Jump to content

Recommended Posts


Sadly there is no Tejas available for Strike Fighters 1, WoX series.

Only for strike fighters 2.

Share this post


Link to post
Share on other sites
On 11.05.2020 at 12:47 PM, Anshuman said:

Where can i get a mod for Hal Tejas. any suggestion.

Hello!

You can download the Hal Tejas airplane model here.

 

The plane works (!) in 1st Gens, although minor modifications will be required. First of all, save the main Banidos_Tejas file in the ANSI format instead of Unicode, otherwise the game simply will not see it. Please contact if you have questions.

Edited by Crawford

Share this post


Link to post
Share on other sites
On 11.05.2020 at 12:47 PM, Anshuman said:

 

By the way, here is a small SkinPack for this aircraft:

 

 

Share this post


Link to post
Share on other sites

bet it's a unicode lod... they don't work in 1stGens, and the game engine can't "see" them.

 

Share this post


Link to post
Share on other sites
2 hours ago, Wrench said:

bet it's a unicode lod... they don't work in 1stGens, and the game engine can't "see" them.

 

:no: You will laugh, but THIS lod is written in ANSI, so it works great in the 1stGens. I guarantee it. ))

Probably, at that time Banidos was still using a normal MaxExporter_Max2009 without newfangled bells and whistles. In general, there is no difference if you do not use bump maps. Unfortunately, this beautiful model has a well-known shadow bug, so it’s better to turn off shadows in the main Banidos_Tejas.ini file.

5ec6f7ee42c61_HALTejas.jpg.54bf1496591704298ccbb35d490f7e75.jpg

By the way, a 100% sure way to determine whether the mod will work in 1stGens: just open the LOD file using Notepad (suddenly). If the opened text begins with the letters L O D , then the file is written in Unicode and 1stGens series games will not see it.

  • Like 1

Share this post


Link to post
Share on other sites

that is one of the WORST shadow bugs I've ever seen!!!

I didn't know about Notepad. I've been using a hex editor to open lods since the early 2000s!! Ya learn something everyday!

  • Like 1

Share this post


Link to post
Share on other sites
On 22.05.2020 at 2:54 AM, Wrench said:

I didn't know about Notepad. I've been using a hex editor to open lods since the early 2000s!! Ya learn something everyday!

We all learn something every day! :biggrin:

The focus with Notepad is good in that we can find out if the plane will fly in the 1stGens without starting the game itself. Since Mue's LOD Viewer 'sees' LODs of both formats, but does not report which format we are dealing with.

In turn, the Hex editor allows to easily change the format of textures embedded into the LODs. That is, from JPG or DDS to BMP format (or vice versa). Thus, all mods created for 2ndGens in ANSI - using MaxExporter_Max2009 - can comfortably work in 1stGens (or vice versa)).

Quote

that is one of the WORST shadow bugs I've ever seen!!!

Unfortunately yes! This bug is visible even in normal horizontal flight, and not only from some angles, as is usually noticed (when going below 45° roll).

img00017.jpg.52ce720e4e7f845392fbbd191ebb5df2.jpg

The model needs refinement in Max.
Another easy way is to just change the "CastShadow=" to FALSE. Also eliminates the problem for that single aircraft. This is not the best solution, but the only one at the moment.

Edited by Crawford

Share this post


Link to post
Share on other sites

Aleducat nunca termino ese modelo, y lo largue en beta parta que lo vuele la comunidad, por eso no me molesto en soltar otros modelos de el como el packfa T-50  

============

Google Translation (by wrench)

 

Aleducat never finished that model, and I released it in beta as the community blows it up, that's why I don't bother releasing other models of it like the packfa T-50

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By Anshuman
      Can Anyone help me..?After installing Su-35 mod in WOE,i cant get the Russian Weapons like R-77,R-73 even if i v already installed latest weapon pack,this case only happens with su-35,but in Mig-35 or Mig-29 mod i can get Those Russian Weapons like R-27,R-77 ETC..
    • By yakarov79


      View File HH-53C / CH-53C Super Jolly Green Over Europe
      Sikorsky CH-53C, HH-53C Super Jolly Green Giant Over Europe Ver 3.0 for SF2
      This is a third party add-on of early rescue / special operations Sikorsky helicopter HH-53C and CH-53C 
      It is designed for and works only in SF2 series. And will never work in SF1.
       
      March 2016
      February 2019
      *************************************************************
      This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      CHANGES:
      I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.
      YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53Cand HH-53C from European pack.  Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones.
      The rest (except Aircraft folders) are same can be overwritten without fear...also delete old weapon: HH-53_ ALE-20
      Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. 
      Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
      Added simple bump and specular maps. Also added damage tgas.
      Major changes in the cockpit - now it is much more correct. Although probably not everyone cares ore will see a difference. Anyway.

