+daddyairplanes Posted August 27, 2018 Posted August 27, 2018 ok, so created a loadout for 6 CALCMs in the B-52G_89 loadout.ini i have: put in the stationIDs and added the weapon types to the loadout ini [TEST] Loadout[01].WeaponType= Loadout[01].Quantity= Loadout[03].WeaponType=AGM-86C Loadout[03].Quantity=1 Loadout[04].WeaponType=AGM-86C Loadout[04].Quantity=1 Loadout[05].WeaponType=AGM-86C Loadout[05].Quantity=1 Loadout[18].WeaponType=AGM-86C Loadout[18].Quantity=1 Loadout[19].WeaponType=AGM-86C Loadout[19].Quantity=1 Loadout[20].WeaponType=AGM-86C Loadout[20].Quantity=1 and select the loadout in the mission editor. but it does not load in a single saved mission that im using for development work. any suggestions on what Im missing? Quote
Wilches Posted August 27, 2018 Posted August 27, 2018 Try to replace the [TEST] with something like . Quote
Wilches Posted August 27, 2018 Posted August 27, 2018 ops. Something´s wrong. Replace the "TEST" with "STRIKE". Quote
+daddyairplanes Posted August 27, 2018 Author Posted August 27, 2018 theres a Strike loadout already. i tried [StrikeTEST], although frankly in EricJs tutorial on this he uses an example titled AFGNCAS, and in a different tutorial someone used Sample_01. trying one more thing standby Quote
+daddyairplanes Posted August 27, 2018 Author Posted August 27, 2018 ok shifted the weapons stations around a little, mainly so the new stations for ALCMs only (front 6) are shown on the bottom of the dropdown menus. changed to reflect in the loadout.ini. still no joy, although no issues loading in the drop downs the new loadout ini // Station 1 = Fuselage BombBay1 [Conventional Strike]---------------------------------------------------------------------------- THIS WORKS, CHANGED FROM Strike Loadout[01].WeaponType=MK82 Loadout[01].Quantity=27 Loadout[03].WeaponType=MK82 Loadout[03].Quantity=1 Loadout[04].WeaponType=MK82 Loadout[04].Quantity=1 Loadout[05].WeaponType=MK82 Loadout[05].Quantity=1 Loadout[06].WeaponType=MK82 Loadout[06].Quantity=1 Loadout[07].WeaponType=MK82 Loadout[07].Quantity=1 Loadout[08].WeaponType=MK82 Loadout[08].Quantity=1 Loadout[09].WeaponType=MK82 Loadout[09].Quantity=1 Loadout[10].WeaponType=MK82 Loadout[10].Quantity=1 Loadout[11].WeaponType=MK82 Loadout[11].Quantity=1 Loadout[18].WeaponType=MK82 Loadout[18].Quantity=1 Loadout[19].WeaponType=MK82 Loadout[19].Quantity=1 Loadout[20].WeaponType=MK82 Loadout[20].Quantity=1 Loadout[21].WeaponType=MK82 Loadout[21].Quantity=1 Loadout[22].WeaponType=MK82 Loadout[22].Quantity=1 Loadout[23].WeaponType=MK82 Loadout[23].Quantity=1 Loadout[24].WeaponType=MK82 Loadout[24].Quantity=1 Loadout[25].WeaponType=MK82 Loadout[25].Quantity=1 Loadout[26].WeaponType=MK82 Loadout[26].Quantity=1 [Attack] Loadout[01].WeaponType=CBU-87 Loadout[01].Quantity=27 Loadout[03].WeaponType=MK82 Loadout[03].Quantity=1 Loadout[04].WeaponType=MK82 Loadout[04].Quantity=1 Loadout[05].WeaponType=MK82 Loadout[05].Quantity=1 Loadout[06].WeaponType=MK82 Loadout[06].Quantity=1 Loadout[07].WeaponType=MK82 Loadout[07].Quantity=1 Loadout[08].WeaponType=MK82 Loadout[08].Quantity=1 Loadout[09].WeaponType=MK82 Loadout[09].Quantity=1 Loadout[10].WeaponType=MK82 Loadout[10].Quantity=1 Loadout[11].WeaponType=MK82 Loadout[11].Quantity=1 Loadout[18].WeaponType=MK82 Loadout[18].Quantity=1 Loadout[19].WeaponType=MK82 Loadout[19].Quantity=1 Loadout[20].WeaponType=MK82 Loadout[20].Quantity=1 Loadout[21].WeaponType=MK82 Loadout[21].Quantity=1 Loadout[22].WeaponType=MK82 Loadout[22].Quantity=1 Loadout[23].WeaponType=MK82 Loadout[23].Quantity=1 Loadout[24].WeaponType=MK82 Loadout[24].Quantity=1 Loadout[25].WeaponType=MK82 Loadout[25].Quantity=1 Loadout[26].WeaponType=MK82 Loadout[26].Quantity=1 [StrikeTEST]------------------------------------------BUT THIS ONE DOES NOT Loadout[01].WeaponType= Loadout[01].Quantity= Loadout[15].WeaponType=AGM-86C Loadout[15].Quantity=1 Loadout[16].WeaponType=AGM-86C Loadout[16].Quantity=1 Loadout[17].WeaponType=AGM-86C Loadout[17].Quantity=1 Loadout[30].WeaponType=AGM-86C Loadout[30].Quantity=1 Loadout[31].WeaponType=AGM-86C Loadout[31].Quantity=1 Loadout[32].WeaponType=AGM-86C Loadout[32].Quantity=1 Quote
