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MigBuster

Falcon BMS 4.36 Released

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626512071de17_Screenshot2022-04-24095721.thumb.jpg.aa65b87fb33e0e1ae88dac3f93bcfcc8.jpg

 

the latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 - is available for you to enjoy as of RIGHT NOW!

BMS 4.36 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.

For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you’re lucky, as there are various season sales going on.

Note that this is NOT an exhaustive list of where to buy Falcon 4.0, it’s just a list of retailers known to me (best effort) that offer sales/discounts, for your convenience. The list will not be updated.

This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.

NOTES:

  • 4.36 is not an update to the former 4.35, but a new independent base installation
  • 4.36 can co-exist with 4.35 on the same machine — The build number string in the Falcon UI will read “4.36.0 (x64) Build 26181” for the base installation

A big THANK YOU to everyone in the BMS development team and to the gents from TOMMO INC who made this release possible! Now download and enjoy! 

 

Falcon BMS 4.36 is now available to download from https://www.falcon-bms.com/downloads/

 

 

 

Trailer

 

By Br3No

==========Disclaimer==========

Video contains some visual and sound effects that are not included in the official 4.36 release. (e.g. Tacview overlay, some blur effects)

==========Info==========

The following features and improvements of 4.36 are presented in the video:

0:25 - Weather (Implemented shower Clouds)

0:38 - Ext. Lights (Fully implemented Ext. Lights)

0:52 - Airfields (New & Improved AirPorts)

1:04 - AAR (Basket Refueling & AAR Code Improvements)

1:19 - Skins (New & Updated Skins)

1:34 - Night Lighting (Light Polution & Reflections)

1:47 - AI (Enhanced Artificial Intelligence)

1:57 - Graphics (Improved Visual Effects)

2:08 - AI COMMS (New Commands Menu)

2:08 - TGT Assignment (Multiple Target Assignment)

2:13 - JHMCS (Improved HMCS Functionality)

2:13 - Avionics (Enhanced Avionics)

2:20 - A-A (Revised ARH Guidance)

2:20 - A-G (Improved CCRP Mode)

2:34 - JTAC

And there is a lot more to discover by your own

==========Discords/Websides==========

DISCORD - https://discord.gg/KQNHQBz

WEBSIDE - https://www.falcon-bms.com

REDDIT - https://www.reddit.com/r/falconbms/

YOUTUBE - https://www.youtube.com/channel/UCnyVS5IhXmUShjl8nTQ85rw

==========Soundtrack==========

INFRACTION - HERO

 

 

 

 

3D Changelog

New / updated
=============

- New details and fixes for all new airbases: RKNN - RJOI - RKJJ - RKJK - RKPK - RKPS - RKSM - RKSO - RKSW - RKTI - RKTN - RKTY - ZKTS – ZKUJ.
- New static assets for KTO
- New / updated ground units 3D assets (M901 ITV, 61-K Gun, M60A3, Skyguard Radar, MDK-2M, M117, BL-755, AS-34, M88A2, Gwanggaeto CLS, M109, 
- New / updated plane skins or 3D models (Mirage F1, MQ-9 Reaper, Ka-52, F-4, F-16, A-50, Su-35, CH-53, B-52G, B-52H, OH-58D, U-2, J-20, Yak-38, C-17, F-104, WD-1, MV-22, IL-76/78, Jaguar A)
- New pylons and elements (LM-39, RPL-35 and RPL-201, R Su-35SK Hard AA, RPL-35-AA tank)
- New weapons (AGM-65E, AGM-65L, PL-15, YL-12, YL-14, AS-30L) 
- F-16 Cockpits light panels updated for new light code
- New external lights added to compatible planes
- New Basket air refueling models and pods


Fixed
=============

- Cockpit fixes (M2000 all variants, AV-8B, F-18)
- F-16 Cockpits misc. updates (all variants)


Removed
=============

- Old plane cockpits removed (F-22, F-14)

 

