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NovaLogic Terrains


NovaLogic Terrains
July 13th, 2021 (1st Release)
by Menrva and gerwin


>For Strike Fighters 2, Recommended Full-5 Merged
This package was born after the discovery of similarities between the terrain engine of Strike Fighters and that of NovaLogic's flight sims from the late nineties. Upon my initial idea, gerwin helped make it true with his incredible programming skills; without him, these terrains wouldn't even exist for use on Strike Fighters. This package features not one, not two, but all thirteen terrains converted from all NovaLogic's flight sims. Due to differences between game engines, these terrains are smaller in scale in Strike Fighters compared to how they are in NovaLogic's games. Here below a summary of what's included:
NL01_IslandGreen (Region: Meadow) from F-22 Lightning II
NL02_IslandSnowy (Region: Tundra) from F-22 Lightning II and F-22 Raptor
NL03_Desert1 (Region: Arid) from F-22 Lightning II and F-22 Raptor
NL04_Jungle1 (Region: Forest) from F-22 Lightning II and F-22 Raptor
NL04_Jungle2 (Region: Jungle) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL05_Savannah1 (Region: Woodland) from F-22 Raptor
NL05_Savannah2 (Region: Savanna) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL06_Desert2A (Region: Brush) from F-22 Raptor
NL06_Desert2B (Region: Desert) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL07_Steppe (Region: Steppe) from F-16 Multirole Fighter and MiG-29 Fulcrum
NL08_Scrub (Region: Scrub) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL09_Glacial (Region: Glacial) from F-16 Multirole Fighter, MiG-29 Fulcrum and F-22 Lightning 3
NL10_IslandJungle (Region: Tropical) from F-22 Lightning 3

These terrains feature 500m resolution heightmaps and original low-res tilesets (tweaked for the Strike Fighters engine). Each terrain is meant to represent a generic region of the world. Nations are properly limited to ones coherent with each setting, and island terrains enable the use of naval fleets and aircraft carriers. As such, these terrains are meant to be used in a full-5 merged mod folder of all SF2 titles. At this stage very few target areas have been added to each terrain, providing basic support for all mission types, so just enjoy quick missions against the enemy; hopefully these terrains will be completed with more details one day.

About development, gerwin took care of reverse engineering NovaLogic's files and converting them to SF2 format, plus writing the tools for that. Me and him manually fixed most water alpha channels and adjusted colors in few tiles. Design choices such as target areas, routes, terrain height and surroundings, are mine; if you have any suggestions about this package, contact me.


>Credits (in no particular order):
-gerwin, for converting these terrains to the Strike Fighters game engine and for expanding his awesome tools with new features. I included his very nice Airfield 7+8 Addon Pack, too.
-Wrench, for permission to upload this package which is based on outdated assets from old games.


>Disclaimer:
This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
Any changes to the package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
This mod may NOT in any way, shape or form be used in any payware additions.


 

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Wow this is cool! Looking forward to exploring these.

Edited by Viggen
exploring not exploding
  • Haha 2

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@Icarus999 My answer to your question posted here: https://combatace.com/forums/topic/91363-strike-fighters-2-screenshots-thread/?page=117&tab=comments#comment-787626

Those NL terrains are just like common Strike Fighter terrains, they use the same tile based system. In theory, one could create custom TODs for each tileset, thus adding trees and buildings. However, given the lack of a proper tool for TOD creation (TW's Terrain Editor is a mess to work with) and due to these terrains featuring hundreds of custom tiles (maybe a thousand or more in total), TODs for them are out of question at this stage.

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      -My girlfriend, for supporting me in all of my endeavours.
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      >For Strike Fighters 2 games
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      I further polished the package by adding historically accurate weapon loadouts, my selection of sounds (including authentic engine samples by guuruu), realistic camouflage shapes and colours, reworked decals for the actual USAF's F-22A squadrons, new cockpit textures and other tweaks here and there. Each squadron has got historically correct serial numbers, and they appear in chronological order in the loadout screen; the serial numbers at the bottom of the list are those of aircraft that joined that squadron for last, while the serials at the beginning of the list indicate those aircraft that were available to that squadron for first.
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      Templates by yakarov79, tweaked by yours truly, are included for your skinning fantasies.
      Notes:
      -The cockpit is not yet accurate, as various details couldn't be reworked due to RL and time constraints. We were working on a brand new cockpit with accurate HUD and displays. Slimers with correct illumination were also planned. Hopefully they will be a thing in a future re-release.
      -The aircraft folder is named "F-22A", just like the one included in a number of mod packages which use an old 3d model by Dels. In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename the aircraft folder using Dels' Raptor 3d model.
      -GPS guidance bombs (EOGB) do not work as intended in SF2, there are issues about them not locking on target and about AI behaviour. The GBU-39 has been set as an EOGR, so it works like a missile; this is a needed workaround to have them loaded properly on a rack while keeping the GPS guidance property.
      -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.