      ******************IMPORTANT******************
      FakePilot mod needed to run this mod. 
      As always.
      Standard animation commands HH-53 C:
      LANDING GEAR - Nose light deploy/retract at any speed.
      ANIMATION 1 - cargo ramp half open
      ANIMATION 2 - cabin windows
      ANIMATION 3 - wipers outside/inside
      ANIMATION 4 - refueling probe
      Hook - changes position when refueling to see the tip of the spear.
      rescue op:
      Open "bombbay" doors - cargo ramp and right side hatch/door
      ANIMATION 8 - Open side doors, lower jungle penetrator
      ANIMATION 9 - deploy PJ
      ANIMATION 10 - lower/raise hoist.
      Animation 8, 9 and 10 have a speed limit. So you can't hoist on full speed.
       
      With little practice, you can even hoover. Without fake flaps and airbrakes.
      Important here to control is using rudder and vector thrust control.
      Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off.
       
      Cockpits.
      One cockpit for both aircrafts.
      Skins.
      All serial numbers are based on available photos and are historically correct and few versions of one unit for each helo.
      CH-53C 601st TASS Sembach, Germany.
      - early SEA and late EURO1/ hi viz painting.
      HH-53C 67th ARRS Woodbridge, UK.
      - early SEA and EURO1 camouflage scheme plus additional one grey before 67th moved to Woodbridge.
      Weapons.
      The only "offensive" weapon is left/right side gunner equipped with GAU-2 minigun. Well, it is quite a defensive weapon.
      CH-53C can be equipped with a refueling probe (same weapon station as in RH-53D)
       
      There is a separate weapon station called SandyStation - with allowed all sort of offensive weapons. Purpose of this station is to fly with Sandy (or any other USAF aircraft) as wingman fully loaded. Same way can be added Sandy fuel tanks.
      IMPORTANT -
      Due to tu construction of this mod, it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on the airfield - especially with underslung cargo load.
       
      Pilots - best to use is OldDiego's pilots.
       
      Have fun.
      Edit and report bugs.
       
      Jarek Hereda.
       
      Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird.
      Thanks for all kind support.
       
      T.O. 1H-53©A-2-1 Technical Manual USAF HH-53 and CH-53 model.
      T.O. 1H-53(H)B-1 Flight Manual.
      H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed.
      hampshireairfields.co.uk
      gonavy.jp
      helis.com
      amarcexperience.com
      aerialvisuals.ca
      abpic.co.uk
      planepictures.net
      pavelow.us
      pjpararescue.blogspot.com
      pjsinnam.com
      jollygreen.info
      edwards.af.mil
      and more.....
      Submitter yakarov79 Submitted 03/13/2016 Category Other  
    • By yakarov79
      Sikorsky CH-53C, HH-53C Super Jolly Green Giant Over Europe Ver 3.0 for SF2
      This is a third party add-on of early rescue / special operations Sikorsky helicopter HH-53C and CH-53C 
      It is designed for and works only in SF2 series. And will never work in SF1.
       
      March 2016
      February 2019
      *************************************************************
      This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact me first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      Bribes and donations are accepted;
      *************************************************************
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
       
      CHANGES:
      I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.
      YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53Cand HH-53C from European pack.  Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones.
      The rest (except Aircraft folders) are same can be overwritten without fear...also delete old weapon: HH-53_ ALE-20
      Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. 
      Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
      Added simple bump and specular maps. Also added damage tgas.
      Major changes in the cockpit - now it is much more correct. Although probably not everyone cares ore will see a difference. Anyway.

      ******************IMPORTANT******************
      FakePilot mod needed to run this mod. 
      As always.
      Standard animation commands HH-53 C:
      LANDING GEAR - Nose light deploy/retract at any speed.
      ANIMATION 1 - cargo ramp half open
      ANIMATION 2 - cabin windows
      ANIMATION 3 - wipers outside/inside
      ANIMATION 4 - refueling probe
      Hook - changes position when refueling to see the tip of the spear.
      rescue op:
      Open "bombbay" doors - cargo ramp and right side hatch/door
      ANIMATION 8 - Open side doors, lower jungle penetrator
      ANIMATION 9 - deploy PJ
      ANIMATION 10 - lower/raise hoist.
      Animation 8, 9 and 10 have a speed limit. So you can't hoist on full speed.
       
      With little practice, you can even hoover. Without fake flaps and airbrakes.
      Important here to control is using rudder and vector thrust control.
      Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off.
       
      Cockpits.
      One cockpit for both aircrafts.
      Skins.
      All serial numbers are based on available photos and are historically correct and few versions of one unit for each helo.
      CH-53C 601st TASS Sembach, Germany.
      - early SEA and late EURO1/ hi viz painting.
      HH-53C 67th ARRS Woodbridge, UK.
      - early SEA and EURO1 camouflage scheme plus additional one grey before 67th moved to Woodbridge.
      Weapons.
      The only "offensive" weapon is left/right side gunner equipped with GAU-2 minigun. Well, it is quite a defensive weapon.
      CH-53C can be equipped with a refueling probe (same weapon station as in RH-53D)
       
      There is a separate weapon station called SandyStation - with allowed all sort of offensive weapons. Purpose of this station is to fly with Sandy (or any other USAF aircraft) as wingman fully loaded. Same way can be added Sandy fuel tanks.
      IMPORTANT -
      Due to tu construction of this mod, it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on the airfield - especially with underslung cargo load.
       
