jack33 Posted April 22, 2018 Posted April 22, 2018 Please whats is my problem? in terrain Israel whith CA_Stary's Enhanced SF2:Israel terrain. Thanks Quote
MigBuster Posted April 22, 2018 Posted April 22, 2018 Interesting not seen so would think Drivers but not sure. Do you have AA and AF set to the max? Quote
+Menrva Posted April 22, 2018 Posted April 22, 2018 I am sure it's a bug in the tiles' alpha channels. I have seen it in other tilesets as well. Quote
jack33 Posted April 23, 2018 Author Posted April 23, 2018 Thank´s, AA yes 13 hours ago, MigBuster said: Interesting not seen so would think Drivers but not sure. Do you have AA and AF set to the max? Quote
jack33 Posted April 23, 2018 Author Posted April 23, 2018 Thank´s 12 hours ago, Menrva said: I am sure it's a bug in the tiles' alpha channels. I have seen it in other tilesets as well. Quote
UllyB Posted April 23, 2018 Posted April 23, 2018 wow, I've never seen that glitch in a SF game. Maybe you should check the terrain dataini folder and in particular, the [WaterTextureMaterial] section. If I were you, I would compare this file and everything in it with one that I know it works as it should. Quote
MigBuster Posted April 23, 2018 Posted April 23, 2018 9 hours ago, jack33 said: Thank´s, AA yes Try reducing it. Quote
jack33 Posted April 24, 2018 Author Posted April 24, 2018 15 hours ago, MigBuster said: Try reducing it. Thank´s Quote
jack33 Posted April 24, 2018 Author Posted April 24, 2018 It keeps appearing, only in Israel land with tiles,Ca_Stary´s 1 hour ago, jack33 said: Thank´s Quote
stuntman Posted April 24, 2018 Posted April 24, 2018 Check your waternormal.bmp file, you probably have some pixels untextured on the edge. You can make a quick test by moving that file and see if the problem still occur Quote
stuntman Posted April 24, 2018 Posted April 24, 2018 Or check the alpha channel of your waters1.tga file. Once again, maybe there is a few unpainted pixels on the edge of it Quote
jack33 Posted April 24, 2018 Author Posted April 24, 2018 I have already found the problem, I was using the Ca_starys tiles in the 512 version, when I put the 1024 tiles in it. Thank you all Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.