Data Changelog

Campaign / Tactical Engagement
==============================

- Validac.dat removed to be replaced by XML file (InvalidAcTypes.XML -> List of non-available plane types)
- TvT campaign refactored
- station+ils.dat updated
- Updated ATC sounds for some airbases (some airbases pronunciations have changed to match real life)
 -- Choongwon AB => Jungwon AB (RKTI)
 -- Chongju AB => Cheongju AB (RKTU)
 -- Kangnung AB => Gangneung AB (RKNN)
 -- Kimhae Airport => Gimhae Intl Airport (RKPK)
 -- Kimpo Airport => Gimpo Intl Airport (RKSS)
 -- Kunsan Airbase => Gunsan Airbase (RKJK)
 -- Kwangju AB => Gwangju AB (RKJJ)
 -- Nachodka AB => Uglovoye AB
 -- Taegu AB => Daegu AB (RKTN)
 -- Sachon AB => Sacheon AB (RKPS)
 -- Yechon AB => Yecheon AB (RKTY)
 -- Wonsan AB => Kalma Airport (ZKWS)
 -- Pyongtaek AB => Pyongtaek AAF (RKSG) - Named "A-511 Camp Humphreys" in Jeppesen and DOD.
 -- Shenyang Airbase => Shenyang Beiling Airbase
 -- Sunch'on Airbase => Sunchon Airbase (ZKSC)

- ATC file fixes
- Added and fixed multiple training missions
- Camo.cfg removed to be directly managed in cam / tac files
- New airbases in Japan/South Korea (Hiroshima, Incheon, Iwami, Muan, Tsushima, Yangyang)
- New terrain textures layers
- Fixed ZSU 23-4 ring in PPT.ini
- New PPT.ini entries
- Objectives names now saved in TE or campaign file (wch / idx files in campaign folder)
- Updated KTO weather maps (for 31 days instead of 17)
- Campaigns triggers fixed for: Win, Loose, Timeout, Stalemate
- Updated UI map



Assets
=============

- New sounds for external elements (Chaff/Flare, AB, Gear, Wind, …)
- New cockpit callbacks (key file updated)
- Fixes for many ground and sea units radars and symbols
- Fixes on AG missiles and bombs data
- Database cleanup to free up slots
- HAD/HAS complete rework (symbols)
- Fixed WASP landings
- Many Planes loadouts corrected / adjusted
- Some flight models fixed / added (F1-CT, MQ-9, Su-35, Rafale C, F-104, MV-22, F-4, Jaguar A)
- Many missiles and weapons FM files updated
- New Afterburner detent click in cockpit (set g_bAfterburnerDetentClick)



Art / Effects
==============
- New system (MFD + HUD) font
- Fixed Heat blur effect
- Improved burning effect
- Improved BLU-107 effects

 

Code Changelog

General
========

- Performance improvements
- Multiple stability fixes
- Multiple code « races » fixed (freeze and crash)
- Multiple BMS editor fixes and improvements
- Adding in avionic editor new MMC features
- Added capacity for more DX keys per device (g_nButtonsPerDevice : from 32 to 128)

- Customization of rotary switches:
  -- g_nIntuitiveSwitches  1 invert the switches norm for the left cockpit panel , which means for left panel , left click down , right up ; and right panel left up , right down...
  -- g_nIntuitiveSwitches  2 allows to invert totally that NORM for switches 
g_nInvertRotaries  1 .
  -- Allow inversion of the norm for all rotaries which becomes then Left click anticlock-wise, right click clockwise 
  -- Default is g_nInvertRotaries 0, g_nIntuitiveSwitches 0

- Adding a factor named g_f3DPitButtonDetectFactor to make the cockpit mouse anchoring a little more tunable to help when screen res is high and/or head trackers are set on higher rates etc.
- Change in g_bNoAiForHumanControlledSqd behavior

For human controlled squadron:

AI is now able to spawn, taxi and take off, however, they will abort and land immediately if no player has taken a seat after takeoff.

if a player is leaving an aircraft, AI will take over and bring back the aircraft to base (force RTB) and will not engage.

