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Mikoyan-Gurevich Ye-8A and M

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Mikoyan-Gurevich Ye-8A and M


This aircraft mod represents Mikoyan-Gurevich's Ye-8 experimental fighter and its fictional updated "M" variant. There are slight variations compared to the actual prototype and the pits are pure fictional as there are no pictures that show how that looked in its original form, so its a mix of various systems used or developed in that time frame that the aircraft was developed.
This package comes with 3 skin set for each variant, with decals for Soviet aircraft, since birds for LSK and Czechoslovakia use stock decals.

This model is meant for SF2 games only, and SF2 Europe is required as some of the skins use stock decal numbers.

Install is the regular dropping the contents in their respective places. 

Please note: The model might gets heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod "_nd" as lod1.

New weapons are provided - some type specific - beside these the model uses the general Soviet weapons.

Be aware - In the 1970's and later when AA-8 can be selected, manually double loadout of these can happen. 

Make sure to read the manual included with the package.

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Creators of these Aircraft mods as members of CombatAce site:

Aircraft 3d work: Logan4
Cockpit 3d work: Logan4
Aircraft FM: Gepard, Cliff7600, Logan4
Aircraft avionics: Cliff7600, Logan4
Skin files and decals: Gepard, Logan4
Cockpit files: Logan4, Cliff7600

There are certain texture sections that were borrowed from the Su-17 project which were originally created by Stary

Thanks for 76.IAP-Blackbird for the original KS-3 seat, a modified version of it used in the cockpit file.

Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.

Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.

 


 

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AB not working...

cause....

In 8a  in the afterburner ini is typo

TextureStage[01].TextureName=Ye8_AFTERBURNER.tga  

FIX>    rename to   

TextureStage[01].TextureName=Ye8AFTERBURNER.tga

also thers no afterburner node,there is one in the M but not A

Edited by russouk2004

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