ShrikeHawk Posted November 11, 2019 Posted November 11, 2019 I have a pylon in my weapons folder. I want to add it to a new weapons station on the aircraft. I want the pylon to appear and hang an IRM on it. I've looked all over for instructions. How do I do this? data from the pylon [WeaponData001] TypeName=1pilones FullName=External Pylons ModelName=1pilones Mass=20.520000 Diameter=0.480000 Length=2.500000 SubsonicDragCoeff=0.003000 SupersonicDragCoeff=0.007000 AttachmentType=BRAZIL SpecificStationCode=1pilones NationName=BRAZIL StartYear=1965 EndYear=2020 Availability=3 BaseQuantity=12 Exported=TRUE ExportStartYear=1965 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=4 StoreType=2 NumChaff=0 NumFlare=0 EjectPosition=0.000000,0.000000,0.000000 EjectVelocity=0.000000,0.000000,0.000000 What I have in the aircaft file so far. Missile appears, but not the pylon [LeftPylonMount] SystemType=WEAPON_STATION StationID=4 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-5.0920,0.3084,-0.3827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR AttachmentType=Nato,Argentina,ISRAEL,FRANCE,BRAZIL NoJettisionTank=TRUE ModelNodeName= PylonMass= PylonDragArea= FuelTankName=1pilones [RightPylonMount] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=5.0920,0.3084,-0.3827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR AttachmentType=Nato,Argentina,ISRAEL,FRANCE NoJettisionTank=TRUE ModelNodeName= PylonMass= PylonDragArea= FuelTankName=1pilones [LeftOuterPylon] SystemType=WEAPON_STATION StationID=6 StationGroupID=5 StationType=EXTERNAL //AttachmentPosition=-5.0920,0.3084,-0.8827 AttachmentPosition=-5.0920,0.3084,-0.5227 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM AttachmentType=Nato,Argentina,ISRAEL,FRANCE ModelNodeName= FuelTankName= PylonMass=17.0 PylonDragArea=0.03 [RightOuterPylon] SystemType=WEAPON_STATION StationID=7 StationGroupID=6 StationType=EXTERNAL //AttachmentPosition=5.0920,0.3084,-0.8827 AttachmentPosition=5.0920,0.3084,-0.5227 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1500 AllowedWeaponClass=BOMB,RP,FT,GP,TER,IRM AttachmentType=Nato,Argentina,ISRAEL,FRANCE ModelNodeName= FuelTankName= PylonMass=17.0 PylonDragArea=0.03 Quote
+russouk2004 Posted November 11, 2019 Posted November 11, 2019 (edited) you have name as tank it should be pylonnode name..or whatever the mesh name is of the pylon model try it in mues lod viewer [RightPylonMount] SystemType=WEAPON_STATION StationID=5 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=5.0920,0.3084,-0.3827 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100.0 AllowedWeaponClass=MER,TER,CGR,ATR,TLR,2IR,2AH,2BR AttachmentType=Nato,Argentina,ISRAEL,FRANCE NoJettisionTank=TRUE ModelNodeName=1pilones PylonMass= PylonDragArea= FuelTankName= Edited November 11, 2019 by russouk2004 Quote
Geary Posted November 11, 2019 Posted November 11, 2019 You also have 'SpecificStationCode=1pilones' in your weapondata001.ini file, but not in your weapons entries. You might want to try commenting it out for the time being, ;SpecificStationCode=1pilones. Quote
ShrikeHawk Posted November 12, 2019 Author Posted November 12, 2019 Got it! It's working now. Thanks much. Found a more appropriate pylon but it's a bit big. Still, I'm on the way to having a IA-58 Pucara D-model with Matra550 missiles. 2 Quote
+Wrench Posted November 12, 2019 Posted November 12, 2019 and doing it via the Fake Pilot (tm) method wasn't an option? (as has been done numerous times in the past) Quote
ShrikeHawk Posted November 12, 2019 Author Posted November 12, 2019 8 hours ago, Wrench said: and doing it via the Fake Pilot (tm) method wasn't an option? (as has been done numerous times in the past) I've never actually used that, wrench. Would that method allow a pylon to appear? If so, are there directions for this in the knowledge base? Quote
Svetlin Posted November 12, 2019 Posted November 12, 2019 The fake pilot method works perfect for objects that need to stay permanently fixed on the aircraft. So one needs to consider if the subject pylon is to be constantly visible on the aircraft or not. In other words, if the fake pilot metod is used, then no matter what type of weapon is selected or if any weapon is loaded at all, the pylon will stay fixed on the aircraft. 1 Quote
+Wrench Posted November 12, 2019 Posted November 12, 2019 as I did on all of Wolf's P-47s, N1K2 George, and many others (oddly, all of the seem to be Wolf's!) Even fixed buttloads of Skyhawks that way, the USN A-4L built from the original E, with the added hump, and all the original Argie Scooters with the various bits and bobs. Unfortunately, like Svetlin said, it's a permanent thing - always attached to the aircraft. But a hell of a lot simpler arrangement; no need to fuck with the loadout ini, just add the weapons As seen in the image below on the Jug, these aren't the perfect shape, but they get the job done. Also, the ADF loop on top is FPed in (just a test for CBI based Jugs) but, whatever you think works best for you. 2 Quote
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