+daddyairplanes Posted August 28, 2018 Author Posted August 28, 2018 SOLVED IT! i was using the type name rather than the model name. once that was switched, it shows up Quote
Bodcap8 Posted August 28, 2018 Posted August 28, 2018 daddyairplanes, this is good info. I tried many Loadout configs and couldn't get them to work either. Then, I noticed that the AGM-86C was not listed as such in my Weapons folder, but as ALCMC (yet, the TypeName was AGM-86C). I changed the Loadout[#].WeaponType=ALCMC, and they showed up as preloaded in every mission. What's up with that, I thought TypeName was always the identifier? Quote
+daddyairplanes Posted August 28, 2018 Author Posted August 28, 2018 i thought so too, and EricJs tutorial said as much when i read it. maybe something changed with the july 2013 patch also of interest is that the type names of the two loadouts provided in for the B-52G_89 nearly match the model names. MK82 vs Mk82 was what clued me in now i gotta set up nuke and conventional payloads as well as see who still had the anti ship mission at that time. Quote
Bodcap8 Posted August 28, 2018 Posted August 28, 2018 I want the weapons in my Weapons folder to be tagged by military nomenclature (AGM-86C, not ALCMC). So, I made a copy of the ALCMC folder and renamed it 'AGM-86C'. I changed the pertinent (ini.) titles within that folder and then used AGM-86C in my B-52G_89 Loadout.ini. Works great ! 1 Quote
+daddyairplanes Posted August 30, 2018 Author Posted August 30, 2018 thats a good option for a personal copy when you know what your doing. When I release the mod, it will have a link to the BUFF G/H pack. so I need to stay with stock entries or entries from that pack. there are a few circumstances where i release lod and all, other times I just include the work that i actually did (ini edits, skin and tga). i feel that for a release, only changing the name like that (even to make the load out look or work better) is essentially still the other guys work. not saying your wrong, that just my take on things. 1 Quote
yakarov79 Posted August 31, 2018 Posted August 31, 2018 17 hours ago, daddyairplanes said: thats a good option for a personal copy when you know what your doing. When I release the mod, it will have a link to the BUFF G/H pack. so I need to stay with stock entries or entries from that pack. there are a few circumstances where i release lod and all, other times I just include the work that i actually did (ini edits, skin and tga). i feel that for a release, only changing the name like that (even to make the load out look or work better) is essentially still the other guys work. not saying your wrong, that just my take on things. imagine that I have to mod most of the mods...because once upon a time I decided to have my own way of naming weapons (and use some order in weapondata.ini) and aircrafts folders. The benefit is - I have everything where I want.. 3 Quote
+daddyairplanes Posted August 31, 2018 Author Posted August 31, 2018 again, your making it all. my modding is more refurb work. thats why i work so much with the stuff available rather and rename minimally within the data and loadout inis you got it easier as you have less research to do! Quote
+Menrva Posted August 31, 2018 Posted August 31, 2018 1 hour ago, yakarov79 said: imagine that I have to mod most of the mods...because once upon a time I decided to have my own way of naming weapons (and use some order in weapondata.ini) and aircrafts folders. The benefit is - I have everything where I want.. Me too! I never touched the weapons though, just the aircraft folders and files, to resemble the stock naming conventions by TW. Quote
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