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Hi there, people-

 

I heard tell from an old ini file that apparently, that *begins whispering* once upon a time, our Great Lord and Saviour, Stary, the Protector of the Red Side Cockpit, made a **BOMBSIGHT**. where would I find the standalone for this?

 

thanks in advance,

 

Stormy

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On 02/02/2019 at 7:36 AM, Sundowner said:

I can't make head OR tail of what's in there. I've tried copying the bombsight-related stuff from the AVIONICS.ini and COCKPIT.ini of the Beagle cockpit but all that does is make something weird. also, the bombsight can't CCIP for s***, and the windscreen frame thingo is missing.

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On 02/02/2019 at 7:36 AM, Sundowner said:

got the files I was using- they're off the SF2V AG expansion pack (the b-52D)

 

what happens with these (after copy-pasting the ENTIRETY OF STARY'S IL-28's COCKPIT DIRECTORY INTO THE FOLDER) is that the caged gunsight shows up ok (although waaay oversized, see screenshot 997) but the CCIP gunsight does two things:

a. refuses to show the bombsight frame like it does on an IL-28

b. refuses to CCIP, although it DOES roll.

B-52D.ini

B-52D_AVIONICS.INI

B-52D_COCKPIT.INI

B-52D_DATA.INI

img00997.JPG

img00998.JPG

img00999.JPG

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On 02/02/2019 at 4:51 AM, baffmeister said:

Second that. An instruction manual would be good.

I havent been able to find much, unfortunately- any luck on your side of the spectrum?

at worst, I'll probs have to figure out how the F*** CCIP bombsights work and rig up something using the normal B-52D sight (not the IL-28 file rips)

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I was wondering about this bomb sight, which is available with some downloads:

BombSight.thumb.jpg.cdfaabf5b48d38a21f5375b8230c8aee.jpg

I haven't found any instructions yet.

Stary's Yak-28B bomb sight looks interesting. Will check it out.

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On 17/02/2019 at 10:48 AM, baffmeister said:

I was wondering about this bomb sight, which is available with some downloads:

BombSight.thumb.jpg.cdfaabf5b48d38a21f5375b8230c8aee.jpg

I haven't found any instructions yet.

Stary's Yak-28B bomb sight looks interesting. Will check it out.

just got a reply back from stary... and it's just... sad. It's actually a custom cockpit model. to implement his thing, you'd have to make an ENTIRELY new cockpit, THEN implement it.

 

also, isn't that from the canberras in  the SF2 1948-1956 redux pack? (never got the bombsights working...)

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10 hours ago, OncomingStorm1984 said:

isn't that from the canberras in  the SF2 1948-1956 redux pack? (never got the bombsights working...)

It may have been made for the Canberra's but I think it's included with a few other planes as well.

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You can try this in your bomber's Cockpit.ini and Avionics.ini files respectively. I find that it works well for level bombing with B-52's.

<------------------------------[Cockpit.ini]------------------------------>

[GunsightFront]
HasGunsight=TRUE
GunsightMilSize=50 <-----Set to the size you want.
GunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install.
GunsightComputedName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install.
AGGunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install.
GunsightRollTabsName=F-15A_rolltabs.tga <-----Set to whichever roll tabs texture you want or have in your install.
GunsightRangebarName=F-15A_rangebar.tga <-----Set to whichever range bar texture you want or have in your install.
RangeBarOrientation=6TO12
RangeBarHasGunRange=FALSE
RangeBarUseWeaponRange=TRUE
RangeBarWeaponRangeAtCenter=FALSE
RangeBarMax=6096.0
RangeBarMin=914.4
LeadComputing=TRUE
MinDepression=156.213333
MaxDepression=779.822222
DefaultDepression=556.622222
MinLeadRange=985.943752
MaxLeadRange=15856.299997
DefaultLeadRange=10022.180070
RocketDepression=256.213333
BombDepression=556.622222

<------------------------------[Avionics.ini]------------------------------>

//CCIP//

[HUD]
HUDMaterial=HUDMaterial
HUDColor=0.0,1.0,0.0,0.7
BoresightOffset=0.0,0.0
ViewportTopLeft=-0.272,-1.205
ViewportBottomRight=0.272,180.0
GunBoresightAngle=0.00
RocketBoresightAngle=0.50

[HUDMaterial]
EffectShaderName=fltHUD.fx
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0
PriorityLevel=1
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

[HUDFont]
TextFontName=Arial
TextSize=11
TextBold=TRUE

[HUDModeNav]
Symbol[01]=
Symbol[02]=
Symbol[03]=HUD_Guncross

[HUDModeAG]
Symbol[01]=
Symbol[02]=HUD_CCIP
Symbol[03]=HUD_Guncross

[HUD_CCIP]
SymbolType=CCIP
FallLineImage=cockpit\F-15A_FallLine.tga <-----Set to whichever fall line texture you want.
ImageSize=0.200
FallFromFlightPath=TRUE

[HUD_Guncross]
SymbolType=IMAGE
ImageFilename=cockpit\F-15A_guncross.tga <-----Set to whichever gun cross texture you want. 
ImageSize=0.025
ImagePosition=0.00,-0.0208

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On 21/02/2019 at 9:32 AM, KJakker said:

You can try this in your bomber's Cockpit.ini and Avionics.ini files respectively. I find that it works well for level bombing with B-52's.