      >Credits (in no particular order):
      -Heberth, for making this (once forgotten) fantastic 3d model.
      -Julhelm, for sharing the files of his superb F-22A cockpit 3d model, allowing yakarov79 to improve upon it.
      -yakarov79, for his invaluable help in finalizing the 3d model and remaking the base textures; you have my gratitude.
      -baffmeister, for his excellent flight model; it's thanks to him if this beauty flies as good as it looks.
      -Crusader, for reworking the avionics enhancement made for Julhelm's F-22A cockpit, and for improving the AIM missiles.
      -guuruu, for sharing his RWR symbols improvement mod and for making better engine sounds.
      -ravenclaw_007, for the AIM missiles from his top notch Weapons Pack 2, the GBU-32 JDAM bomb and the ACES II seat 3d models.
      -viper63a, for his old F-22A USAF Raptors Redux package, from which I borrowed decals.
      -simonmiller416, for his smokeless rocket effects mod.
      -mue, for his LOD Viewer which helped immensely in the making of the skins.
      -Cocas, for further help given to Heberth for the aircraft's 3d model.
      -My girlfriend, for supporting me in all of my endeavours.
      Additional ReadMe files by yakarov79 and baffmeister have been included among few others; be sure to read those to know about their work in better detail.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.
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      F-22A Raptor Skin Pack
      October 13th, 2021 (1st Release)
      by Menrva

      >For Strike Fighters 2 games
      This is an extra skin pack for the high quality F-22A Raptor aircraft add-on. Most skins are based on ideas and depictions from other videogames. Here below a list of the included ones:
      -YF-22 Paint Scheme (inspired by the real YF-22 prototype)
      -Sea Raptor Livery (inspired by the F-22N Sea Raptor concept)
      -Saudi Grey Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
      -Egyptian Woodland Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
      -USAF Pac West Camouflage (as depicted in Digital Image Design's F-22 Total Air War)
      -Desert Lightning Camouflage (as depicted in NovaLogic's F-22 Lightning 3)
      -Phoenix Livery (from Namco Hometek's Air Combat, as depicted in Ace Combat 7: Skies Unknown)
      -Phoenix Livery, Dark (as depicted in Project Aces' Ace Combat Infinity)
      -Scarface One Livery (as depicted in Namco Hometek's Ace Combat 2)
      -Z.O.E., Red Livery (from Namco Hometek's Ace Combat 2, as depicted in Project Aces' Ace Combat Infinity)
      -Mobius One, ISAF Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
      -Abell, Black Livery (as depicted in Project Aces' Ace Combat 04: Shattered Skies)
      -Razgriz Livery (from Project Aces' Ace Combat 5: The Unsung War, as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
      -Pegas, 3-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
      -Indigo Wing Livery (as depicted in Project Aces' Ace Combat 6: Fires of Liberation)
      -Gryphus One Livery (from Access Games' Ace Combat X: Skies of Deception, as depicted in Project Aces' Ace Combat Infinity)
      -Warwolf Livery (as depicted in Project Aces' Ace Combat: Assault Horizon)
      -Mobius One, IUN Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
      -Trigger Livery (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
      -JASDF 2-Tone Blue Camouflage (as depicted in Project Aces' Ace Combat 7: Skies Unknown)
      As a bonus, different aircraft configuration files are included in the "(Alternative Data)" folder. You'll be able to choose between realistic loadouts (default configuration of the aircraft add-on package) and what-if loadouts inspired by the mentioned F-22 videogames of the late 90s, namely weapons included in F-22 Lightning 3. Both configurations are also available with the addition of invisible skids; those will allow you to perform belly landings, which are a feature of good old F-22 Total Air War.
      Notes:
      -The B61 tactical nuclear bomb is a retarded version, but drop it safely from high altitude at high speed. Take note that it does not damage the stock Runway object, due to the armor values of it. The B61 is meant to be used against naval fleets you may encounter on some custom terrains.
      -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already.

      >Credits (in no particular order):
      -yakarov79, for his high quality templates which allowed me to easily put some new paint on the aircraft.
      -ravenclaw_007, for sharing some of his latest weapon 3d models for the bonus what-if loadouts.
      -Astore, for providing me with better Ace Combat themed emblems, and for being one of the few Italian Ace Combat fans like me.
      -godrugalultimate, from DeviantArt, for making incredibly detailed Ace Combat themed decals.
      -RythusOmega, for providing all Ace Combat 7 emblems and whose skins have been used as reference for the Phoenix liveries.
      -Lanzerince, whose Ace Combat 7 skins have been used as reference for the Scarface livery.
      -mue, for his LOD Viewer which helped immensely in the making of the skins.
      -Blade, for sharing info about the purpose of the game's decal levels.
      -My girlfriend, for supporting me in all of my endeavours.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      This mod may NOT in any way, shape or form be used in any payware additions.
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