- Multiplayer Fog of war: (g_bFogOfWarSave)
If Set to 1, a client can save only the units of his team or allied, and the enemy spotted units

- ACMI improved (compilation vastly improved and size limit removed in UI)
- Tanker remains hosted on HOST instead of being handed over to clients during refuel in MP
- Added a “Falcon BMS User.cfg” that will supersede “Falcon BMS.cfg” parameters
- MP connectivity: (client can now specify a different port IPv4:port or IPv6:port for both BMS and IVC – BMS Host will need to set: g_nServerPort)
- g_CalibrationHg setting is now MP transferred.
- IVC updated (now supports 96 clients and UHF / VHF offset to right or left possible)
- RTT Remote update for optimizations
- New OFM ground handling code
- Possible to change loadout in UI if flights already in 3D (fix)
- Increased MP data block size transfer



Game Engine
==============

- Multiple Campaign engine fixes
- Ground units behavior changes (more aggressive in offensive posture)
- Improvements to naval operations
- Improvement in ground unit self-defense towards missiles
- Multiple MP packages / flights creation and deletion issues fixed
- Added pilot “G Training” model for pilots (TE and campaign but disabled in dogfight - g_bEnableGtraining)
- Multiples ATC fixes (loops and crashes)
- ATC improvements for traffic handling
- ATC weather information improvements (Text to speech)
- Prevent AI waste of missiles on dead targets
- JTAC Implementation (See docs for more information)
- Improved Airport traffic flow management
- Improved flight ATO generation in campaigns
- Fix CTD when exiting from 3D, if user does try to fly a helicopter.
- Flight disaggregation / reaggregation “bubbles” are now dynamic to adapt to long range missiles



AI Behavior
==============

- Fix AI unable to employ Harm efficiently 
- AI now evaluates clear avenue of fire before shooting
- Major Air AI improvements:
  -- Combat Comms 
  -- Target Selection routines
  -- WVR engagements
  -- Incoming missiles detection fix
  -- Separation routines
  -- Fuel Management routines
  -- AG mission defensive routines
  -- Sync Bingo settings with leader
  -- AI ground Attack total rewrite (tactic for every weapon and Hi / Low profiles for at-tack)
  -- Clear avenue of fire (make sure that no friendlies are in the way)

- Fix AI Jettison AG too soon when engaged by a missile.
- Fix AI REJOIN behavior while in the tanker queue
- Improve AI rejoin speed management




UI
======

- New Comms in game menu panel (new design, can be moved around and placed anywhere on screen)
- New windowed radio subtitles: Enable by setting config file variable g_bWindowedRadioSubtitles to 1.
- Allocate different targets on flight plan to flight members in recon screen
- TACAN tooltip now displayed in 2D map
- Save TACAN info for flights to the campaign/TE files.
- Team passwords in MP.



Rendering Engine
====================

- Multiple fixes of rendering engine and 3D assets handling
- Light pollution implementation
- Fog completely reworked for better effect and rendering
- Global Improvement for weather code
- Clouds now cast rain (Shower cumulus)
- Fixed LOD computation in POOR or INCLEMENT weathers
- Better sky lighting color transition
- ICP and MFD buttons press logic reworked
- Light strobe effect on clouds
- New aircraft burn effects
- New “TOP GUN” internal view layout
- Pre-tinted HUD (set g_bHudViewCanopyTint 0)
- Smart scaling reworked
- New IR shaders for better units on terrain IR visibility





Systems
=========

- LGB, JDAM, WCMD bombs reworked for better trajectory compute
- Bomber attack bays open / close shared in MP
- TFR Fix and improvements
- Anti-skid / Breaking logic reworked
- Fix for wind effects to weapons and computation
- New external plane lights code (support for strobe, formation, tail, A/R refuel trap)
- Drogue / Basket Air Refuel support (KC-10, KDC-10, KC-135R, KC-135E, C-160R, IL-78)
- New MFD time format to 000:00
- RWR reworked for better display accuracy
- FLCS improvements
- Anti-Ice improvements
- Open VHF frequency from 30 000 Mhz to 61 000 Mhz
- UHF intra-flight implementation
- Changed Caution Light behavior
- For F-16, after landing only fully open the speed brake if the nose is down

- Hung store implementation:
For weapons with time to pickle, if the pickle is un-pressed before the release, there is a 30% chance the weapon will be stuck. HANG stores will be displayed afterward if another release is attempted.

