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      2019 Drive   05/31/2019

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Hi there, people-

 

I heard tell from an old ini file that apparently, that *begins whispering* once upon a time, our Great Lord and Saviour, Stary, the Protector of the Red Side Cockpit, made a **BOMBSIGHT**. where would I find the standalone for this?

 

thanks in advance,

 

Stormy

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On 02/02/2019 at 7:36 AM, Sundowner said:

I can't make head OR tail of what's in there. I've tried copying the bombsight-related stuff from the AVIONICS.ini and COCKPIT.ini of the Beagle cockpit but all that does is make something weird. also, the bombsight can't CCIP for s***, and the windscreen frame thingo is missing.

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On 02/02/2019 at 7:36 AM, Sundowner said:

got the files I was using- they're off the SF2V AG expansion pack (the b-52D)

 

what happens with these (after copy-pasting the ENTIRETY OF STARY'S IL-28's COCKPIT DIRECTORY INTO THE FOLDER) is that the caged gunsight shows up ok (although waaay oversized, see screenshot 997) but the CCIP gunsight does two things:

a. refuses to show the bombsight frame like it does on an IL-28

b. refuses to CCIP, although it DOES roll.

B-52D.ini

B-52D_AVIONICS.INI

B-52D_COCKPIT.INI

B-52D_DATA.INI

img00997.JPG

img00998.JPG

img00999.JPG

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On 02/02/2019 at 4:51 AM, baffmeister said:

Second that. An instruction manual would be good.

I havent been able to find much, unfortunately- any luck on your side of the spectrum?

at worst, I'll probs have to figure out how the F*** CCIP bombsights work and rig up something using the normal B-52D sight (not the IL-28 file rips)

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I was wondering about this bomb sight, which is available with some downloads:

BombSight.thumb.jpg.cdfaabf5b48d38a21f5375b8230c8aee.jpg

I haven't found any instructions yet.

Stary's Yak-28B bomb sight looks interesting. Will check it out.

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On 17/02/2019 at 10:48 AM, baffmeister said:

I was wondering about this bomb sight, which is available with some downloads:

BombSight.thumb.jpg.cdfaabf5b48d38a21f5375b8230c8aee.jpg

I haven't found any instructions yet.

Stary's Yak-28B bomb sight looks interesting. Will check it out.

just got a reply back from stary... and it's just... sad. It's actually a custom cockpit model. to implement his thing, you'd have to make an ENTIRELY new cockpit, THEN implement it.

 

also, isn't that from the canberras in  the SF2 1948-1956 redux pack? (never got the bombsights working...)

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10 hours ago, OncomingStorm1984 said:

isn't that from the canberras in  the SF2 1948-1956 redux pack? (never got the bombsights working...)

It may have been made for the Canberra's but I think it's included with a few other planes as well.

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You can try this in your bomber's Cockpit.ini and Avionics.ini files respectively. I find that it works well for level bombing with B-52's.

<------------------------------[Cockpit.ini]------------------------------>

[GunsightFront]
HasGunsight=TRUE
GunsightMilSize=50 <-----Set to the size you want.
GunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install.
GunsightComputedName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install.
AGGunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install.
GunsightRollTabsName=F-15A_rolltabs.tga <-----Set to whichever roll tabs texture you want or have in your install.
GunsightRangebarName=F-15A_rangebar.tga <-----Set to whichever range bar texture you want or have in your install.
RangeBarOrientation=6TO12
RangeBarHasGunRange=FALSE
RangeBarUseWeaponRange=TRUE
RangeBarWeaponRangeAtCenter=FALSE
RangeBarMax=6096.0
RangeBarMin=914.4
LeadComputing=TRUE
MinDepression=156.213333
MaxDepression=779.822222
DefaultDepression=556.622222
MinLeadRange=985.943752
MaxLeadRange=15856.299997
DefaultLeadRange=10022.180070
RocketDepression=256.213333
BombDepression=556.622222

