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Just as the operation Desert Thunder began, the confident and proud forces of Dhimar and USA launch into the battlefield over Paran. An enormus aluminium cloud composed by F-4s, A-4s and B-57 crossed the frontline to bomb the heart of Parans military infrastructure, not knowing what was waiting for them...

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Within minutes, all squadrons that didn't drawn quickly from the strike, dissapeared from the radar. Those who managed to return to allied soil witnessed enormus explosions, planes vanishing... After hearing what intelligence reports had to say, a new installarion of extraordinary cannons was built deep in Paran soil, cappable of accelerating rounds to enormus speeds and tear down any air unit in a 80km range. Something must be done about it if they want to win the war...

Thats what happened when I put this experiment in the desert terrain and played a campaign hahaha. Here is more footage of it for the ace combat fans:

img00187.thumb.JPG.f47493208c3824bfb4fa5dad9209624a.JPGimg00188.thumb.JPG.59b183cc95dd0a95fb0f17ddc2d60f4e.JPGimg00189.thumb.JPG.2c8c836f9ef5ebed41ee4ae61e399875.JPG

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  • Similar Content

    • By Spinners


      View File [Fictional] Tupolev Tu-16 'Badger-A' Paran Air Force
      Tupolev Tu-16 'Badger-A' for STRIKE FIGHTERS 2
      This is a very simple mod of the stock AI Third Wire Tu-16 to give a flyable Tu-16 'Badger' in service with the Empire of Paran Air Force with markings for No.1 Heavy Bomber Brigade.

      COCKPIT
      There is not really a totally suitable pit for this aircraft so I've decided not to include one but you will be sat in the right place (offset to port) and you will have a gun sight and a ground mapping radar. 
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Tu-16_Pa folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Tu-16_Pa folder into your Decals folder.
      That's it! 

      FLYING THE BADGER
      It's so easy to scrape the tail when taking off so let the Badger 'auto take-off' by setting flaps and full power, release the brakes and the nose will lift at 260kmh and it will lift off the runway soon after. I've had good results by releasing my bombs at 10km away from the target whilst at 6,000m altitude but the Badger will happily cruise at 9,000m and at that height you should release your bombs at about 12km away from the target or just a bit more. Remember that the Badger has a fixed forward-firing 23mm cannon so if your bombs miss the fuel tank then get down nice and low and take it out that way!
      To help you land the Badger I've added fake airbrakes which will slow you down enough so it's just a matter of lining up the runway from a fair old distance and making a nice 'greaser' of a landing. It does sometimes help to push the stick forward to overcome the bounciness of the landing gear.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 22nd, 2023
       
      Submitter Spinners Submitted 09/08/2010 Category What If Hangar  
    • By Spinners
      Tupolev Tu-16 'Badger-A' for STRIKE FIGHTERS 2
      This is a very simple mod of the stock AI Third Wire Tu-16 to give a flyable Tu-16 'Badger' in service with the Empire of Paran Air Force with markings for No.1 Heavy Bomber Brigade.

      COCKPIT
      There is not really a totally suitable pit for this aircraft so I've decided not to include one but you will be sat in the right place (offset to port) and you will have a gun sight and a ground mapping radar. 
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Tu-16_Pa folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Tu-16_Pa folder into your Decals folder.
      That's it! 

      FLYING THE BADGER
      It's so easy to scrape the tail when taking off so let the Badger 'auto take-off' by setting flaps and full power, release the brakes and the nose will lift at 260kmh and it will lift off the runway soon after. I've had good results by releasing my bombs at 10km away from the target whilst at 6,000m altitude but the Badger will happily cruise at 9,000m and at that height you should release your bombs at about 12km away from the target or just a bit more. Remember that the Badger has a fixed forward-firing 23mm cannon so if your bombs miss the fuel tank then get down nice and low and take it out that way!
      To help you land the Badger I've added fake airbrakes which will slow you down enough so it's just a matter of lining up the runway from a fair old distance and making a nice 'greaser' of a landing. It does sometimes help to push the stick forward to overcome the bounciness of the landing gear.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - October 22nd, 2023
       
    • By Viper63a


      View File ODS Warbirds: E\F-111A\E\F Aardvark & Raven ODS30 Squadrons
      SF2 E\F-111A\E\F Aardvark & Raven ODS30 Squadrons
      -------------------------------------------------------------
      This pack contains the stand-alone version of the E\F-111A\E\F Aardvark & Raven aircrafts from "Operation Desert Storm: 30th Anniversary". This mod contains accurate ODS livery, nose art and serial numbers from ODS. This is just a sample of what you will find in the expansive "Operation Desert Storm: 30th Anniversary" pack. If you like this mod and want (much much) more! Please check out the "Operation Desert Storm: 30th Anniversary" mod here...
      https://combatace.com/files/file/17521-operation-desert-storm-30th-anniversary-edition/
      !! DO NOT INSTALL THIS MOD into the "Operation Desert Storm: 30th Anniversary" pack. That pack already has these aircrafts, customized for the ODS30 theater!
      * Source: 
      https://dstorm.eu/pages/en/usa/f-111.html
      * Included Jets: 
      EF-111A Raven
      F-111E Aardvark
      F-111F Aardvark
      -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------
      1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required.
      2) Update your "...\Flight\SOUNDLIST.INI" with the contents of the "Add F111 SoundList.txt". Please don't forget to maintain the number sequence in the sound list.
      3) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do. 
      * Please note that some squadrons may have multiple CO planes, this is not a mistake. Rather than just picking one CO, I am respresenting all the COs for that squardon during the period. So both COs could pop up in given scenario. I rather have them than cut them so...it's only a game...
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      * Mod Direction and Optimization - Menrva
      * Additional Data and Weapons improvements - Yakarov79.
      * Additional Sound tweaks and updates - Guuruu.
      * Accurate Skins and Decals - Viper63a
      * Added JosefK's "0.9 OPEN BETA FOR F-111 CCIP" Mod to F-111E & F.
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      =Viper63a=
      -------------------------------------------------------------
      -------------------------------------------------------------
      Previous versions....This mod is a ODS specific subset of these other mods...
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      * FastCargo's Super Vark package 2.4 (SF2)
       
