orsin Posted April 2, 2021 Posted April 2, 2021 This may have been an old topic discussed over the time. However I couldn't find anything in the knowledge base. So I have to humbly ask. I noticed the Angola/South Africa map available in the download section. When playing the red side, will start me in several airfields in the water. I think this may have to do with the default height of the sea. But I couldn't figure out the correct settings in the terrain's data ini. Anyone please help? Attached is the stock settings of the Angola_data.ini [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=16384 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 [HeightField] MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 [NormalTextureMaterial] EffectShaderName=terTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [BackgroundMaterial] EffectShaderName=terFarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [SolidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=xxterAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE
+Gepard Posted April 2, 2021 Posted April 2, 2021 The height of a terrain has nothing to do with the _data.ini of the terrain. The height is defined by the hfd file of the terrain. Make a screenshot and post it here. Perhaps we find a solution of your problem.
macelena Posted April 2, 2021 Posted April 2, 2021 Oh,sorry, i read the title and came to tell you they are called aircraft carriers. My bad. 4
UllyB Posted April 2, 2021 Posted April 2, 2021 Hmmm...and I who believed that rarely rains in Africa LOL
+Gepard Posted April 2, 2021 Posted April 2, 2021 I rather believe that some airfields are not leveled or flatend, so that they are under the heightfield of the terrain. If this happen it looks like the plane stands on water.
+Wrench Posted April 2, 2021 Posted April 2, 2021 yes, pleas post some screenshots of the affected airfields!! and, their locations (x/y coordinates) and names. Otherwise, the builder won't know where to look
orsin Posted April 3, 2021 Author Posted April 3, 2021 Alright, See attached screens. The airfield clearly is pretty deep inland but as you can see, soak up in the water along with other objects, which are all going to be destroyed in no time.
+Wrench Posted April 3, 2021 Posted April 3, 2021 ok, then, now that we have pictures, how about their locations (x/y coordinates) and names. You can get that with the HUDData turned on, the mission briefing, the map, and the targets ini. Also, have you tried contacting the builders via PM???
+Gepard Posted April 3, 2021 Posted April 3, 2021 I have downloaded the last version of Angola terrain and tried it out. I was unable to dublicate the airfield in water problem. So Melanje Airbase looks in my installation: My guess to solve the problem is to reinstall the terrain with the newest version.
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