<------------------------------[Avionics.ini]------------------------------>

//CCIP//

[HUD]
HUDMaterial=HUDMaterial
HUDColor=0.0,1.0,0.0,0.7
BoresightOffset=0.0,0.0
ViewportTopLeft=-0.272,-1.205
ViewportBottomRight=0.272,180.0
GunBoresightAngle=0.00
RocketBoresightAngle=0.50

[HUDMaterial]
EffectShaderName=fltHUD.fx
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0
PriorityLevel=1
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

[HUDFont]
TextFontName=Arial
TextSize=11
TextBold=TRUE

[HUDModeNav]
Symbol[01]=
Symbol[02]=
Symbol[03]=HUD_Guncross

[HUDModeAG]
Symbol[01]=
Symbol[02]=HUD_CCIP
Symbol[03]=HUD_Guncross

[HUD_CCIP]
SymbolType=CCIP
FallLineImage=cockpit\F-15A_FallLine.tga <-----Set to whichever fall line texture you want.
ImageSize=0.200
FallFromFlightPath=TRUE

[HUD_Guncross]
SymbolType=IMAGE
ImageFilename=cockpit\F-15A_guncross.tga <-----Set to whichever gun cross texture you want. 
ImageSize=0.025
ImagePosition=0.00,-0.0208

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On 21/02/2019 at 9:32 AM, KJakker said:

You can try this in your bomber's Cockpit.ini and Avionics.ini files respectively. I find that it works well for level bombing with B-52's.

<------------------------------[Cockpit.ini]------------------------------>

[GunsightFront]
HasGunsight=TRUE
GunsightMilSize=50 <-----Set to the size you want.
GunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install.
GunsightComputedName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install.
AGGunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install.
GunsightRollTabsName=F-15A_rolltabs.tga <-----Set to whichever roll tabs texture you want or have in your install.
GunsightRangebarName=F-15A_rangebar.tga <-----Set to whichever range bar texture you want or have in your install.
RangeBarOrientation=6TO12
RangeBarHasGunRange=FALSE
RangeBarUseWeaponRange=TRUE
RangeBarWeaponRangeAtCenter=FALSE
RangeBarMax=6096.0
RangeBarMin=914.4
LeadComputing=TRUE
MinDepression=156.213333
MaxDepression=779.822222
DefaultDepression=556.622222
MinLeadRange=985.943752
MaxLeadRange=15856.299997
DefaultLeadRange=10022.180070
RocketDepression=256.213333
BombDepression=556.622222

<------------------------------[Avionics.ini]------------------------------>

//CCIP//

[HUD]
HUDMaterial=HUDMaterial
HUDColor=0.0,1.0,0.0,0.7
BoresightOffset=0.0,0.0
ViewportTopLeft=-0.272,-1.205
ViewportBottomRight=0.272,180.0
GunBoresightAngle=0.00
RocketBoresightAngle=0.50

[HUDMaterial]
EffectShaderName=fltHUD.fx
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0
PriorityLevel=1
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

[HUDFont]
TextFontName=Arial
TextSize=11
TextBold=TRUE

[HUDModeNav]
Symbol[01]=
Symbol[02]=
Symbol[03]=HUD_Guncross

[HUDModeAG]
Symbol[01]=
Symbol[02]=HUD_CCIP
Symbol[03]=HUD_Guncross

[HUD_CCIP]
SymbolType=CCIP
FallLineImage=cockpit\F-15A_FallLine.tga <-----Set to whichever fall line texture you want.
ImageSize=0.200
FallFromFlightPath=TRUE

[HUD_Guncross]
SymbolType=IMAGE
ImageFilename=cockpit\F-15A_guncross.tga <-----Set to whichever gun cross texture you want. 
ImageSize=0.025
ImagePosition=0.00,-0.0208

yep. holy scat, it actually works.

 

...

 

thank you for enabling me to unceremoniously blow s*** up at the rate of 108 booms per 6.48 seconds

  • Haha 1

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