      Pilots - best to use is OldDiego's pilots.
       
      Have fun.
      Edit and report bugs.
       
      Jarek Hereda.
       
      Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird.
      Thanks for all kind support.
       
      T.O. 1H-53©A-2-1 Technical Manual USAF HH-53 and CH-53 model.
      T.O. 1H-53(H)B-1 Flight Manual.
      H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed.
      hampshireairfields.co.uk
      gonavy.jp
      helis.com
      amarcexperience.com
      aerialvisuals.ca
      abpic.co.uk
      planepictures.net
      pavelow.us
      pjpararescue.blogspot.com
      pjsinnam.com
      jollygreen.info
      edwards.af.mil
      and more.....
    • By MigBuster


      Today we are taking a trip back to 2004, a time when as you can see from the photo above featured PC CDROMs!
      Before Internet speeds for most were high enough to consider sending entire game files they had to distribute games to people using good old fashioned Compact Disks. The shiny CD came complete with its own (Jewel) case with cover and even a printed manual. As you can see a time when even Thirdwire had to distribute games and make them look like games used to - the manual even tells me to go to http://www.softwarehelpdesk.co.uk/ for technical support…………..ha looks like that domain is up for sale! 
       

       
      Looking at the back we can see it even ran on Windows ME with 256MB of RAM! - Yes, I had to look back to remember what Win ME was – the very last of the Win 9x line before Microsoft thankfully ditched that and we got Win 2000 then Win XP.  Of course, in 2004 or nearly all of that decade Win XP was the only game in town for home users and it was great for its time.

       
      For anybody who had bought Strike Fighters: Project 1, a Vietnam game was a logical and most welcome step forward….a game that recreates the intense air combat experience in the skies of North Vietnam at the height of the air campaign……………..what could be better!


      The manual lists the Player and AI aircraft, and although the VPAF selection looks fairly complete, the US selection was very limited compared to the later Strike Fighters 2: Vietnam.
      This was a time when there was hope for the future and many opportunities to modify the hell out of the game and start getting into place the absolute ton of things not included in the box.
       

      Terrain & Environment
      As you might see (from the case) the Terrain that came with WOV wasn’t much better than what comes with one of Thirdwires Phone & Tablet PC games – a pretty poor and unrealistic looking barren wasteland. Unsurprisingly it was not long before modders produced somewhat better tilesets - one of the first I remember and although free was used by Yankee Air Pirate later:

      The RA-5 Vigilante - does not come with WOV
       
      There was a payware tileset for sale at Razbams store at some point – but suffered from having obvious borders and tile edges – also 512 x 512 bitmap files were pretty big at the time but very low res by today’s standards.
      This later effort includes a version of Starys Green Hell which included a lot more trees for the first time:

      Vietnam was hell - Green hell!
       
       
      When released WOV also had no clouds either but they were added in a later patch:

      Low level clouds, gone but not forgotten 
       
      Game play
      The North Vietnam Air Force (VPAF) and air defences were quite well set up as part of the terrain, with relevant SAM and AAA models for the era along with relevant AI. The MiGs varied in effectiveness from patch to patch whereas some of the SA-2s had a Kill probability of about 99% - this was rightly toned down somewhat in Strike Fighters 2 (SF2). 
      WOV included an airbourne FAC (Forward Air Controller) role and this was usually represented by an 0-1E Birddog flying over the battlefield (Callsign Snoopy) – this was removed from SF2. 
      The game added Carrier operations for the first time although the carrier was pretty lonely by itself most of the time, and players could only fly off it in campaigns and scripted single missions! 
       

      The B-52s thought they were safe from Thirdwires lesser spotted MiG-17F 
       

      Payware
      There were some options for payware – mostly from Razbam and Yankee Air Pirate – both had air of controversy that I won’t go into here. 

      One of the very few payware aircraft was the A-1 skyraider pack

      Before the Mission Editor arrived in SF2 you had to create single missions using Notepad basically, quite a time consuming and difficult process. Yankee Air Pirate basically created single missions based on real missions from Vietnam and was quite an important addition for anyone with an interest in that subject. 
       

      Populated carrier deck
       

      Landing and taking off in Hueys from smaller boats like this
       

      Shooting down Colts in Hueys
       

      Shooting the side gun in Hueys - Get some!.
       
      Of course, with scripted missions you can do quite a few things you cannot in auto generated single missions and campaigns!
       

      Advance clone army!
       

      The VPAF, masters of camouflage
       
       
       
      Looking back
      Wings Over Vietnam certainly started out as a fairly serious attempt to put together a decent standalone Vietnam war Air Combat simulator and in that respects, did a pretty decent job, but only if you took time to add a lot of the mods available and change the game yourself. Graphically it was using DX9.0c so was up to date in that regards although again you had to add mods to get it looking to what it should have perhaps been out of the box. 
       

      F-111A - not included with WOV
       

      EB-66 - not included with WOV

      …………and Here we are at the tail end of 2017 and still no real alternative to WOV and SF2V on the Vietnam War flight sim front.
       
       
       
       
       
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..