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stuntman

fbx textures in 3dsmax material editor

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Hey guys,

I'm training on 3dsmax using free fbx models, in order to learn all the basics of medelling. After importing, textures appear on the model in the perspective view, but are missing in the material editor and in the exported LOD.

Do you have any solution for this?

S.

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I'm not sure, but fbx is preview format and I think it can't transfer materials, but it can uv positions.

I think you must save project, create material using existing texture(s), assign it to mesh, then go to modify->modifier list, add Unwrap UVW -> edit and assign texture here.

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What version max you using....as I have some models you can look at if its Max 2009

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