+GKABS Posted October 15, 2019 Posted October 15, 2019 Please, can someone confirm to me that the game does not support more than one texture per model? From what I read that's what I came out with and that's what I was doing all along, so my question is does anyone know of a software that will take the textures and combined them as one texture for more than one model. Quote
+Menrva Posted October 15, 2019 Posted October 15, 2019 I absolutely do not confirm that. Even stock SF2 objects use more textures for each 3d model. 1 Quote
+GKABS Posted October 15, 2019 Author Posted October 15, 2019 (edited) 1 hour ago, Menrva said: I absolutely do not confirm that. Even stock SF2 objects use more textures for each 3d model. Sorry for not making my self clear, what I meant is if I apply 2 texture for the same model which is consists of two models but I want to attach them as one. instead of parents and children. in the game, they will show as a green color when I attache them. For example, this model consists of 3 separated models as I have a texture for each one I was thinking of using the multi / sub-Object for the material, but I never got it to work. that is why I was asking for a software to combine all the texture is one Edited October 15, 2019 by GKABS Quote
+swambast Posted October 15, 2019 Posted October 15, 2019 No - the game engine does NOT support Multi-Sub object texturing. 1 Quote
+GKABS Posted October 15, 2019 Author Posted October 15, 2019 21 minutes ago, swambast said: No - the game engine does NOT support Multi-Sub object texturing. Thank you Quote
+russouk2004 Posted October 15, 2019 Posted October 15, 2019 one time I had one mesh using 2 textures...what I did was select the polys of mesh used 2nd texture on them and didnt deselect polys...and exported the model did have the polys area still using the 2nd texture...not sure if it still works with the latest exporter tho 1 Quote
+GKABS Posted October 15, 2019 Author Posted October 15, 2019 28 minutes ago, russouk2004 said: one time I had one mesh using 2 textures...what I did was select the polys of mesh used 2nd texture on them and didnt deselect polys...and exported the model did have the polys area still using the 2nd texture...not sure if it still works with the latest exporter tho Thank russouk, I will try that Quote
+GKABS Posted October 15, 2019 Author Posted October 15, 2019 I tried it russouk, but no luck. that is okay I will just try to find a texture atlas to compile all the texture as one and work my way from there. Quote
+GKABS Posted October 16, 2019 Author Posted October 16, 2019 I just found what I was looking for and I thought of sharing it with you all. Quote
+GKABS Posted October 16, 2019 Author Posted October 16, 2019 This is a test result of 3 parts model now one model and one texture. (UVW is not the best but this is a test lol) 1 Quote
+russouk2004 Posted October 16, 2019 Posted October 16, 2019 odd shapes are a pain when making textures eh lol Quote
+GKABS Posted October 17, 2019 Author Posted October 17, 2019 11 hours ago, russouk2004 said: odd shapes are a pain when making textures eh lol Yes your are correct, it's a Pain in the ... Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.