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ODS Warbirds: Tornado Fmk.3 ODS30 Squadrons


SF2 Tornado Fmk.3 ODS30 Squadrons

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This pack contains the stand-alone version of the Tornado Fmk.3 aircrafts from "Operation Desert Storm: 30th Anniversary". This mod contains accurate ODS livery, nose art and serial numbers from ODS. This is just a sample of what you will find in the expansive "Operation Desert Storm: 30th Anniversary" pack. If you like what you see and want (much much) more! You can download "Operation Desert Storm: 30th Anniversary" here...

https://combatace.com/files/file/17521-operation-desert-storm-30th-anniversary-edition/

!! DO NOT INSTALL THIS MOD into the "Operation Desert Storm: 30th Anniversary" pack. That pack already has these aircrafts, customized for the ODS30 theater!

* Sources: 
https://dstorm.eu/pages/en/gb/tornado.html
https://dstorm.eu/pages/en/saudi/tornado.html

* Included Jets: 
Tornado ADV
Tornado F3

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Installation...
---------------------

1) Copy the contents of the "To_Mod_Folder" folder into your mod folder and over-write if required.

2) Update your "...\Flight\SOUNDLIST.INI" with the contents of the "Add TornadoF3 SoundList.txt". Please don't forget to maintain the number sequence in the sound list.

3) Check, ensure (or update) all the squadrons in this pack is in your "SQUADRONLIST.INI" file. Once you look at that file, you will know what to do. 

* Please note that some squadrons may have multiple CO planes, this is not a mistake. Rather than just picking one CO, I am representing all the COs for that squardon during the period. So both COs could pop up in given scenario. I rather have them than cut them so...it's only a game...

* Tweaked and Tested by the ODS30 team!
* Mod Direction and Optimization - Menrva
* Additional Data and Weapons improvements - Yakarov79.
* Additional Sound tweaks and updates - Guuruu.
* Accurate Skins and Decals - Viper63a\Coupi

Thanks and Enjoy!

=Viper63a=

---------------------
* Please see the "~Original Readme" folder for original credits and previous contributors. All credit goes to those who came before me. Without them, this pack would not be possible. 

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Tornado F3 For SF2 by The Tornado Team
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Main 3d modelling and programming: bobrock
FM and avionics advisors: Crusader, starfighter2
Sounds: Spillone104
Pilots: Aleks, Canadair, Erikgen, NGHENGO, Silverbolt, Spillone104, triplethr3at
Loading screen photo: David Cenciotti
TornadoIDS_Destroyed LOD from NF4+
G-55EUR Pilot Skin by X-RAY
Weapon Models: HiRes AIM-9L skin by ChrisBV
SkyFlash by Mirage Factory
SkyFlash6000 Data by Syrinx
43 Squadron 90th Anniversary Skin by Syrinx
43 Squadron Special Colors Skin by Syrinx
Afterburner TGA by dfang
SF2 Updates and Loading Screens by NeverEnough


 

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    • By Menrva
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      Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
      Mission Editor DLC Campaign Customizer DLC System specs:
      OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10  
      Sneak Peek
       
      Disclaimer
      CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
      In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
      The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
       
      Notes about the installer
      Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
      The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
      If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
       
      Suggestions on common issues
      Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory.
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