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ShrikeHawk

Adding Weapons Pylons and Stations

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I have a pylon in my weapons folder. I want to add it to a new weapons station on the aircraft. I want the pylon to appear and hang an IRM on it. I've looked all over for instructions.  How do I do this?

data from the pylon

[WeaponData001]
TypeName=1pilones
FullName=External Pylons
ModelName=1pilones
Mass=20.520000
Diameter=0.480000
Length=2.500000
SubsonicDragCoeff=0.003000
SupersonicDragCoeff=0.007000
AttachmentType=BRAZIL
SpecificStationCode=1pilones
NationName=BRAZIL
StartYear=1965
EndYear=2020
Availability=3
BaseQuantity=12
Exported=TRUE
ExportStartYear=1965
ExportEndYear=2020
ExportAvailability=2
WeaponDataType=4
StoreType=2
NumChaff=0
NumFlare=0
EjectPosition=0.000000,0.000000,0.000000
EjectVelocity=0.000000,0.000000,0.000000

 

What I have in the aircaft file so far. Missile appears, but not the pylon

 

[LeftPylonMount]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=-5.0920,0.3084,-0.3827
AttachmentAngles=0.0,0.0,0.0
LoadLimit=100.0
AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR
AttachmentType=Nato,Argentina,ISRAEL,FRANCE,BRAZIL
NoJettisionTank=TRUE
ModelNodeName=
PylonMass=
PylonDragArea=
FuelTankName=1pilones

[RightPylonMount]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=5.0920,0.3084,-0.3827
AttachmentAngles=0.0,0.0,0.0
LoadLimit=100.0
AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR
AttachmentType=Nato,Argentina,ISRAEL,FRANCE
NoJettisionTank=TRUE
ModelNodeName=
PylonMass=
PylonDragArea=
FuelTankName=1pilones

[LeftOuterPylon]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=5
StationType=EXTERNAL
//AttachmentPosition=-5.0920,0.3084,-0.8827
AttachmentPosition=-5.0920,0.3084,-0.5227
AttachmentAngles=0.0,0.0,0.0
LoadLimit=1500
AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM
AttachmentType=Nato,Argentina,ISRAEL,FRANCE
ModelNodeName=
FuelTankName=
PylonMass=17.0
PylonDragArea=0.03

[RightOuterPylon]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=6
StationType=EXTERNAL
//AttachmentPosition=5.0920,0.3084,-0.8827
AttachmentPosition=5.0920,0.3084,-0.5227
AttachmentAngles=0.0,0.0,0.0
LoadLimit=1500
AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM
AttachmentType=Nato,Argentina,ISRAEL,FRANCE
ModelNodeName=
FuelTankName=
PylonMass=17.0
PylonDragArea=0.03

 

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you have name as tank it should be pylonnode name..or whatever the mesh name is of the pylon model

try it in mues lod viewer

[RightPylonMount]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=5.0920,0.3084,-0.3827
AttachmentAngles=0.0,0.0,0.0
LoadLimit=100.0
AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR
AttachmentType=Nato,Argentina,ISRAEL,FRANCE
NoJettisionTank=TRUE
ModelNodeName=1pilones
PylonMass=
PylonDragArea=
FuelTankName=

Edited by russouk2004

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You also have 'SpecificStationCode=1pilones' in your weapondata001.ini file, but not in your weapons entries.

You might want to try commenting it out for the time being,  ;SpecificStationCode=1pilones.

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Got it! It's working now. Thanks much. Found a more appropriate pylon but it's a bit big. Still, I'm on the way to having a IA-58 Pucara D-model with Matra550 missiles.

img00025.thumb.JPG.36fae8646480521b6de2c9b3942ae6f3.JPG

 

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and doing it via the Fake Pilot (tm) method wasn't an option? (as has been done numerous times in the past)

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8 hours ago, Wrench said:

and doing it via the Fake Pilot (tm) method wasn't an option? (as has been done numerous times in the past)

I've never actually used that, wrench. Would that method allow a pylon to appear? If so, are there directions for this in the knowledge base?

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The fake pilot method works perfect for objects that need to stay permanently fixed on the aircraft.

So one needs to consider if the subject pylon is to be constantly visible on the aircraft or not.

In other words, if the fake pilot metod is used, then no matter what type of weapon is selected or if any weapon is loaded at all, the pylon will stay fixed on the aircraft.

 

 

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as I did on all of Wolf's P-47s, N1K2 George, and many others (oddly, all of the seem to be Wolf's!)

Even fixed buttloads of Skyhawks that way, the USN A-4L built from the original E, with the added hump, and all the original Argie Scooters with the various bits and bobs.

Unfortunately, like Svetlin said, it's a permanent thing - always attached to the aircraft. But a hell of a lot simpler arrangement; no need to fuck with the loadout ini, just add the weapons

As seen in the image below on the Jug, these aren't the perfect shape, but they get the job done. Also, the ADF loop on top is FPed in (just a test for CBI based Jugs)

but, whatever you think works best for you.

fakepilotpylons.JPG

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