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Posted (edited)

Hello, I would like to know if we do have a mortar as a Weapon in the game? if we do can someone please send me the data file as I need to study it to make the M106A1, M106A2, and M106A3 mortar rounds?

the model is completed just need to figure the mortar.

 

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Edited by GKABS
  • Like 3
Posted

Okay, I have made the mortar round as a gun so I will not be using the mortar model 3d. I have everything working great except for one thing, the mortar keep looking around all the time even after finding the target? it fires and then keeps looking and then finds it again fires and soon on.

this is my data file:

[MissionData]
NationName=USMC
ServiceStartYear=1988
ServiceEndYear=2030
GroundObjectRole=ARTILLERY
Availability=COMMON
Exported=TRUE
ExportStartYear=1989
ExportEndYear=2030
ExportAvailability=COMMON

[GroundObjectData]
DestroyedModel=Tank_Destroyed.LOD
DestroyedEffect=VehicleFireEffect
EmptyMass=10000.0
Component[001]=Chassis
Component[002]=Turret

[Sound]
EngineSoundName=TankEngine
MovementSoundName=TankTrack

[DetectSystem]
TargetType=GROUND
DataLink=FALSE
OpticalSight=TRUE
NightSight=FALSE
VisualRange=2000.0
ViewportPosition=0.0,0.0,2.40
MaxVisibleDistance=4800.0
RadarCrossSection=10

[WeaponSystem]

[MovementSystem]
MaxRoadSpeed=15.89
MaxOffRoadSpeed=3.33
PowerAvailable=187764.0
MaxTurnRate=16.0
MaxDeceleration=5.0
SuspensionConstant=30.0
MovementEmitterName=TrackedVehicleDustEmitter
MovementEmitterPosition=0.0,-3.07,0.50

[Chassis]
ModelNodeName=Chassis
EffectSize=1.0
MinExtentPosition=-1.185,-2.624,0.295
MaxExtentPosition=1.207,2.45,1.853
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=105
Armor[RIGHT].Thickness=72
Armor[LEFT].Thickness=72
Armor[REAR].Thickness=72
Armor[TOP].Thickness=25
Armor[BOTTOM].Thickness=30
SystemName[001]=Engine
SystemName[002]=Mortar
SystemName[003]=Mortar_round

[Turret]
ParentComponentName=Chassis
ModelNodeName=Turret
DetachWhenDestroyed=TRUE
MinExtentPosition=-0.395,-0.39,1.641
MaxExtentPosition=0.396,0.611,2.169
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20
Armor[RIGHT].Thickness=20
Armor[LEFT].Thickness=20
Armor[REAR].Thickness=20
Armor[TOP].Thickness=20
SystemName[001]=Gun
SystemName[002]=M2_Browning

[Engine]
SystemType=ENGINE
MinExtentPosition=-0.268,0.831,0.573
MaxExtentPosition=0.687,1.753,1.37

[Gun]
SystemType=GUNNER
GunnerID=1
TargetType=AIR_AND_GROUND
MinExtentPosition=-0.801,-1.371,1.647
MaxExtentPosition=1.439,0.255,4.135
GunRange=1500.0
//GunMinAltitude=0.0
//GunMaxAltitude=1500.0
PitchAngleRate=45
MaxPitch=45
MinPitch=-5.0
DefaultPitchAngle=0
YawLimited=FALSE
YawAngleRate=45
MinYaw=
MaxYaw=
DefaultYawAngle=0
YawModelNodeName=Turret
PitchModelNodeName=M2_Browning
GunStabilization=TRUE
GunRadarTracking=FALSE
DataLink=FALSE
ReloadGunAtAngle=FALSE
RangeFinder=7
BallisticComputer=5
VisualSearchTime=2.0
ViewportPosition=0.0,0.0, 10
IndependentSearchChance=100
LookAroundChance=45.0
GunnerFireChance=25
GunnerFireTime=2.5
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20
Armor[RIGHT].Thickness=20
Armor[LEFT].Thickness=20
Armor[REAR].Thickness=20
Armor[TOP].Thickness=20
Armor[BOTTOM].Thickness=20

