+GKABS Posted May 15, 2021 Posted May 15, 2021 (edited) Hello, I would like to know if we do have a mortar as a Weapon in the game? if we do can someone please send me the data file as I need to study it to make the M106A1, M106A2, and M106A3 mortar rounds? the model is completed just need to figure the mortar. Edited May 15, 2021 by GKABS 3 Quote
+GKABS Posted May 15, 2021 Author Posted May 15, 2021 Okay, I have made the mortar round as a gun so I will not be using the mortar model 3d. I have everything working great except for one thing, the mortar keep looking around all the time even after finding the target? it fires and then keeps looking and then finds it again fires and soon on. this is my data file: [MissionData] NationName=USMC ServiceStartYear=1988 ServiceEndYear=2030 GroundObjectRole=ARTILLERY Availability=COMMON Exported=TRUE ExportStartYear=1989 ExportEndYear=2030 ExportAvailability=COMMON [GroundObjectData] DestroyedModel=Tank_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=10000.0 Component[001]=Chassis Component[002]=Turret [Sound] EngineSoundName=TankEngine MovementSoundName=TankTrack [DetectSystem] TargetType=GROUND DataLink=FALSE OpticalSight=TRUE NightSight=FALSE VisualRange=2000.0 ViewportPosition=0.0,0.0,2.40 MaxVisibleDistance=4800.0 RadarCrossSection=10 [WeaponSystem] [MovementSystem] MaxRoadSpeed=15.89 MaxOffRoadSpeed=3.33 PowerAvailable=187764.0 MaxTurnRate=16.0 MaxDeceleration=5.0 SuspensionConstant=30.0 MovementEmitterName=TrackedVehicleDustEmitter MovementEmitterPosition=0.0,-3.07,0.50 [Chassis] ModelNodeName=Chassis EffectSize=1.0 MinExtentPosition=-1.185,-2.624,0.295 MaxExtentPosition=1.207,2.45,1.853 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=105 Armor[RIGHT].Thickness=72 Armor[LEFT].Thickness=72 Armor[REAR].Thickness=72 Armor[TOP].Thickness=25 Armor[BOTTOM].Thickness=30 SystemName[001]=Engine SystemName[002]=Mortar SystemName[003]=Mortar_round [Turret] ParentComponentName=Chassis ModelNodeName=Turret DetachWhenDestroyed=TRUE MinExtentPosition=-0.395,-0.39,1.641 MaxExtentPosition=0.396,0.611,2.169 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20 Armor[RIGHT].Thickness=20 Armor[LEFT].Thickness=20 Armor[REAR].Thickness=20 Armor[TOP].Thickness=20 SystemName[001]=Gun SystemName[002]=M2_Browning [Engine] SystemType=ENGINE MinExtentPosition=-0.268,0.831,0.573 MaxExtentPosition=0.687,1.753,1.37 [Gun] SystemType=GUNNER GunnerID=1 TargetType=AIR_AND_GROUND MinExtentPosition=-0.801,-1.371,1.647 MaxExtentPosition=1.439,0.255,4.135 GunRange=1500.0 //GunMinAltitude=0.0 //GunMaxAltitude=1500.0 PitchAngleRate=45 MaxPitch=45 MinPitch=-5.0 DefaultPitchAngle=0 YawLimited=FALSE YawAngleRate=45 MinYaw= MaxYaw= DefaultYawAngle=0 YawModelNodeName=Turret PitchModelNodeName=M2_Browning GunStabilization=TRUE GunRadarTracking=FALSE DataLink=FALSE ReloadGunAtAngle=FALSE RangeFinder=7 BallisticComputer=5 VisualSearchTime=2.0 ViewportPosition=0.0,0.0, 10 IndependentSearchChance=100 LookAroundChance=45.0 GunnerFireChance=25 GunnerFireTime=2.5 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20 Armor[RIGHT].Thickness=20 Armor[LEFT].Thickness=20 Armor[REAR].Thickness=20 Armor[TOP].Thickness=20 Armor[BOTTOM].Thickness=20 [M2_Browning] SystemType=GUN GunTypeName=50CAL_M106A3 GunnerID=1 MuzzlePosition=0.00347009,1.46642,2.09117 MaxAmmo=2500 TracerLoading=5 