<------------------------------[Cockpit.ini]------------------------------>

[GunsightFront]
HasGunsight=TRUE
GunsightMilSize=50 <-----Set to the size you want.
GunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install.
GunsightComputedName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install.
AGGunsightName=F-15A_sight.tga <-----Set to whichever sight texture you want or have in your install.
GunsightRollTabsName=F-15A_rolltabs.tga <-----Set to whichever roll tabs texture you want or have in your install.
GunsightRangebarName=F-15A_rangebar.tga <-----Set to whichever range bar texture you want or have in your install.
RangeBarOrientation=6TO12
RangeBarHasGunRange=FALSE
RangeBarUseWeaponRange=TRUE
RangeBarWeaponRangeAtCenter=FALSE
RangeBarMax=6096.0
RangeBarMin=914.4
LeadComputing=TRUE
MinDepression=156.213333
MaxDepression=779.822222
DefaultDepression=556.622222
MinLeadRange=985.943752
MaxLeadRange=15856.299997
DefaultLeadRange=10022.180070
RocketDepression=256.213333
BombDepression=556.622222

<------------------------------[Avionics.ini]------------------------------>

//CCIP//

[HUD]
HUDMaterial=HUDMaterial
HUDColor=0.0,1.0,0.0,0.7
BoresightOffset=0.0,0.0
ViewportTopLeft=-0.272,-1.205
ViewportBottomRight=0.272,180.0
GunBoresightAngle=0.00
RocketBoresightAngle=0.50

[HUDMaterial]
EffectShaderName=fltHUD.fx
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0
PriorityLevel=1
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

[HUDFont]
TextFontName=Arial
TextSize=11
TextBold=TRUE

[HUDModeNav]
Symbol[01]=
Symbol[02]=
Symbol[03]=HUD_Guncross

[HUDModeAG]
Symbol[01]=
Symbol[02]=HUD_CCIP
Symbol[03]=HUD_Guncross

[HUD_CCIP]
SymbolType=CCIP
FallLineImage=cockpit\F-15A_FallLine.tga <-----Set to whichever fall line texture you want.
ImageSize=0.200
FallFromFlightPath=TRUE

[HUD_Guncross]
SymbolType=IMAGE
ImageFilename=cockpit\F-15A_guncross.tga <-----Set to whichever gun cross texture you want. 
ImageSize=0.025
ImagePosition=0.00,-0.0208

yep. holy scat, it actually works.

 

...

 

thank you for enabling me to unceremoniously blow s*** up at the rate of 108 booms per 6.48 seconds

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El 1/2/2019 a las 4:53, OncomingStorm1984 dijo:

Hola gente

 

Escuché desde un antiguo archivo ini que aparentemente, ese * comienza a susurrar * una vez, nuestro Gran Señor y Salvador, Stary, el Protector de la cabina del lado rojo, hizo una ** BOMBSIGHT **. ¿Dónde puedo encontrar el producto independiente para esto?

 

gracias de antemano,

 

Tormentoso

El 1/2/2019 a las 4:53, OncomingStorm1984 dijo:

Hola gente

 

Escuché desde un antiguo archivo ini que aparentemente, ese * comienza a susurrar * una vez, nuestro Gran Señor y Salvador, Stary, el Protector de la cabina del lado rojo, hizo una ** BOMBSIGHT **. ¿Dónde puedo encontrar el producto independiente para esto?

 

gracias de antemano,

 

Tormentoso

LO HICE !!!!!!. miren .... lo que hice fue cambiar algo en las lineas de codigo de COCKPIT.INI del camberra del mod malvinas ... 

[GunsightFront]
HasGunsight = FALSE <----- esto lo cambié a TRUE.
GunsightMilSize = 50
GunsightName = Canberra_Gunsight.tga
LeadComputing = FALSE
MaxDepression = 250
DefaultDepression = 0

en el mismo archivo, observarán un apartado llamado // --- Bombsight ----... ahí verán esto 

[Bombsight]
Type = ARRESTING_HOOK_INDICATOR <el comando para activar el "arresting hook", (h) será el comando para activar la bombsight
MovementType = ANIMATION
AnimationID = 1
AnimationTime = 1.0
Set [01] .Position = 0.0
Set [01] .Value = 0
Establecer [02] .Posición = 1.0
Establecer [02] .Valor = 1

eso es todo ... hace años que vengo buscando esto y lo primero que se me ocurrió hacer cuando lo encontré fue compartirlo ya que ví que tenian el mismo problema ... espero que disfruten de un bue vuelo ... me despido hasta la próxima ... saludos desde Buenos Aires, Argentina;).

img00192.JPG

img00193.JPG

Edited by Lucho2006
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