+russouk2004 Posted June 7, 2020 Posted June 7, 2020 (edited) View File Sukhoi100Static.7z Static Aircraft Converted from Freeware SSJ-100 by me Russouk2004. Sukhoi SJ-100 Superjet Airliner.static object. for adding to airports etc... NOT to be uploaded to any other site,other than at Combatace.com. Further skins when complete. For use in SF2......NOT for comercial use. Breaking news...thanks to Guuruu for Destroyed LOD and wrench for the ini entry. Drop destroyed LOD in the terrain you are using root folder...and add this to terrains ..... terrain_types.ini i.for the Airliner to show. [TargetType***] Name=Suk100 FullName=Parked Su-100 Airliner ModelName=Sukhoi-100Static.LOD TargetType=Misc ActiveYear=2011 TargetValue=50 UseGroundObject=FALSE RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeRocketGroundExplosion DestroyedModel=Su-100_destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 Submitter russouk2004 Submitted 06/07/2020 Category Ground Object Mods SuperJet-100 destroyed.7z Edited June 9, 2020 by russouk2004 3 1 Quote
+Soulfreak Posted June 9, 2020 Posted June 9, 2020 (edited) The entrie for terrain_types.ini & a readme for modders who are not so familar with adding stuff would be helpful... Edited June 9, 2020 by Soulfreak 1 Quote
Wrench Posted June 9, 2020 Posted June 9, 2020 Those of us the know, already know how. but, it would look like this: Quote [TargetType***] Name=Suk100 FullName=Parked Su-100 Airliner ModelName=Sukhoi-100Static.LOD TargetType=Misc ActiveYear=2011 TargetValue=50 UseGroundObject=FALSE RepairRate=0.150 StartDetectChance=50 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeRocketGroundExplosion DestroyedModel=IL-28_Destroyed.lod SecondaryEffect=VehicleFireEffect SecondaryChance=100 called it "Suk100" , as we have an Su-100 tank for a long time. This removes ANY possibility of confusing the game engine (which is fucked up enough in places) the destroyed model is a 'best fit'; unfortunately, you'd need to extract the destroyed lod from the object cat, and place it into the terrain folder to make sure it works. Just referencing it, sometimes don't work. Quote
+russouk2004 Posted June 9, 2020 Author Posted June 9, 2020 I didnt think of the entrys as Im no guru lol...next time will get advise...and add them... btw thanks to Guuruu,,,,adding destroyed lod to file. destroyed LOD 1 1 Quote
Wrench Posted June 9, 2020 Posted June 9, 2020 for statics, you've NO idea how hard it is to find a good one!!! And dopey me dosen' t have them all extracted from the pre-lock object cats. Most, but not all 1 1 Quote
+guuruu Posted June 10, 2020 Posted June 10, 2020 Kevin, can you check my static F-16 ? I can't collide with this object and no idea what is wrong. Will send you files if you can look ... Quote
Wrench Posted June 10, 2020 Posted June 10, 2020 of course!! I haven't been reading the ODS forum for a couple of days, so I might have missed it Quote
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