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Posted

Thank´s, AA yes

13 hours ago, MigBuster said:

Interesting not seen so would think Drivers but not sure. Do you have AA and AF set to the max?

 

 

Posted

Thank´s

12 hours ago, Menrva said:

I am sure it's a bug in the tiles' alpha channels. I have seen it in other tilesets as well.

 

Posted

wow, I've never seen that glitch in a SF game. Maybe you should check the terrain dataini folder and in particular, the [WaterTextureMaterial] section. If I were you, I would compare this file and everything in it with one that I know it works as it should.

Posted

Check your waternormal.bmp file, you probably have some pixels untextured on the edge. You can make a quick test by moving that file and see if the problem still occur

Posted
I have already found the problem, I was using the Ca_starys tiles in the 512 version, when I put the 1024 tiles in it. Thank you all

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