- Reduce RWR range accuracy for missile detected

- Store-Jettison Page:
  -- S-J upgrade is now acting as a main master mode, configurable via DTC.
  -- S-J cannot be access in DGF/MRM overrides but SJ selection is memorized and displays when cancel DGF/MRM override
  -- S-J cannot be access during BIT test 
  -- S-J cannot be access in WOW or Right Main Landing Gear Down and locked unless GND JETT is selected

- New DECLUTTER for FCR AA and FCR AG (Fix all MFD pages for the "DCLT" Labeling)

- EM Environment upgrade:
  -- AI ability to employ correct radar AA mode depending on tactical situation: RWS / TWS / TWS soft lock / RWS SAM / RWS / STT
  -- Fix RWR bug that was always considering AI AA radar and missile radars scan and azi-muth wide opened 
  -- fix <M> spot received on the RWR of non-targeted aircraft despite Missile being active and tracking. 
  -- Be aware an AI STTing will likely no longer appear in the RWR unless actively target-ed.
  -- Fix missing <M> rwr spike in some situations
  -- Fix a bug where AI was reacting to HPRF instead of MPRF

- HMCS upgraded (A/G operations, RWR symbology, alignment procedure)
- Complete rework of gunsights modes
- AG radar improvement and fixes (MFD rendering, Radar scan reworked)
- GM and SEA Radar improvement (displays static objects but moving vehicle as well)
- VIP and VRP mode rework



Weapons
=========

- AGM-88 reworked (New DED Tables, added DTC page, improved HUD, battery time)
- AGM-65L implemented (Early implementation of Laser guided mavericks)
- AAA rework (ammunition time of flight, accuracy)
- Maverick multiples fixes and improvements
- AA Missiles logic and homing radar logic completely reworked for better realism (Fox3)

 

Change log

https://www.falcon-bms.com/changelogs/falcon-bms-4-36-changelog/

 

 

 

 

 

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every time I download an update of my favorite game, tears of tenderness and happiness roll down my cheeks! And I can't believe it's free and it's been going on for years. already downloading! :D

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6 hours ago, Chugster said:

Do we need to uninstall 4.35 or can we just install this over it?

You can leave 4.35 in place and install 4.36 to a different folder - the launcher will point to 4.36 by default though. I only did it to check some things in 4.35 before deleting it.

 

 

 

 

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      By Br3No
      ==========Disclaimer==========
      Video contains some visual and sound effects that are not included in the official 4.36 release. (e.g. Tacview overlay, some blur effects)
      ==========Info==========
      The following features and improvements of 4.36 are presented in the video:
      0:25 - Weather (Implemented shower Clouds)
      0:38 - Ext. Lights (Fully implemented Ext. Lights)
      0:52 - Airfields (New & Improved AirPorts)
      1:04 - AAR (Basket Refueling & AAR Code Improvements)
      1:19 - Skins (New & Updated Skins)
      1:34 - Night Lighting (Light Polution & Reflections)
      1:47 - AI (Enhanced Artificial Intelligence)
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      2:13 - JHMCS (Improved HMCS Functionality)
      2:13 - Avionics (Enhanced Avionics)
      2:20 - A-A (Revised ARH Guidance)
      2:20 - A-G (Improved CCRP Mode)
      2:34 - JTAC
      And there is a lot more to discover by your own
      ==========Discords/Websides==========
      DISCORD - https://discord.gg/KQNHQBz
      WEBSIDE - https://www.falcon-bms.com
      REDDIT - https://www.reddit.com/r/falconbms/
      YOUTUBE - https://www.youtube.com/channel/UCnyVS5IhXmUShjl8nTQ85rw
      ==========Soundtrack==========
      INFRACTION - HERO
       
       
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      U1 is an incremental update on top of 4.35 base, so you need to have the BMS 4.35 Full Installer package available on your PC. You can both update your existing 4.35 base installation as well as perform a fresh 4.35 base + U1 installation from scratch, as you like. See the installation instructions below for details.

      This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) Limited and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.
       
