Jump to content
Sign in to follow this  
Eagle114th

Questions about modding weapons and proximity fuze / timed fuze

Recommended Posts

Hello everyone,

 

I have some questions about modding aircraft gun to include proximity fuze and timed proximity fuze.  I am working on adding a fictional new nation with their own weapons for an interesting fun experiences in SPF2.  I have been looking at gun and weapons information.

Before working on missiles (which is more complicated), I am starting with gun for now.  I have been wanting to add two types of shells:

1) proximity fuze fir one type of shell.  If the shells from 30 mm cannon would explode if it's right next to the aircraft.

2) Timed Fuze for second type of shell. The shells would explode at certain distance.  I aim to be able to mod the times in seconds.

I only see the code:

TimedFuze=True

So I want to know if it is possible to enable both types of shells.

As always, thank you for the advice.  Because of the community help, I am able to accomplish making mods!

Cheers!

Edited by Eagle114th

Share this post


Link to post
Share on other sites

I don't think these types of fuze actually work for AAA or tank shells. In gun editor indeed there's a time fuze box which can be selected but no other input for time. AFAIK proximity fuze only works for missiles (fuze distance input).

Edited by tiopilotos

Share this post


Link to post
Share on other sites
2 hours ago, tiopilotos said:

I don't think these types of fuze actually work for AAA or tank shells. In gun editor indeed there's a time fuze box which can be selected but no other input for time. AFAIK proximity fuze only works for missiles (fuze distance input).

Basically in SF2 engine, only rockets and missiles can have either proximity fuze and/or timed fuze?

If that is the case, then I could do it with rockets / missiles and enable "has growling IR", in order, to allow AI to use it as well. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By GKABS


      View File M113 with ZPU-4
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      M113 with ZPU4 AAA-Ground  gun with 14 textures
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please add to Soundlist under Flight directory and change the XXX with the correct number
      [SoundList]
      SoundFileXXX=TankEngine
      SoundFileXXX=TankTrack
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [TankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Yakarov79 for making the ZUP4 model and the gunner as well as the texture for them as well as testing. thank you again, my friend
      Credit goes to https://www.textures.com as I use many of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Submitter GKABS Submitted 09/03/2022 Category Ground Object Mods  
    • By GKABS
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      M113 with ZPU4 AAA-Ground  gun with 14 textures
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please add to Soundlist under Flight directory and change the XXX with the correct number
      [SoundList]
      SoundFileXXX=TankEngine
      SoundFileXXX=TankTrack
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [TankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Yakarov79 for making the ZUP4 model and the gunner as well as the texture for them as well as testing. thank you again, my friend
      Credit goes to https://www.textures.com as I use many of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
    • By OncomingStorm1984
      I was recently messing around with tweaking and merging a massive install of SF2 that takes god knows how many mods and puts them together into one massive installation, and I had a thought. When you do this, generally, with larger mods, sounds such as engine sounds tend to not play. Does soundlist have an upper limit on how many sounds may be coded in at any one time?
    • By GKABS


      View File Flakpanzer Gepard Anti-aircraft gun tanks
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Flakpanzer-Gepard AAA model
      Flakpanzer Gepard
      The Flugabwehrkanonenpanzer Gepard is an all-weather-capable German self-propelled anti-aircraft gun. It was developed in the 1960s and fielded in the 1970s, and has been upgraded several times with the latest electronics.
      Type    Self-propelled anti-aircraft gun
      Place of origin    West Germany
      Specifications
      Mass    47.5 t (46.7 long tons; 52.4 short tons)
      Length    Overall: 7.68 m (25 ft 2 in)
      Width    3.71 m (12 ft 2 in)
      Height    Radar retracted: 3.29 m (10 ft 10 in)
      Crew    3 (driver, gunner, commander)
      Armor    conventional steel
      Main
      armament
      2 × 35 mm Oerlikon GDF autocannon, each with 320 rounds of anti-air ammunition and 20 rounds of anti-tank
      Secondary
      armament
      2 × quad 76mm smoke grenade dischargers
      Engine    10-cylinder, 37,400 cc (2,280 cu in) MTU multi-fuel engine
      830 PS (819 hp, 610 kW)
      Power/weight    17.5 PS/t
      Suspension    Torsion bar suspension
      Operational
      range
      550 km (340 mi)
      Maximum speed    65 km/h (40 mph)
      https://en.wikipedia.org/wiki/Flakpanzer_Gepard
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
      [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
      Name=GK-Flakpanzer-Gepard
      FullName=GK-Flakpanzer-Gepard
      TargetType=AAA
      ;TargetType=MISC
      UseGroundObject=TRUE
      GroundObjectType=ZSU-23
      ActiveYear=1960
      TargetValue=25
      RepairRate=3.22
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_DESTROYED.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Coupi for making all the data files and testing the model.
      compufat for making the Brazilian skin.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Vidoe by Coupi
      Submitter GKABS Submitted 11/12/2020 Category Ground Object Mods  
    • By GKABS
      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Flakpanzer-Gepard AAA model
      Flakpanzer Gepard
      The Flugabwehrkanonenpanzer Gepard is an all-weather-capable German self-propelled anti-aircraft gun. It was developed in the 1960s and fielded in the 1970s, and has been upgraded several times with the latest electronics.
      Type    Self-propelled anti-aircraft gun
      Place of origin    West Germany
      Specifications
      Mass    47.5 t (46.7 long tons; 52.4 short tons)
      Length    Overall: 7.68 m (25 ft 2 in)
      Width    3.71 m (12 ft 2 in)
      Height    Radar retracted: 3.29 m (10 ft 10 in)
      Crew    3 (driver, gunner, commander)
      Armor    conventional steel
      Main
      armament
      2 × 35 mm Oerlikon GDF autocannon, each with 320 rounds of anti-air ammunition and 20 rounds of anti-tank
      Secondary
      armament
      2 × quad 76mm smoke grenade dischargers
      Engine    10-cylinder, 37,400 cc (2,280 cu in) MTU multi-fuel engine
      830 PS (819 hp, 610 kW)
      Power/weight    17.5 PS/t
      Suspension    Torsion bar suspension
      Operational
      range
      550 km (340 mi)
      Maximum speed    65 km/h (40 mph)
      https://en.wikipedia.org/wiki/Flakpanzer_Gepard
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
      [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
      Name=GK-Flakpanzer-Gepard
      FullName=GK-Flakpanzer-Gepard
      TargetType=AAA
      ;TargetType=MISC
      UseGroundObject=TRUE
      GroundObjectType=ZSU-23
      ActiveYear=1960
      TargetValue=25
      RepairRate=3.22
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_DESTROYED.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Coupi for making all the data files and testing the model.
      compufat for making the Brazilian skin.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Vidoe by Coupi
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..