Hey, I own Strike Fighters 2 Flight Simulator I want to install new aircraft like the F-16 and F-35. The videos I have seen show an "EXE" and "INI" file. I don't have them. Also, I installed the game on a different drive named "G" rather than the o so common "C" drive. I read the Readme and the Knowledge Hub but the are unclear and/or again show those "EXE" and "INI" files. All the videos I have seen make a new standalone game and download a mod. I want to add an aircraft to the game, I don't know how to do it and if it works where I can select and play said aircraft. Please help me Idk if this is even going to be seen.
Hi guys, i have a very big issue regarding one of my favourite games of all time: Strike Fighters: Project 1.
I play this beautiful old game on my PC and i run it pretty well at lowest settings and 1920x1080p (i had ALSO to change "default graphic card option" to my high-performances NVIDIA graphic card, due to the fact that the game heavily lags if i run it with the default graphic card option, even if it's all set on lowest settings).
After i figured out this little issue, the game runs pretty smoothly and at an high framerate so, what's the problem?
The problem is that whenever i hit or shoot down a plane or i look at an explosion, the game freezes for a couple of seconds...
So i don't know what to do and why this happens…
Is that because Strike Fighters: Project 1 is too old for a modern medium-high end PC? (I used to play it also on my previous low end Windows XP PC, and i never had any kind of problem)
Should i play the game at lower resolutions even if all settings are already at lowest?
Why had i to choose my high-performances NVIDIA graphic card to play the game without lag even if it's an old and well optimized game?
Please help me, i know SF:P1 is a very old game and i should go for SF2, but the first one is one of my favourite games of all time and THIS PROBLEM MAKES THE GAME UNPLAYABLE!!!
THANK YOU VERY VERY MUCH, cause this is a HUGE PROBLEM, i really have no idea of what to do and i'm very confused about what's happening...
I've been away from SF2 for about 6 months or so and started flying again today. I wanted to tweak a few controls on my Thrustmaster T-Flight Hotas X unit as I have done in the past. When I go to the "Options/Control" and then "Customize" screen it only gives me the option of makeing changes to the keyboard. On the Control screen it recognizes the Thrustmaster but in the Customize area there is no way I can find to make button assignments on the controller.
The previously customized control file is still there. I get the same results on Viet Nam, Korea, Desert Storm and North Atlantic. All previously worked.
Thoughts and help please!!!!!!
By General PB
i have still to figure out how to properly mod my new sf2 install and i am a bit of a dumdum when it comes those issues, i have tried to just mod the base sf2 campaign Burning Sands (1959) to give the mercenary squadron more cash as a start so i can figure out how to start doing the rest.
i made a flight directory in my saves folder and extracted the missiondata001.cat into it
i.e. my folder is:
C:\Users\evil overlord\Saved Games\ThirdWire\StrikeFighters2\Flight\MissionData001
and i am trying to edit the campaign1_data.ini to simply add more cash to the merc squadron for now (was trying to add more land units and stuff but i am back to just trying to change one thing and getting that to work so i can later do a custom campaign)
the options.ini has
Directory=C:\Users\evil overlord\Saved Games\ThirdWire\StrikeFighters2
but for now, nothing changes when i try to start a new merc campaign, any ideas what i am doing wrong?
Finally managed to implement start/stop functions for engines 3 & 4, thanks to two unused entries in the key bindings array. The two keys are actually used elswhere as well to control keyboard throttle up/down (+/-) movement. The rewritten routines do NOT interfere with this behaviour as long as planes don't have engines 3 & 4, so it will still work on single and twin engined planes. The EAW/INI still allows remapping of these keys and I will pprobably adapt their text entries to show the duality of these keys.
With the added feature it's not yet clear if more needs to be done in respect to the already adapted engine overheat/damage routines but I think when we test these features in our online games in the Launchpad any negative behaviour will soon surface. Offline I've not seen any anomalous behaviour sofar but it's still early days, so fingers crossed!
BTW, if my decrepid computer allows new startup sounds for the Quads will be implemented (already downloaded some). It'll require a bit more memory and I can't really say if my current install can handle much more. Shouldn't be a problem on newer computers with sufficient memory though, so I'll add them anyway. They can be removed from the gamefolder if necessary.