making the all FM files, also for making the UMTAS Missile and Rail, and reworking the UVW for the two missiles MAM-C and L. Thank you so much for all the time spent making this model come to life.
Zurawski for using his outstanding MQ-10A Kodiak cockpit
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance, please contact me at
gkabs@gkabs.net
Submitter GKABS Submitted 01/16/2022 Category Other
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By Spinoee
View File F-15EX Eagle II Mod for DCS World (Beta)
This is a simple mod that uses the stock F-15EX external model and F-15C cockpit/avionics + custom .LUA files to create a stand-in flyable F-15EX Eagle II. This mod is currently WIP (fuselage AIM-120 mounting points could use adjustment and ideally the cockpit would have some sort of simple re-skin). Also uses a Silent Eagle skin for the time being. No A/G capability at the moment (other than of course strafing).
Installation: Just extract the .7z file and drop it into Saved Games/DCS/mods/aircraft (or Saved Games/DCS.openbeta/mods/aircraft depending on which version you have).
Submitter Spinoee Submitted 02/09/2022 Category DCS Aircraft Mods
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