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2) 
       
      * Dave's EF-111A Version 2.0 (SF1)
       
      * LeL's F-111 TAC Pack (SF1)
       
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
       
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2) 
       
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)

      * JosefK's "0.9 OPEN BETA FOR F-111 CCIP" Mod to F-111E & F.
       
      F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
       
      Thank you all for your contributions!!
      -------------------------------------------------------------
      * Please see the "~Original Readme" folder for original credits and previous contributors. All credit goes to those who came before me. Without them, this pack would not be possible. 
      -------------------------------------------------------------
      -------------------------------------------------------------
       
      Submitter Viper63a Submitted 06/28/2021 Category F-111  
    • By Viper63a
      SF2 E\F-111A\E\F Aardvark & Raven ODS30 Squadrons
      -------------------------------------------------------------
      This pack contains the stand-alone version of the E\F-111A\E\F Aardvark & Raven aircrafts from "Operation Desert Storm: 30th Anniversary". This mod contains accurate ODS livery, nose art and serial numbers from ODS. This is just a sample of what you will find in the expansive "Operation Desert Storm: 30th Anniversary" pack. If you like this mod and want (much much) more! Please check out the "Operation Desert Storm: 30th Anniversary" mod here...
      https://combatace.com/files/file/17521-operation-desert-storm-30th-anniversary-edition/
      !! DO NOT INSTALL THIS MOD into the "Operation Desert Storm: 30th Anniversary" pack. That pack already has these aircrafts, customized for the ODS30 theater!
      * Source: 
      https://dstorm.eu/pages/en/usa/f-111.html
      * Included Jets: 
      EF-111A Raven
      F-111E Aardvark
      F-111F Aardvark
      -------------------------------------------------------------
      Installation:
      -------------------------------------------------------------
      1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required.
      2) Update your "...\Flight\SOUNDLIST.INI" with the contents of the "Add F111 SoundList.txt". Please don't forget to maintain the number sequence in the sound list.
      3) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do. 
      * Please note that some squadrons may have multiple CO planes, this is not a mistake. Rather than just picking one CO, I am respresenting all the COs for that squardon during the period. So both COs could pop up in given scenario. I rather have them than cut them so...it's only a game...
      * Tweaked and Tested by the ODS30 team!
      * Mod Direction and Optimization - Menrva
      * Additional Data and Weapons improvements - Yakarov79.
      * Additional Sound tweaks and updates - Guuruu.
      * Accurate Skins and Decals - Viper63a
      * Added JosefK's "0.9 OPEN BETA FOR F-111 CCIP" Mod to F-111E & F.
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      =Viper63a=
      -------------------------------------------------------------
      -------------------------------------------------------------
      Previous versions....This mod is a ODS specific subset of these other mods...
      * Updated Mod Pack: SF2 USAF E\F-111\E\F Pack by Viper63a, Dtmdragon, Lel and Fanatic Modder!
      * FastCargo's Super Vark package 2.4 (SF2)
       
      * Slick Cowboy's F-111_improvedskinpack 2.0 (SF2) 
       
      * Dave's EF-111A Version 2.0 (SF1)
       
      * LeL's F-111 TAC Pack (SF1)
       
      * Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
       
      * Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2) 
       
      * Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)

      * JosefK's "0.9 OPEN BETA FOR F-111 CCIP" Mod to F-111E & F.
       
      F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
       
      Thank you all for your contributions!!
      -------------------------------------------------------------
      * Please see the "~Original Readme" folder for original credits and previous contributors. All credit goes to those who came before me. Without them, this pack would not be possible. 
      -------------------------------------------------------------
      -------------------------------------------------------------
       
    • By Spinners


      View File [Fictional] Fiat G.55 Centauro for Strike Fighters 2
      Fiat G.55 Centauro for STRIKE FIGHTERS 2 
      This is a simple mod of Veltro2K's Fiat G.55 Centauro to create a fictional Fiat G.55 Centauro in service with the Turkish Air Force in the 1944-1949 timeline. Also included is a Parani Army Air Force skin (in fact, this mod is set up as a Parani aircraft).

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the Centauro folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the Centauro folder into your Decals folder.
      3. From the SOUNDS folder drag and drop the Bf109G folder into your Sounds folder.
      4. From the WEAPONS folder drag and drop all three folders into your Weapons folder.
      That's it, although you might want to use the WW2 pilot of your choice. Please note that the 3D model has a tiny bit of 'decal bleed' on the port side of the nose.

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Thanks to Veltro2K for making the G.55 Centauro 3D model.
      Thanks to Charles for the original skins and also for the flight model.
      Thanks to Kesselbrut and Capun for the cockpit.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 1 - 24/10/2020
      Submitter Spinners Submitted 10/24/2020 Category What If Hangar  
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