BurstAmount=5 EjectShells=TRUE [Mortar] SystemType=GUNNER GunnerID=2 TargetType=GROUND MinExtentPosition=-0.617,-1.894,0.434 MaxExtentPosition=0.618,-0.455,1.927 GunRange=9500.0 //GunMinAltitude=0.0 //GunMaxAltitude=1500.0 PitchAngleRate=45 MaxPitch=85 MinPitch=0 DefaultPitchAngle=45 YawLimited=FALSE YawAngleRate=25 MinYaw= MaxYaw= DefaultYawAngle=180 YawModelNodeName=Mortar PitchModelNodeName= GunStabilization=TRUE GunRadarTracking=FALSE DataLink=FALSE ReloadGunAtAngle=FALSE RangeFinder=7 BallisticComputer=5 VisualSearchTime=2.0 ViewportPosition=0.0,0.0, 10 IndependentSearchChance=0.0 LookAroundChance=10.0 GunnerFireChance=65 GunnerFireTime=1.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20 Armor[RIGHT].Thickness=20 Armor[LEFT].Thickness=20 Armor[REAR].Thickness=20 Armor[TOP].Thickness=0 Armor[BOTTOM].Thickness=20 [Mortar_round] SystemType=GUN GunTypeName=120_M106A3_MR GunnerID=2 MuzzlePosition=-0.005,-0.529,1.864 MaxAmmo=120 TracerLoading=0 BurstAmount=1 EjectShells=FALSE Quote
+dtmdragon Posted May 15, 2021 Posted May 15, 2021 (edited) Try "LookAroundChance=0.0" and see if that helps? Currently it is 10.0 It is under: [Mortar] SystemType=GUNNER ....... Edited May 15, 2021 by dtmdragon 1 Quote
KJakker Posted May 15, 2021 Posted May 15, 2021 Move the mortar fire control to the WeaponSystem entry. Also you could set the mortar up as an unguided rocket. I did that while playing around with 16 inch battleship guns. 1 Quote
+GKABS Posted May 15, 2021 Author Posted May 15, 2021 17 minutes ago, dtmdragon said: Try "LookAroundChance=0.0" and see if that helps? Currently it is 10.0 I did that didn't work. Quote
+GKABS Posted May 15, 2021 Author Posted May 15, 2021 13 minutes ago, KJakker said: Move the mortar fire control to the WeaponSystem entry. Also you could set the mortar up as an unguided rocket. I did that while playing around with 16 inch battleship guns. I should try that tomorrow do you have an example data entry of the unguided rocket? Quote
KJakker Posted May 15, 2021 Posted May 15, 2021 Direct Message the object to me and I will put one together for you to try out. 1 Quote
+guuruu Posted May 16, 2021 Posted May 16, 2021 13 hours ago, GKABS said: Also you could set the mortar up as an unguided rocket. Better try as guded with very low accuracy. You will never hit nothing unguided with mortar angle. Here is my hand grenade for troopers. Similar ;-) HAND_GRENADE.7z 1 Quote
+guuruu Posted May 16, 2021 Posted May 16, 2021 DATAS [Gunner_Grenade_1] SystemType=GUNNER GunnerID=9 TargetType=GROUND ModelNodeName=s2_grenade_set MaxExtentPosition=-7.743,-10.25,1.007 MinExtentPosition=-7.791,-10.75,0.8562 DetachWhenDestroyed=TRUE HasArmor=FALSE MissileRange=50.000000 MinMissileRange=10.000000 PitchAngleRate=50 MaxPitch=20.0 MinPitch=-3.0 DefaultPitchAngle=0 YawLimited=True MinYaw=-180 MaxYaw=25 YawAngleRate=50 DefaultYawAngle=-30 YawModelNodeName=s2 PitchModelNodeName=s2_grenade_set VisualSearchTime=5.0 ViewportPosition=-7.607,-10.4,2.20 IndependentSearchChance=70 LookAroundChance=0 GunnerFireChance=20 GunnerFireTime=2.0 [Missile_GRENADE_1] SystemType=MISSILE GunnerID=9 MissileID=1 WeaponTypeName=HAND_GRENADE WeaponPosition=-7.767, -10.533, 0.88 ShowMissile=TRUE IndependentPitchMovement=FALSE ReloadCount=10 ReloadTime=5.0 1 Quote
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