+GKABS Posted July 8, 2021 Posted July 8, 2021 (edited) I have been trying for the past 2 days trying to get the ASPIDE SAM missile to fire at jet but with no success. here is my data file it's not completed but I what someone to have a look and tell me what I am doing incorrectly? I have tried to set it as WeaponSystem but didn't know how. Thank you in advance gentleman. GK-Niteroi_F-40_DATA.zip Edited July 8, 2021 by GKABS updated the zip file
+GKABS Posted July 8, 2021 Author Posted July 8, 2021 12 minutes ago, guuruu said: ShowMissile=TRUE ? No
+GKABS Posted July 8, 2021 Author Posted July 8, 2021 This is with ShowMissile=TRUE the missile gust fire and so for dive lol
snapper 21 Posted July 8, 2021 Posted July 8, 2021 (edited) Is it min and max yaw? MinYaw= MaxYaw= DefaultYawAngle=0 [ASPIDE_SAM] SystemType=GUNNER GunnerID=6 TargetType=AIR MissileRange=20000.0 MinMissileRange=500.0 MinMissileAltitude=250.0 PitchAngleRate=45 MaxPitch=65.0 MinPitch=0.0 DefaultPitchAngle=10.0 YawLimited=TRUE YawAngleRate=45 MinYaw=-110 MaxYaw=110 DefaultYawAngle=0 YawModelNodeName=Aspide_Yaw PitchModelNodeName=Aspide_Pitch MissileLaunchTime=6.0 VisualSearchTime=6.0 ViewportPosition=0.0407235,-59.6908,8.71171 IndependentSearchChance=100 LookAroundChance=100 GunnerFireChance=100 GunnerFireTime=0.5 MaxMissilesInAir=2 Edited July 8, 2021 by snapper 21 1
+GKABS Posted July 8, 2021 Author Posted July 8, 2021 21 minutes ago, snapper 21 said: Is it min and max yaw? MinYaw= MaxYaw= DefaultYawAngle=0 I have the yaw as YawLimited=FALSE so it will turn all the way around. I might be wrong. YawLimited=FALSE YawAngleRate=45 MinYaw=0 MaxYaw=0
+GKABS Posted July 8, 2021 Author Posted July 8, 2021 47 minutes ago, snapper 21 said: Is it min and max yaw? MinYaw= MaxYaw= DefaultYawAngle=0 [ASPIDE_SAM] SystemType=GUNNER GunnerID=6 TargetType=AIR MissileRange=20000.0 MinMissileRange=500.0 MinMissileAltitude=250.0 PitchAngleRate=45 MaxPitch=65.0 MinPitch=0.0 DefaultPitchAngle=10.0 YawLimited=TRUE YawAngleRate=45 MinYaw=-110 MaxYaw=110 DefaultYawAngle=0 YawModelNodeName=Aspide_Yaw PitchModelNodeName=Aspide_Pitch MissileLaunchTime=6.0 VisualSearchTime=6.0 ViewportPosition=0.0407235,-59.6908,8.71171 IndependentSearchChance=100 LookAroundChance=100 GunnerFireChance=100 GunnerFireTime=0.5 MaxMissilesInAir=2 Thank you I will try it and send feedback
+GKABS Posted July 8, 2021 Author Posted July 8, 2021 (edited) The problem is with the missile as soon as the ASPIDE move up the missiles goes under the water they don't stay with the ASPIDE. and not only that they fire underwater lol Edited July 8, 2021 by GKABS
+GKABS Posted July 8, 2021 Author Posted July 8, 2021 Never mind I got it working it is something new I learned as I am not good with data files. I had the missile entry as the following [ASPIDE01] SystemType=MISSILE GunnerID=6 MissileID=1 WeaponTypeName=ASPIDE_SAM WeaponPosition=-1.059,-60.232,9.122 /WeaponPosition=-1.059,-58.232,9.122 ShowMissile=TRUE IndependentPitchMovement=FALSE ReloadCount=1 ReloadTime=4.0 inseted of [ASPIDE01] SystemType=MISSILE GunnerID=6 MissileID=1 WeaponTypeName=ASPIDE_SAM WeaponPosition=-1.059,-60.232,9.122 /WeaponPosition=-1.059,-58.232,9.122 ShowMissile=TRUE IndependentPitchMovement=TRUE ReloadCount=1 ReloadTime=4.0 in-game test 6
KJakker Posted July 9, 2021 Posted July 9, 2021 If you want I can give the data file a look over before you upload.. 1
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