Wilches 1,165 Posted March 23, 2023 Gents, what´s the trick to add a new carrier station for single missions? For both sides. The NavalMap=TRUE and its WaterMap=XXX_Water.bmp already done. The airbases list on Mission Generator failed to find the naval stations. Does the XXX_Movement.ini has any effect on it? Wich files controls this trick? Map - Japan YAP Aircraft Carrier settings already done: [MissionData] NationName=IJN ServiceStartYear=1944 ServiceEndYear=1945 GroundObjectRole=WARSHIP WarshipClass=AIRCRAFT_CARRIER Availability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=0 Exported=FALSE CarrierBaseSize=SMALL CarrierNumSquadrons=6 Plane´s DATA.INI done too: [MissionData] NationName=IJN ServiceStartDate=8/1944 ServiceEndDate=8/1945 AircraftRole=FIGHTER AircraftCapability=DAY_ONLY Availability=VERY_COMMON Exported=FALSE ExportStartYear= ExportAvailability= PrimaryRoles=INTERCEPT SecondaryRoles=CAP NormalMissionRadius=730 MaxMissionRadius=1230 Ceiling=9875 MinBaseSize=SMALL <---------- Same as the carrier CarrierBased=TRUE <---------------- HEEEELLLPPP! Share this post Link to post Share on other sites
Wilches 1,165 Posted March 23, 2023 I created a new Japanese Carrier Station on a tiny red dot at the sea, but it don´t appears on bases scroll list. Share this post Link to post Share on other sites
+EricJ 4,098 Posted March 23, 2023 Did the carrier show up? You as far as I know have to physically put the deck on the map for it to recognize that there is a carrier on the map and allow you to take off from it. It only generates when you're going after a CVBN or whatever the acronym is. 1 Share this post Link to post Share on other sites
Wilches 1,165 Posted March 23, 2023 Yes, they´re there. The whole convoy shows at Mue´s TargetAreaEditor. I did this many times before, but this time something´s went wrong. Share this post Link to post Share on other sites
Wilches 1,165 Posted March 23, 2023 Look on XXX_TARGETS.INI [TargetArea065] Name=IJN NorthTask Group Position=1509500.00,1234500.00 Alignment=ENEMY Location=1 ActiveYear=0 Radius=5657.0 CarrierStation=TRUE Target[001].Type=Unryu_CV Target[001].Offset=-61.00,34.00 Target[001].Heading=360 Target[001].ActiveDate=8/8/1944 Target[002].Type=Musashi Target[002].Offset=-1047.00,269.00 Target[002].Heading=360 Target[003].Type=IJNDestroyer Target[003].Offset=612.00,451.00 Target[003].Heading=360 Target[004].Type=IJNDestroyer Target[004].Offset=885.00,-712.00 Target[004].Heading=360 Target[005].Type=Mogami Target[005].Offset=-744.00,-624.00 Target[005].Heading=360 Target[006].Type=Mogami Target[006].Offset=-535.00,719.00 Target[006].Heading=360 Target[007].Type=Unryu_CV Target[007].Offset=1134.00,-110.00 Target[007].Heading=360 Target[008].Type=Unryu_CV Target[008].Offset=-1353.00,-276.00 Target[008].Heading=360 Target[009].Type=Takao Target[009].Offset=-2160.00,0.00 Target[009].Heading=360 Target[010].Type=Chikuma Target[010].Offset=-1881.00,-599.00 Target[010].Heading=360 Target[011].Type=IJNDestroyer Target[011].Offset=1524.00,228.00 Target[011].Heading=360 All the ships are present. Share this post Link to post Share on other sites
+EricJ 4,098 Posted March 23, 2023 Oh now I see what you're trying to do. The game may not allow that kind of stuff. 1 Share this post Link to post Share on other sites
Wilches 1,165 Posted March 23, 2023 Could you be more specific please? Share this post Link to post Share on other sites
+EricJ 4,098 Posted March 23, 2023 I'm sure that the game doesn't recognize the carrier as a base on the map, even though it's a base. I haven't heard of maps having carriers on the map itself for the player/wingmen to fly from. I could be wrong but it may not be possible. I've always placed a carrier on the map via the Mission editor (or how they rigged it for ODS30), but never as a static base on the map. Wrench may know, but I doubt it can be done is all I'm saying. 1 Share this post Link to post Share on other sites
