Sign in to follow this
Followers
0

Aircraft's update doesn't work
By
m275500, in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
-
Similar Content
-
By m275500
Hey mates, this one is quite hard for me. So, i will need your help.
Force001]
Alignment=FRIENDLY
Nation=ISRAEL
BaseArea=Tel Aviv
AirOffensive[001].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY- how do I determine those i know that time hitting the Egyptian runways was important, however, I usually copy it from any campaign although I don't realy understand these lines lol
AirOffensive[001].Secondary=SMALL_RUNWAY,EW_RADAR,TOWER,HANGAR
AirOffensive[002].Primary=HANGAR,EW_RADAR
AirOffensive[002].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,SMALL_RUNWAY,TOWER
AirOffensive[003].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY,SMALL_RUNWAY,TOWER,HANGAR
AirOffensive[003].Secondary=EW_RADAR,COMM_BUILDING
AirOffensive[004].Primary=COMM_BUILDING,EW_RADAR
AirOffensive[004].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,TOWER,HANGAR
AirOffensive[005].Primary=FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE
AirOffensive[005].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR
AirOffensive[006].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY
AirOffensive[006].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE
AirOffensive[007].Primary=BRIDGE
AirOffensive[007].Secondary=COMM_BUILDING,EW_RADAR,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE
AirOffensive[008].Primary=LARGE_RUNWAY,MEDIUM_RUNWAY,COMM_BUILDING,EW_RADAR
AirOffensive[008].Secondary=BRIDGE
AirOffensive[009].Primary=COMM_BUILDING,EW_RADAR
AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,FUEL_STORAGE,AMMO_STORAGE,WAREHOUSE
AirOffensive[010].Primary=ANY
AirOffensive[010].Secondary=ANY
GroundOffensiveAllowed=FALSE
StartGroundOffensive=100-days to start ground offensive, aren't they?
StartInterdiction=1- what does this line exacly do ?
Morale=100
Supply=10
//Supply=80
NormalSupplyRate=15
//NormalSupplyRate=25
OffensiveSupplyRate=-20
DefensiveSupplyRate=-5
SupplyForOffensive=60
AircraftReplacementTime=30
AircraftReplacement=50
GroundUnitReplacementTime=15
GroundUnitReplacement=100
RandomTransportType=ANY
WeaponResupplyTime=180- what is the difference between it and NormalSupplyRate ?
StartAirDefenseLevel=1
AllowRandomAceCreation=FALSE
RulesOfEngagement=FALSE- what are this line effects?
UseFAC=FALSE- what is that ?
RandomCAP=TRUE- random combat air patrol, isn't it?
LimitTargetToActiveRunway=TRUE- what is its function
MaxSecondaryStrikes=1- don't even know that there is a secondary strikes
//MaxSecondaryStrikes=3 - why is it repeated ?
Thanks in advance.
-
By m275500
Hey guys, gonna need your help, NormalMissionRateDeviation and offensiveMissionRateDeviation. What are their effects like for instance if normal mission rate is 30, and NormalMissionRateDeviation is 10, what will happen? And what will be different if NormalMissionRateDeviation is 20 for example?
-
By Avrillav
Hello. I have downloaded Iran-Iraq War Terrain/Campaign by Spudknocker. i have installed planes and all required. However, when I start flying the game stops working. I decreased graphic settings, but it did not solve the problem.The screen is frozen and I have to use CTRL+ALT+DELETE to cancel the game. May anyone tell me what is the solution?
-
By gterl
View File Caporetto V2 (Terrain & Campaign)
Caporetto Terrain WW1 V2.0
*******************************
INTRODUCTION
The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.
The included terrain represents the situation around September/October 1917, just before the battle of Caporetto.
The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German).
Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army.