       
      Data (rev 13663 -> 13943) -------------------- r13943 Fixed airbases (critical) - part 2 (final) --------------------- r13940 Fixed airbases (critical) - part 1 --------------------- r13919 Fixed wrong key file descriptions and typos --------------------- r13909 Fixed te_new.tac file : set the initial start time to 7:30:00z to create enough time margin for TOS shifting before the day begins --------------------- r13854 Fixed IFF and TGP definition in fm file for some F-16 types (RJAF / IAF / EAF) --------------------- r13852 RTTRemote: updated to v3.3.0.3 - Implemented network congestion control for RTTServer/RTTClient communication - RTTServer can now be configured to limit its maximum bandwidth usage per client - Check the RTTServer.ini for the new config option "LIMIT_MBPS" --------------------- r13831 RTTRemote: added missing info about "RakNetDefinesOverrides.h" options to "RTTNetData.h" --------------------- r13823 Fixed BrakeAbsorptionFactor value for aircrafts with AFM files. Can't be less than 1.0 --------------------- r13816 Fixed MFD fonts --------------------- r13815 Adjust key combinations related to the DirectX window behavior - Alt+RETURN (Switch Windowed - Full Screen & Ctrl+Return (Switch Windowed - Borderless, was Alt+Backspace before) are integrated into the key files (as a reminder) - Remapping of the following key combinations: -- Full / Basic / Minimum / Blank key files: Reset Trim from Alt+Return -> Alt+F1 Caution Reset from Ctrl+Return -> Alt+F2 -- Pitbuilder key file: TWP Priority from Alt+Return (now used by Toggle Full Screen) -> Alt+Space TWP Msl Launch from Ctrl+Return (now used by Toggle Borderless) -> Ctrl+Space Seat Up from Ctrl+N (used by Instr Hdg Dec) -> Shft Alt+V Seat Down from Alt+N (used by Instr Hdg Push) -> Ctrl Alt+V Canopy Stop from Alt+B (used by Instr Hdg Inc) -> Shft Ctrl Alt+N Canopy Open from Shft Alt+V (changed with Seat Up) -> Shft Alt+N Canopy Close from Ctrl Alt+V (changed with Seat Down) -> Ctrl Alt+N UHF *4*.*** from Shft Ctrl Alt+F (Windows critical) -> Shft Ctrl Alt+M --------------------- r13813 Improved a bit the look of gun trail --------------------- r13810 Updated RTTRemote to v3.3.0.0, added possibility for *custom* remote shared mem clients (non-RTT) to also receive the data by means of UDP multicast on plain sockets independent of the "regular" RTTServer/RTTClient network protocol. See "MULTICAST.txt" for details --------------------- r13799 Critical fix for Kunsan airbase. Replacing a closed HAS (Feature Id 149) for an open HAS on south apron to avoid spanning into a closed HAS provoking player death as soon as it start taxiing --------------------- r13792 Added RTTNetData.h, it includes the network and message formats and flow definition and descriptions, to allow development of 3rd part RTT client applications --------------------- r13774 Fixed CTD when taking of from the Vinson carrier in "TE_BMS_10_Multination_War.tac" mission (from Team USA) --------------------- r13770 Fixed launch sequence for bru-42 and lau-88 rack --------------------- r13746 Fixed afterburner glare for all F-4 (was way too strong) --------------------- r13739 Fixed F-4M (had an F-16 cockpit) --------------------- r13734 Updated TacRef (added new items, updated existing ones, cleanup) --------------------- r13711 Rebuilt the Config.exe --------------------- r13706 Added new missions set --------------------- r13687 Fixed EvalFile.xml file : - Fixed "structural" typos (spaces/tabs) - Fixed section <Eval id="25"> which is dedicated for the weapons launch calls : -- Added lots of missing entries (weapons added in DB) --------------------- r13663 The old name TE_BMS_07_1 Vs 1 Strike do not fit exactly with the current standard = TE_BMS_07_1_Vs_1_Strike  
       