Wilches 1,165 Posted March 23, 2023 Wrench once said that some maps does not allowed carrier ops. Hope it´s not the case... Share this post Link to post Share on other sites
+EricJ 4,098 Posted March 23, 2023 Maybe, but you're doing all of the steps, and it may be happening on this map. 1 Share this post Link to post Share on other sites
Wilches 1,165 Posted March 23, 2023 The most strange is the fact that allies carriers works normally in single missions, although out of the location I designated for it. Conclusion - all is a big mess! Share this post Link to post Share on other sites
Wilches 1,165 Posted March 23, 2023 This is what I plan to do. Make it selected on bases scroll list. Share this post Link to post Share on other sites
Wilches 1,165 Posted March 23, 2023 It´s the Korean War map as example. Share this post Link to post Share on other sites
+EricJ 4,098 Posted March 23, 2023 I see, I'm not that familiar with maps and how they work (I have an inkling based on reading posts) but that's a Wrench or Gepard, or Menrva problem that I can't solve. Going to have to wait until they chime in. 1 Share this post Link to post Share on other sites
Wilches 1,165 Posted March 23, 2023 Is it a FORMATION.INI issue or not? Share this post Link to post Share on other sites
Wilches 1,165 Posted March 23, 2023 I guess the Carrier uses some truck convoy path or something. I don´t find a way to place it over water even with all the settings "protocol" done. Share this post Link to post Share on other sites
+Menrva 4,099 Posted March 23, 2023 (edited) I think there's quite a lot of confusion over here. Carrier Stations are never used in single missions, they exist only for campaign use. Adding ship objects to those target areas won't achieve nothing apart from having static ships able to fire back. Naval fleets ala SF2 North Atlantic just require a proper water.bmp and the NavalMap=TRUE statement. You cannot control where the fleet exactly spawns on game generated missions, that's a limitation you cannot overcome. Only in campaign data we can specify precisely where a naval fleet or a static carrier station can be. Fleets ala SF2NA are dynamically spawned objects, nothing to do with terrain target areas. Edited March 23, 2023 by Menrva 1 Share this post Link to post Share on other sites
Wilches 1,165 Posted March 23, 2023 Thanks boss, so what should I have to do? Share this post Link to post Share on other sites
+Menrva 4,099 Posted March 23, 2023 1 minute ago, Wilches said: Thanks boss, so what should I have to do? I don't know what you're trying to achieve. Just look at the IcelandNA water bitmap. You have to use the same exact green and yellow colors (respectively indicating where friendly and enemy fleets can spawn), save it as 8bit. It's best to use MS Paint for this. You need to have ships in the GroundObject folder, with their data properly updated to SF2NA standards. Then you just have to pray and hope the game spawns stuff like you wish. Nothing else can be done. I cannot help more than this. Use the search bar on the site, I already explained how to create water bitmaps properly on several topics. 1 Share this post Link to post Share on other sites
Wilches 1,165 Posted March 23, 2023 Thanks again. All of you said are done. Share this post Link to post Share on other sites
+Menrva 4,099 Posted March 23, 2023 @Wilches I should have specified, do NOT use Photoshop. It doesn't save 8bit bitmaps properly. Now you have to start from scratch. Extract the water bitmap via TFDtool, repaint green and yellow areas with MS Paint. Use MS Paint or it'll most likely break. 1 Share this post Link to post Share on other sites
Wrench 9,719 Posted March 23, 2023 like was said above you MUST have the color coded CV zones on the _water.bmp. and everything spawns randomly 1 Share this post Link to post Share on other sites
Wilches 1,165 Posted March 23, 2023 Yes!!! Worked like a charm!!! Thanks so much o EricJ, Menrva and Wrench for your kindness!!!!!!!!!! 2 Share this post Link to post Share on other sites