[M2_Browning]
SystemType=GUN
GunTypeName=50CAL_M106A3
GunnerID=1
MuzzlePosition=0.00347009,1.46642,2.09117
MaxAmmo=2500
TracerLoading=5
BurstAmount=5
EjectShells=TRUE

[Mortar]
SystemType=GUNNER
GunnerID=2
TargetType=GROUND
MinExtentPosition=-0.617,-1.894,0.434
MaxExtentPosition=0.618,-0.455,1.927
GunRange=9500.0
//GunMinAltitude=0.0
//GunMaxAltitude=1500.0
PitchAngleRate=45
MaxPitch=85
MinPitch=0
DefaultPitchAngle=45
YawLimited=FALSE
YawAngleRate=25
MinYaw=
MaxYaw=
DefaultYawAngle=180
YawModelNodeName=Mortar
PitchModelNodeName=
GunStabilization=TRUE
GunRadarTracking=FALSE
DataLink=FALSE
ReloadGunAtAngle=FALSE
RangeFinder=7
BallisticComputer=5
VisualSearchTime=2.0
ViewportPosition=0.0,0.0, 10
IndependentSearchChance=0.0
LookAroundChance=10.0
GunnerFireChance=65
GunnerFireTime=1.0
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20
Armor[RIGHT].Thickness=20
Armor[LEFT].Thickness=20
Armor[REAR].Thickness=20
Armor[TOP].Thickness=0
Armor[BOTTOM].Thickness=20

[Mortar_round]
SystemType=GUN
GunTypeName=120_M106A3_MR
GunnerID=2
MuzzlePosition=-0.005,-0.529,1.864
MaxAmmo=120
TracerLoading=0
BurstAmount=1
EjectShells=FALSE

 

 

Posted (edited)

Try "LookAroundChance=0.0" and see if that helps?

Currently it is 10.0

It is under:

[Mortar]

SystemType=GUNNER

.......

Edited by dtmdragon
  • Like 1
Posted

Move the mortar fire control to the WeaponSystem entry.

Also you could set the mortar up as an unguided rocket. I did that while playing around with 16 inch battleship guns.

  • Like 1
Posted
17 minutes ago, dtmdragon said:

Try "LookAroundChance=0.0" and see if that helps?

Currently it is 10.0

I did that didn't work. 

Posted
13 minutes ago, KJakker said:

Move the mortar fire control to the WeaponSystem entry.

Also you could set the mortar up as an unguided rocket. I did that while playing around with 16 inch battleship guns.

I should try that tomorrow :good: do you have an example data entry of the unguided rocket? 

Posted
13 hours ago, GKABS said:

Also you could set the mortar up as an unguided rocket.

Better try as guded with very low accuracy. You will never hit nothing unguided with mortar angle.

Here is my hand grenade for troopers. Similar ;-)

 

 

HAND_GRENADE.7z

  • Thanks 1
Posted

DATAS

[Gunner_Grenade_1]
SystemType=GUNNER
GunnerID=9
TargetType=GROUND
ModelNodeName=s2_grenade_set
MaxExtentPosition=-7.743,-10.25,1.007
MinExtentPosition=-7.791,-10.75,0.8562
DetachWhenDestroyed=TRUE
HasArmor=FALSE
MissileRange=50.000000
MinMissileRange=10.000000
PitchAngleRate=50
MaxPitch=20.0
MinPitch=-3.0
DefaultPitchAngle=0
YawLimited=True
MinYaw=-180
MaxYaw=25
YawAngleRate=50
DefaultYawAngle=-30
YawModelNodeName=s2
PitchModelNodeName=s2_grenade_set
VisualSearchTime=5.0
ViewportPosition=-7.607,-10.4,2.20
IndependentSearchChance=70
LookAroundChance=0
GunnerFireChance=20
GunnerFireTime=2.0

[Missile_GRENADE_1]
SystemType=MISSILE
GunnerID=9
MissileID=1
WeaponTypeName=HAND_GRENADE
WeaponPosition=-7.767, -10.533, 0.88
ShowMissile=TRUE
IndependentPitchMovement=FALSE
ReloadCount=10
ReloadTime=5.0

  • Thanks 1

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