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Just redone this from a freeware model I uploaded in modders depository...fancied a quick change...all set to go...

just need to know...can I add gunner via game or do I add one...?  if latter anyone got spare russkie max figure.?

also...do the vehicles use steering ?...rear doors open should I animate it ?

and do lights work ?

cheers

 

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Edited by russouk2004
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4 hours ago, russouk2004 said:

can I add gunner via game or do I add one...?

must be part of model...no animation, only movement via pitch and yaw of mesh...

5 hours ago, russouk2004 said:

do the vehicles use steering ?

no as far as i know...it drift left or right but no steering as we know it...

5 hours ago, russouk2004 said:

rear doors open should I animate it ?

only animation for a ground object is reload animation I think...(not even sure if it works)

5 hours ago, russouk2004 said:

and do lights work ?

Nope.

You can add 'tga lights' like me or killerbee added to flightline objects...but the thing is it will appear 24h .....so no point really.

 

 

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Looks great, but the vehicle commander is just asking to be taken out by a sniper!

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4 hours ago, yakarov79 said:
10 hours ago, russouk2004 said:

and do lights work ?

Nope.

or you can add lights via effect emitter.  In this case, the effect is quite cool but it does not really give illumination ahead...rather than glowing bulb ...but looks better than those tgas shaped into light cones.

(or maybe someone can work on emitter effect that will give proper light effect) I am using one of the aircraft carriers emitter effects.

during the day...

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and night...

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don't forget Kesselbrut's Zil truck pak -- 2 of them have headlights. On all the time of course, but they work. Self-illumination mesh, perhaps (is that even a thing? or is it tga??

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Well its works sorta...I think collision box too low or is emitter that black ?

bump and spec aint showing but that may be the ini setting..

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