INCLUDED
- Italian terrain/front WW1, situaton around summer/late summer 1917
- 544 unique tiles
- 10798 targets and 589 target areas
- Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places)
- Needed ground objects are also included
- Important mountains where done via satellite images (the tiles), like Marmolada, Mount Krn, Monte Cristallo, etc. all unique
- All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets)
- Major railroad lines included
- Port of Triest acts as port of Pola with all the major Austro-Hungarian Dreadnoughts stationed there
- Flying boat stations included with stationary Lohners and Macchi aircrafts
PREREQUISITES
- FE Gold or FE2
- Very strong PC and GPU
INSTALLATION
1. PRELIMINARY WORK
1.1 Extract file into a temporary folder like 'c:\temp'
1.2 You'll find a new folder called 'caporettoV20' within 'c:\temp'
1.3 For the campaign to work properly you'll need the following aircraft (you'll find them at the usual places)
--- AlbatrosC3
--- AlbatrosD3OAW
--- AviatikC2
--- AviatikD1
--- Ca3
--- Dfwci
--- Hanriot_HD1_CAM
--- Hansa_BrandenburgDI
--- LloydC2
--- Nieuport12
--- Nieuport17
--- oefD3_ba53a
--- oefD3_ba153a
--- oefD3_ba253
--- PhoenixD2a
--- PomilioPE
--- RumplerC1
--- SAMLS2
--- SP3
--- SPAD7_150
--- SPAD7_180
--- SPAD13
--- SVA5
2. TERRAIN INSTALLATION
2.1 FIRST EAGLES 2
- This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly.
- Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS Folder - create the folder 'terrains' within if not already there
- Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\terrains\', e.g. your MODS Folder
- Move the folders within 'GroundObject' directory from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Objects\GroundObjects', e.g. your MODS Folder
2.2 FIRST EAGLES GOLD
- This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly.
- Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Terrain')
- Move the folders within 'GroundObject' from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Objects\GroundObject')
- If you've already my previous Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO.
3. CAMPAIGN INSTALLATION
3.1 FIRST EAGLES 2
- Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS folder - create the folder 'Campaigns' within if not already there
- Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') to C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Campaigns\', e.g. your MODS Folder
- Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') to your FirstEagles2 installation directory (like 'c:\Program Files\First Eagles2\Menu')
Aircraft Skins
- All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE2 aircraft skins. You'll already have the majority probably.
3.2 FIRST EAGLES GOLD
- Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Campaigns')
- Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Menu')
Aircraft Skins
- All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE aircraft skins. You'll already have the majority probably.
4. EXTRAS
- You'll find several ZIP files within the temporary 'Extras' folder (like 'c:\temp\caporettoV20\Extras')
Description:
Terrain_wwiCaporettoFolder_oldCarst.zip
- I've repainted the carst region tiles to make them look more like limestone in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder.
Terrain_wwiCaporettoFolder_oldIsonzo_trench_dry.zip
- I've added wet fields and water filled shell holes in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder.
MenuFolder_Music_MainScreen.zip
- If you like a bit more exciting musing in the main menue. Just drop this file into your 'Menue' folder.
PilotDataFolder_Additional_PilotImages.zip
- These are all the portraits of all aces on the Italian front during 1915-1918. Quite a lot of work went into this. If you like a more historical approach then use these and drop them into your 'PilotData' folder.
CREDITS
As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc.
DISCLAIMER
The Italian terrain is freeware.
You are free to modify and share it, BUT Commercial use is prohibited.
If you find bugs please post them in First Eagles section of Combatace.com forum.
Submitter gterl Submitted 07/23/2019 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods
-
By FETCH2015
I had an ideal for a Top Gun style Campaign using current inventory Aircraft. It could basically take the Top Gun Campaign and substitute F-16s as the initial aggressors, and F-15s as aggressors near the end. The Campaign would be about an F-15 Pilot trying to earn a spot as an F-22 Pilot. So the initial starting Plane would be an F-15, and near the end an F-22.. I think this would not only just be kick ass … but reflect how things kind of work with such a limited number of F-22s available. There could also be another Campaign included where an F-16 Jockey was given the opportunity, and he would start out in an F-16, then progress into an F-15. Along the way he proved himself and was offered a shot at an F-22. So …. You could just jump into the Campaign that ends up with you earning a spot as an F-22 Pilot, or … you could run the F-16 one, that ends where the one that starts out in the F-15 begins. (and for that matter why not make another similar one for an F/A-18 Pilot, call that Campaign "the long shot" where the best Navy Pilot was given a chance to enter the Program)
Just the name "The HUNGRY RAPTORS" (for the ADD-ON) is pretty cool (just a suggestion). It would be a great way to show off and use many of the on going projects some of the talented creators here are working on. And be a great modern, current, edition to all the outstanding Add-Ons we have from the past for this game. There's no way I could pull it off I just don't know enough about the game, or have the time. But The ideal came to me, and I thought it was a good one and wanted to toss it out there.
-