+Eagle114th Posted June 8, 2022 Posted June 8, 2022 Hello everyone, I noticed something while working on adding A-6s and EA-6s wing vortex. As soon I pass Component[033], wing vortex effect no longer show up inflight. This got me puzzled. May I ask if there is workaround to component limitation? I am trying various methods to make it work. Since A-6 have the big and long wings, it require me to use from Component[011] to [029] for left wing and Component[030] to [048] for right wing. [AircraftData] . . . Component[011]=LeftWingVortex1 Component[012]=LeftWingVortex2 Component[013]=LeftWingVortex3 Component[014]=LeftWingVortex4 Component[015]=LeftWingVortex5 Component[016]=LeftWingVortex6 Component[017]=LeftWingVortex7 Component[018]=LeftWingVortex8 Component[019]=LeftWingVortex9 Component[020]=LeftWingVortex10 Component[021]=LeftWingVortex11 Component[022]=LeftWingVortex12 Component[023]=LeftWingVortex13 Component[024]=LeftWingVortex14 Component[025]=LeftWingVortex15 Component[026]=LeftWingVortex16 Component[027]=LeftWingVortex17 Component[028]=LeftWingVortex18 Component[029]=LeftWingVortex19 Component[030]=RightWingVortex1 Component[031]=RightWingVortex2 Component[032]=RightWingVortex3 Component[033]=RightWingVortex4 Component[034]=RightWingVortex5 Component[035]=RightWingVortex6 Component[036]=RightWingVortex7 Component[037]=RightWingVortex8 Component[038]=RightWingVortex9 Component[039]=RightWingVortex10 Component[040]=RightWingVortex11 Component[041]=RightWingVortex12 Component[042]=RightWingVortex13 Component[043]=RightWingVortex14 Component[044]=RightWingVortex15 Component[045]=RightWingVortex16 Component[046]=RightWingVortex17 Component[047]=RightWingVortex18 Component[048]=RightWingVortex19 As always, the advice and information are much appreciated. Eagle114th Quote
Nuni Posted June 8, 2022 Posted June 8, 2022 I am afraid that the maximum number of components are 32, I actually have the same problem when trying to identify every turret of the battlecruiser as a single component, but along the rest of the components already in use it got to work just up to the 32nd one. I don't know how this could be overcome, maybe using bigger wing vortex effects allows you to need less components. Quote
+daddyairplanes Posted June 8, 2022 Posted June 8, 2022 (edited) not sure how your making your vortexes, but it would likely be better to make one or two multi part vortexes and add than 19 individuals. not saying one single one, but maybe 2-3 rather than 19 (or 38 if you go and total it up...) i look at it like decals: you can only put three really on a mesh. so if you have a lot that you want on via tga, you might need to make a bigger tga. (disregarding peoples disputes with me on just putting markings on skins) in the end its a blend of getting the most detail in within limited resources. it would be no fun if it wasnt a little challenging Edited June 8, 2022 by daddyairplanes Quote
Wrench Posted June 8, 2022 Posted June 8, 2022 I "assume" they're all listed on the outer wing component?? How about adding them to the inner wing -- the location of the effect is all that matters But I do agree with DA -- that's WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too many listings. Need a more singular effect. Quote
+Eagle114th Posted June 8, 2022 Author Posted June 8, 2022 4 hours ago, daddyairplanes said: not sure how your making your vortexes, but it would likely be better to make one or two multi part vortexes and add than 19 individuals. not saying one single one, but maybe 2-3 rather than 19 (or 38 if you go and total it up...) i look at it like decals: you can only put three really on a mesh. so if you have a lot that you want on via tga, you might need to make a bigger tga. (disregarding peoples disputes with me on just putting markings on skins) in the end its a blend of getting the most detail in within limited resources. it would be no fun if it wasnt a little challenging Thank you for the advice! May I ask, is there a way to combine multi effects in one effect like weapon effect for aircraft wing vortex? I will look into combining multi vortex by tga. That will be an interesting challenges. Cheers! Quote
+Eagle114th Posted June 8, 2022 Author Posted June 8, 2022 (edited) 3 hours ago, Wrench said: I "assume" they're all listed on the outer wing component?? How about adding them to the inner wing -- the location of the effect is all that matters But I do agree with DA -- that's WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too many listings. Need a more singular effect. That is noted. Thank you for the advice. For some reasons, the codes is not working when using with other codes such as fuselage, inner wing, or outer wing. For example: [Fuselage] . . . (Changed name from Components[XXX] to SystemName[XXX] SystemName[014]=LeftWingVortex1 SystemName[015]=LeftWingVortex2 SystemName[016]=LeftWingVortex3 SystemName[017]=RightWingVortex1 SystemName[018]=RightWingVortex2 SystemName[019]=RightWingVortex3 This doesn't work and the wing vortex doesn't show up. Tried changing Systemname[XXX] to Components[XXX], still doesn't work either. What should I do to make effects that previously uses Components to work with Systemname? By the way I sent you PM question about C-47 door animation. Cheers! Edited June 8, 2022 by Eagle114th Quote
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