Help visually locating enemy aircraft, world war 2 style (and the HUD disabled).
By
clim995, in Thirdwire: Strike Fighters 2 Series - General Discussion
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Similar Content
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By Eagle114th
STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.3
Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics.
This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies!
This pack includes the following features:
- New gunsight / optical sight
- New texture for radar scope and another avionic equipment (See note #1)
- Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
- Templates for gunsight, radar, TV, and other avionics
- Improves glass texture (If possible)
- Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
- Improved night lights inside cockpits
- Tweaks to the view angle around cockpit
NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason.
NOTE #2: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.
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----------------------- TEMPLATES ------------------------
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There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft. You will see the folder:
_AVIONIC TEMLPATES
Please note, the standard size created for radar and gunsights;
For Radar scope, it is 1024 x 1024.
For gunsight, it comes in two sizes:
512 x 512 (For MIL 80 to higher MIL)
256 x 256 (For MIL 70 to lower MIL)
----------------------------------------------------------
----------------- HISTORICAL VS FICTIONAL ----------------
----------------------------------------------------------
Avionics overhaul for Historical vs fictional aircraft
I am dong overhaul for both historical and 'what if' fictional aircraft.
For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader.
----------------------------------------------------------
---------------------- INSTALLATION ----------------------
----------------------------------------------------------
There are readme inside each aircraft folder, please read the instruction to install the mods.
----------------------------------------------------------
----------------------- CHANGE LOGS ----------------------
----------------------------------------------------------
v0.01 - First release of SF2: ACP
v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
v0.03 - MAJOR updates,
> gunsight and radar are now in higher resolution.
> Tweaked cockpit panning angles
> Tweaked night lights for night mission
> New texture to add 'Old CRT' effect to early cold war aircraft's DTV
----------------------------------------------------------
----------------- CURRENT / FUTURE PLANS -----------------
----------------------------------------------------------
I am currently workong on F-86s series before moving on the next aircraft. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
----------------------------------------------------------
------------------------ CREDITS ------------------------
----------------------------------------------------------
I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck. I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
Thank you dtmdragon, Stary, Wrench, FANATIC MODDERS, KJakker, Crusader, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
Finally, Thakn you Thirdwire (TK) for the Strike fighter 2 simulation.
To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
Thank you for enjoying the mods!
Eagle114th / Flowing Dragon
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By Eagle114th
View File SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.3
STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.3
Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics.
This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies!
This pack includes the following features:
- New gunsight / optical sight
- New texture for radar scope and another avionic equipment (See note #1)
- Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
- Templates for gunsight, radar, TV, and other avionics
- Improves glass texture (If possible)
- Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
- Improved night lights inside cockpits
- Tweaks to the view angle around cockpit
NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason.
NOTE #2: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.
----------------------------------------------------------
----------------------- TEMPLATES ------------------------
----------------------------------------------------------
There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft. You will see the folder:
_AVIONIC TEMLPATES
Please note, the standard size created for radar and gunsights;
For Radar scope, it is 1024 x 1024.
For gunsight, it comes in two sizes:
512 x 512 (For MIL 80 to higher MIL)
256 x 256 (For MIL 70 to lower MIL)
----------------------------------------------------------
----------------- HISTORICAL VS FICTIONAL ----------------
----------------------------------------------------------
Avionics overhaul for Historical vs fictional aircraft
I am dong overhaul for both historical and 'what if' fictional aircraft.
For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader.
----------------------------------------------------------
---------------------- INSTALLATION ----------------------
----------------------------------------------------------
There are readme inside each aircraft folder, please read the instruction to install the mods.
----------------------------------------------------------
----------------------- CHANGE LOGS ----------------------
----------------------------------------------------------
v0.01 - First release of SF2: ACP
v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
v0.03 - MAJOR updates,
> gunsight and radar are now in higher resolution.
> Tweaked cockpit panning angles
> Tweaked night lights for night mission
> New texture to add 'Old CRT' effect to early cold war aircraft's DTV
----------------------------------------------------------
----------------- CURRENT / FUTURE PLANS -----------------
----------------------------------------------------------
I am currently workong on F-86s series before moving on the next aircraft. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
----------------------------------------------------------
------------------------ CREDITS ------------------------
----------------------------------------------------------
I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck. I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
Thank you dtmdragon, Stary, Wrench, FANATIC MODDERS, KJakker, Crusader, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
Finally, Thakn you Thirdwire (TK) for the Strike fighter 2 simulation.
To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
Thank you for enjoying the mods!
Eagle114th / Flowing Dragon
Submitter Eagle114th Submitted 11/15/2024 Category Avionics
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By Lacsap
View File New skins WW2 ETO in 4K for F-51D/K from FastCargo
YOU MUST HAVE THE F-51D/K from FastCargo !
-Textures in 4K with Normal map and specular map
- 3 Fighters Squadron WW2 ETO with invasion strips : 487thFS (x11 nose arts), 343rdFS (x5 nose arts), 375thFS (one nose art! if you know of any websites where I could find nose art for the 375thFS, I'd be interested! ;) )
- Simply extract the contents of the file into the mod folder
Submitter Lacsap Submitted 08/15/2024 Category P-51
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By Lacsap
YOU MUST HAVE THE F-51D/K from FastCargo !
-Textures in 4K with Normal map and specular map
- 3 Fighters Squadron WW2 ETO with invasion strips : 487thFS (x11 nose arts), 343rdFS (x5 nose arts), 375thFS (one nose art! if you know of any websites where I could find nose art for the 375thFS, I'd be interested! ;) )
- Simply extract the contents of the file into the mod folder
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By 76.IAP-Blackbird
Dear Friends,
Today we'd like to tell you about the new Great War aircraft that are in development.
While transferring them from our classic project Rise of Flight to IL-2 Great Battles, we are fixing problems we found during this work - sometimes there are some asymmetric aerodynamic elements, a wrong object hierarchy, engine overheating/overcooling, and other similar problems.
For example, while working on the Airco DH.2 recently, we found problems - it had an invisible "ghost" stabilizer in the physical model, inconsistencies in drag values, and it was also missing its top speed - judging by the reference data, it was missing it by about 15 kph. Well, mistakes happen, and they will be corrected: the DH.2 in FC will have recalculated drag values, corrected handling, and an increased top speed. Soon the beta testers will try it out, and some additional changes may be in order after these tests.
Its AI will also be updated as it needs to be taught how to use its blip switch for taxiing (such early flying machines had no throttle and the engine always ran at full power - its pilot had to press and hold a blip switch button that cut the ignition when he wanted to slow down).
Another upcoming aircraft, the Sopwith Pup, also had some problems with its flight characteristics and engine, which are currently being corrected.
While working on Flying Circus aircraft, we are not only adding new features thanks to the IL-2 Great Battles engine but also fixing old problems whenever we get the chance. The new Flying Circus aircraft pack is scheduled for release this summer.
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