       
      Exe (rev 22609 -> 23019) ------------------- r23019 Fixed terrain-related crash when TGP and Maverick WPN pages are open at the same time --------------------- r22946 Fixed Fog beeing applied when camera was above layer --------------------- r22945 Fixed FCR Target Speed and Target closure --------------------- r22943 CTD fix at MP campaign / TE joining. Fix memory corruption at ObjectiveDelta and Unit Loading --------------------- r22902 Adjusted key combinations related to the DirectX window behavior: - The toggle for window borders (CTRL+RETURN) will no longer trigger if ALT or SHIFT is pressed at the same time - The toggle for fullscreen (ALT+RETURN) will no longer trigger if CTRL or SHIFT is pressed at the same time --------------------- r22846 - Fixed OFM bouncing at landing - Fixed OFM positioning hiccups when speed is below 10 ft/sec - Fixed OFM pitching down on its front wheel when player pushes stick forward during rolling - "Improve" OFM pitch / braking behavior --------------------- r22808 CTD fix in GetIRFactor : Prevent sensors re targeting a UNIT after a SIM death --------------------- r22802 Fixed SAMS engaging without RWR warning when SAMS are located into hills / mountains --------------------- r22801 CTD fix in GndAI --------------------- r22799 Fixed transformations for models which have wires (lines) by calling the final RotateLightAndTransformIfNotDoneYet before drawing it --------------------- r22794 Fixed HDR from being applied to some surfaces --------------------- r22792 Adjusted key combinations related to the DirectX window behavior: - Num Enter is no longer considered - The toggle for window borders has been changed from ALT+BACKSPACE to CTRL+RETURN - The toggle for fullscreen now responds to only ALT+RETURN --------------------- r22785 Some more CPU optimizations --------------------- r22784 CPU optimizations: Postpone rotation of vertices and normals until before the final draw --------------------- r22781 More CPU optimization: Change matrix transpose operation to SIMD --------------------- r22778 More CPU performance optimizations: InView test (Basically frustum culling tests done by the CPU) improvements to use SIMD math. Some Monoprints optimizations - Some can be not cheap apparently --------------------- r22777 More CPU performance optimizations, especially should help when there are many objects to render --------------------- r22776 Fixed AI Jettison AG too soon when engaged by a missile --------------------- r22771 Remove flag "Warning treated as error" from libspeex and libspeexDSP projects --------------------- r22770 CTD fix in FCC : pointer check --------------------- r22769 CTD fix for Launch bar - non F18 type --------------------- r22767 Adjusted Bullseye fonts --------------------- r22765 Fixed ATC bad overhead side --------------------- r22764 Fixed Brakes beeing applied too slowly for Keyboard users when necessary: - When using "K", the full braking is applied in 0.5 seconds in case speed is >70 kts and antiskid is active - If antiskid is off , full braking is applied in 2.5 seconds which allows keyboard users to regulate their braking force - If speed is below 70 kts, full braking is applied in 2.5 seconds which allows smooth taxi braking --------------------- r22742 Enabled display of PS labels on Particle emitters. Activate via chat line: ".pslabels 1" to enable ".pslabels 0" to disable --------------------- r22704 CTD fix when theaters are set up so that the sun never rises or never sets (like BALTIC in june) --------------------- r22701 Fixed clients not having clouds in some cases --------------------- r22700 Make sure we dont display Exit menu in MP for other players when one client ejects --------------------- r22699 Fixed SAM/SHIPS radar cones not beeing reliable in MP for cleints jointing after SAM deagged --------------------- r22698 Fixed TaksForce Radars not beeing updated correctly in MP --------------------- r22697 Fixed cable not catched on two points landing --------------------- r22696 CTD fix in Moon Phase computation --------------------- r22683 Some CPU performance optimization: Optimize matrix44 calculations to use SIMD Small optimization in LightManager --------------------- r22655 BattalionCommand CTD fix: make sure we dont have dangling pointers anymore Make sure we set up correct batallion hierarchy all the time --------------------- r22654 Activated LEAN when looking backward with natural head option for TIR users --------------------- r22653 Fixed AntiIce not impacting FTIT on PW229 --------------------- r22652 Fixed Canopy beeing closed in Ramp - MP --------------------- r22634 CTD fix for crashes when using IDM in a TE/Camp with less than 8 teams defined --------------------- r22633 Fixed AI poorly engaging with HARM (this is not acomplete fix which would require 3 to 4 weeks of patience) --------------------- r22632 Fixed HARM - AI going into space after launch --------------------- r22631 Fixed Wheels that were not blocked fully when antiskid off / failure and brake pressure applied too much vs RCR --------------------- r22630 Make Spawning more robust and run it only on server side --------------------- r22629 Fixed AI following leader dying --------------------- r22628 CTD in HARM POS / HAS --------------------- r22627 Fixed AI having difficulties to hit with some LGB's --------------------- r22625 Fixed Clouds not appearing when entering back and forth in TE / CAMP without commiting to 3D --------------------- r22623 Fixed Players not being able to be inserted in tanker queue properly --------------------- r22621 Fixed Loss of sound after beeing killed and respawn --------------------- r22620 Logbook UI: fixed large number of medals overflowing in other control causing wrong rank icon to be displayed --------------------- r22619 Fixed enabling RTT export freezes sim in 3D --------------------- r22609 Fixed RTT export freezes ---------------------
    • By MigBuster

