+GKABS Posted December 1, 2022 Posted December 1, 2022 Hello gentlemen, I have this problem when I export from 3d max using the option export with decals ( I have tried both Dec 2010c and V09-20-08) I keep getting this for one of the materials. I don't know what to do. but if I export without decals it is 100% correct. in max in-game same things as all other materials. Quote
+acesfakia Posted December 1, 2022 Posted December 1, 2022 (edited) ...... 1= Big....MB file...?? Decals are not to scale as rendered in 3D ...??? 2=Not Connect all the plane..before export....the LOD....and...so the body is ....some ....away and fly alone...that part.....??? take a look aroynd..... 3= that part is....Look THROUGH.....IN the 3d Max....??? 4= Edited December 1, 2022 by acesfakia 1 Quote
+GKABS Posted December 1, 2022 Author Posted December 1, 2022 2 minutes ago, acesfakia said: ...... 1= Big....MB file...?? 2=Not Connect all the plane..before export....the LOD....and...so the body is ....some ....away and fly alone...that part.....??? take a look aroynd..... 3= that part is....Look THROUGH.....IN the 3d Max....??? 1 10MB also is is made the file 2MB the same. 2 No everything is connected correctly. 3 No not look through. Quote
+acesfakia Posted December 1, 2022 Posted December 1, 2022 9 minutes ago, GKABS said: 1 10MB also is is made the file 2MB the same. 2 No everything is connected correctly. 3 No not look through. ....................try export with no DECALS.................... Quote
+GKABS Posted December 1, 2022 Author Posted December 1, 2022 Without decals everything in working great. I need to have it with decals so I can get the decals to work correct and don't bleed over other materials Quote
mue Posted December 1, 2022 Posted December 1, 2022 The export with decals option only disables vertex sharing (this is (sometimes?) needed to prevent decal bleeding). But that of course increases the vertex count. I think there is a vertex limit per mesh. Maybe you hit that limit here? 2 Quote
+GKABS Posted December 1, 2022 Author Posted December 1, 2022 5 minutes ago, mue said: The export with decals option only disables vertex sharing (this is (sometimes?) needed to prevent decal bleeding). But that of course increases the vertex count. I think there is a vertex limit per mesh. Maybe you hit that limit here? Yes you are correcr about the bleeding as well as the increases the vertex count. I just separated the part that was causing the bleeding and exported it without the decals and eveything is working correct know. Thank for you feed back. Quote
bazillius Posted December 2, 2022 Posted December 2, 2022 I know the correct answer. There are too many polygons in one disapearing aircraft's piece . Theis part of the model will have to be cut into pieces. Don't look for or try other options. This is absolutely sure. 1 Quote
bazillius Posted December 2, 2022 Posted December 2, 2022 Super-duper model. I believe we will have the Su festival soon. 1 Quote
bazillius Posted December 2, 2022 Posted December 2, 2022 Ah... and one ask..... I believe the Khibiny-M (electronic countermeasures system) is not the part of model& If it is please make it stand alone Pod for other aircrafts. Its needed stuff. Quote
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