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Slant6

Yak-9P's in Korea 1950 far more deadly than in real life. Any way to fix this?

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I've been playing the North Korea Invades 1950. Lots of fun, although NK birds a lot more numerous than in real life. Anyhow, problem is that the Yak-9Ps are too skillful and deadly. They make mincemeat out of F-80Cs and give F9Fs a hard time. Any way to tone this down, so they're shot down easier--like in real life?

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add low-intellegence AI statement to the data ini???? (they should already have AI statement, ie: dogfight)

backup the data ini, and replace the AI Data with this:

 

[AIData]
TakeOffRotationAngle=10.0
MaxPitchCombat=35.0
MaxPitchForAltitude=13.0
MinAIQuality=Green
MaxAIQuality=Veteran

[DogfightGreen]
MaxCannonRange=800
OptimalCannonRange=300
MinCannonRange=50
MaxRollForGunAttack=180
CannonBurstLengthShort=0.5
CannonBurstLengthLong=1.75
MaxRudderForGunAttack=0.09
MaxRudderForManeuver=0.25

[DogfightNovice]
LookoutAngle=270
DefensiveAngle=120
ChanceDefensiveTurn=75
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=25
ChanceCheckNewTarget=50
ChanceUseVertical=100
FightWithoutAmmo=1
MaxCannonRange=1000
OptimalCannonRange=300
MinCannonRange=50
MaxRollForGunAttack=180
CannonBurstLengthShort=0.5
CannonBurstLengthLong=1.75
MaxRudderForGunAttack=0.09
MaxRudderForManeuver=0.25

[DogfightVeteran]
LookoutAngle=270
DefensiveAngle=120
ChanceDefensiveTurn=75
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=25
ChanceCheckNewTarget=50
ChanceUseVertical=100
FightWithoutAmmo=1
MaxCannonRange=800
OptimalCannonRange=300
MinCannonRange=50
MaxRollForGunAttack=180
CannonBurstLengthShort=0.5
CannonBurstLengthLong=1.75
MaxRudderForGunAttack=0.09
MaxRudderForManeuver=0.25

 

pretty much all you can, or limit it to GREEN for MAXAI. The NKs weren't very well trained in the beginning

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