      Ladies and Gentlemen,

      on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the BillionSoft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 - is available for you to enjoy as of RIGHT NOW!

      BMS 4.35 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.


      For those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you're lucky, as there are various season sales going on right now (i.e. at the time of writing this post):
       
      Retroism GOG
      Note that this is NOT an exhaustive list of where to buy Falcon 4.0, it's just a list of retailers known to me (best effort) that offer sales/discounts right now, for your convenience. The list will not be updated.


      This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.
       
       


      BMS 4.35 comes with a plethora of changes. As with each major BMS release, a full changelog would fill whole books. Instead, we've summarized the most important changes for you here:
      NOTES: ====== - 4.35 is *not* an update to the former 4.34, but a new independent base installation - 4.35 can co-exist with 4.34 on the same machine — The build number string in the Falcon UI will read "4.35.0 (x64) Build 22548" for the base installation BMS 4.35 Changelog Summary: =========================== - DirectX 11 Upgrade - Tactical Reference UI and Data Update - Weather Control Improvement - Zulu Time Integration - Enhanced Flight Planning - Updated 2D War - Enhanced Fog Of War and Unit Detection (RECON/JSTAR) - Improved Gameplay for KTO TvT Theater - Revision of (AI) pilot names - New Arresting System for emergency landings - HTS and HARM improvements - New multipage customizable kneeboards - Full canopy control implementation - Jet Fuel Starter 1+2 support - Taxi-/Landing light update - New Pilot Seat Adjustment - New Anti-Ice Implementation - Updated MFD fonts - Enhanced Brakes + Hydraulic Systems - Accurate Gear Implementation - Better Aircraft Spawning and Despawning - Improved Taxi, Lineup, Takeoff and Landing behavior (AI) - ATC Overhaul (AI) - Tanker AAR Update (AI) - Carrier Enhancements (AI) - RWR Realism Update - New Pilot Death Situation - SAM and AAA Operator Enhancement (AI) - SAM Multi Targeting (AI) - Enhanced Ship Self Defense Capability (AI) - Anti Missile Intercept (AI) - Better Aircraft Weapon Selection + Deployment (AI) - Improved BVR Tactics (AI) - More realistic pilot view and threat detection (AI) - New Wind Turbine Facilities - New Airbases - New Features - New Aircraft - New Aircraft Skins - New Ground Units - New Naval Vessels - Optimized LOD transition - Improved Aircraft Destruction Model - Moon Phases + Ephemeris - Higher Atmosphere Upgrade - Enhanced Smoke Duration for Destroyed Vehicles - Updated switches on the F-18 cockpits - Mirage 2000 cockpits improvements - A-10 cockpit fixes - New Sounds (internal + external) - New HOTAS Callbacks - RTTClient/RTTServer Update - Hitbox Optimization - Updated Flight Models (non F-16) - Updated Key Files - New Training Missions - Documentation Update - Enhanced Multiplayer Stability - Hundreds of bug fixes, 3D and data improvements  
       
      https://www.benchmarksims.org/forum/showthread.php?40646-Falcon-BMS-4-35-Full-Installer&p=557049#post557049
       
       
       
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